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04/03 – MAX/MSP workshop with Jules

For the sound design, and as an alternative option for our visual, we got a short tutorial on MAX/MSP and Jitter. For the digital visual, we were really wanting to have a reactive particle system, that would have the particles gravitate towards the orbs if they moved. We had discussed using Touchdesigner for this but Dave wanted us to think of an alternative solution just in case. Also just in case the physical models proved too difficult, we had something to fall back on.

I personally was quite ill during this workshop and was really trying my best  to understand what was going on, but it wasn’t really working. Luckily, Lulu, Fraser and Jackson understood what was going on.

It was really interesting to see how MAX could potentially help us with the visuals. Jules also showed us some other resources to create interesting visuals that would fit our theme of the tidal force. Yanis and I are still quite set on having a reactive visual, which didn’t immediately seem like a possibility with MAX, but will be explored further if Touchdesigner doesn’t agree with us.

Fraser was able to link our sound Max patch to a visual of three spheres orbiting a central sphere. This gave us a solid base that visualised all the sound work the rest of the group did.

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