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Room Theme Concept (part1)

Room1——Theme: Nightmares
Keywords: weird, horror
  • Description: Perhaps it was a nightmare the protagonist remembered. This room is designed to evoke the suspense and terror of being lost in a nightmare. The room may be in shades of green and brown, along with spooky elements, such as eerie lighting, such as flickering candles, or strobe light. The door is surrounded by creepy vines. When the player is close to the monster in the room, he will be randomly sent to other rooms. Only when the player keeps trying to overcome the fear, will he get the key to pass the game.
  • Sound Style: A background soundscape of creaking doors, howling winds, and whispers.
  • Visual style

 

Room2——Theme:Inner world
Keywords: tranquil, peaceful
  • Description: It is a room that belongs to the inner world of the protagonist, a world of tranquillity. At first, this room is very dark, with only one firefly that follows the protagonist. After the player finds the rose in the room and triggers the lighting, the number of fireflies becomes twice as many. When the room is bright enough (e.g. more than 50) then the room can be lit up and the key to the pass can be found.
  • Sound Style:Sound effects can be designed to add the sound of leaves and breeze, as well as streams and birdsong.
  • Visual style
Room3——Theme:Space Capsule
Keywords: exciting, mirage
  • Description: Becoming an astronaut may have been a dream of the protagonist as a child, and upon entering the room, the protagonist feels very excited. This is a weightless room with items floating in the air, the room can be in a single shade, or in shades of white and blue. The player needs to find the puzzle among the chaotic items and complete the puzzle on the console to open the ship successfully.
  • Sound Style:The room can also play the sounds of a space station, such as beeps, the hums of engines, and other sounds associated with the workings of a space station.
  • Visual style

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