With the assistance of Yijun and Yuxuan, I have learned how to make camera animations in TouchDesigner more efficient. As Yuxuan may have mentioned in his post, TouchDesigner Point Cloud Camera Animation #1, operating the camera in TouchDesigner entails a significant workload. Six parameters need to be adjusted for each frame, and alterations to one property can impact the others, resulting in a more time-consuming process than anticipated.
A New Approach to Visual Representation
We have decided to slightly modify the visual representation of the New Steps project from our original plan. Rather than creating one animation moving up to the top while another presents one step down, we aim to develop two animations from distinct perspectives: first-person and third-person views. This fresh approach offers various possibilities for point cloud scanning, allowing the audience to experience the visuals from multiple angles.
Developing the Animation
The animation I created showcases an overall view of the New Steps, with the camera slowly moving up and then descending to focus on people. This perspective provides a sense of daily life and what the scene might look like in reality. The combination of familiar and surreal visual experiences could potentially evoke reflection on the concepts of place and non-place.
A Multifaceted Visual Experience
By implementing different camera perspectives and enhancing the efficiency of our TouchDesigner animations, we aim to create a more immersive and multifaceted visual experience for our audience. The unique combination of familiar and surreal elements will encourage viewers to reflect on their understanding of place and non-place in a fresh and engaging way.
If you’re reading this in order, please proceed to the next post: ‘Kinect Phase 1’.
Allison Mu