Any views expressed within media held on this service are those of the contributors, should not be taken as approved or endorsed by the University, and do not necessarily reflect the views of the University in respect of any particular issue.

Design of Sea Wave Sound

2025.2.12
Since the project involves tides, the sound part must include the sound element of waves.
In the early stage of the project, we simply used three relatively different sounds, which lacked interactivity. In order to achieve the purpose of the installation, we need to let the audience feel the influence of tidal forces. When pushing the planet, the sound of the waves will also change. It should be interactive, not static.

2025.2.25
So the direction of our wave sound effect design is to enhance the changes of the wave sound effect while ensuring the auditory experience.
First, we tried to use a method similar to the simulated particle synthesizer in max to edit a wave sound effect into multiple sound clips with a duration of 5s. Then there is a variable to determine its playback time and end time. When we want the waves to have obvious changes, each one starts from the first second and ends in the second second. (At that time, it was not decided whether to use the distance variable between the planets or the speed variable of the planets). The logic diagram is as follows:

3.20
After Jules’s reminder, we thought it would be more convenient to mix the complete long audio together, so we made a new design for the changes in the waves. We mixed three long, complete, and different waves together, and used the size of the variable to affect the volume changes of the three audios, so that the sound quality is also good while the waves are changing.
The Max demo at that time was as follows: Design, mixed three long, complete, and different waves together, and used the size of the variable to affect the volume changes of the three audios, so that the sound quality is also good while the waves are changing.
The Max demo at that time was as follows:

The max demo at that time was as follows:

3.23
In the end we decided to use the speed of movement between the planets and the Earth as a variable affecting the sound of the waves, and merged this part into the final Max patch along with the music and other interactive parts.

The final edited sound of the waves are as follows:

1.Wave_1

2.Wave_2

3.Wave_3

Leave a Reply

css.php

Report this page

To report inappropriate content on this page, please use the form below. Upon receiving your report, we will be in touch as per the Take Down Policy of the service.

Please note that personal data collected through this form is used and stored for the purposes of processing this report and communication with you.

If you are unable to report a concern about content via this form please contact the Service Owner.

Please enter an email address you wish to be contacted on. Please describe the unacceptable content in sufficient detail to allow us to locate it, and why you consider it to be unacceptable.
By submitting this report, you accept that it is accurate and that fraudulent or nuisance complaints may result in action by the University.

  Cancel