In this DMSP project, the whole group of us put in a lot of hard work. I think what’s great about us is that we combine scents with life stages and give different life stages different colors and flavors. But the disadvantage is that the smell is not used as a carrier of memory, and it more clearly reflects the living conditions of a certain period of time. In the project, the smell is more as an embellishment, and the visual is more as the main body.
In the early brainstorming, we wanted to try to make people perceive the brevity of life through smell. I think in this project, we should have thought more about how to display and collect smells. We did not solve the original question: how to minimize the impact of odor mixing on visitors in a small space.
Due to site and technical constraints, we did not implement the draw mode using the M5 sensor in the last part. In the original vision, the interaction of the fifth scene is very interesting, because visitors can interact with the screen pattern by shaking the lottery box in their hands. When you shake the lottery ticket hard, the image will be clearer. When an extreme value is reached (the bamboo stick shakes out), the final state of the visitor’s life will be fixed. Although the above code has been verified to be feasible, unfortunately, due to the failure of the software and hardware docking, we did not realize this step in the final demonstration.
However, we finally tried to do it, and tried to make up for the shortcomings in more places, and I learned a lot of new knowledge. This is a success for me. In the process of group cooperation, I learned to solve problems and improved my ability to deal with conflicts. In the future, I will learn more about MAX related skills, and may use it in the final graduation project.
Reflection and conclusion
Reflection and conclusion / dmsp-perception23 by blogadmin is licensed under a Creative Commons Attribution CC BY 3.0