This time spent in class group discussions has given me new ideas for improving my curation. I was reminded of the AR experience I had during the Christmas holidays when I visited the famous Casa Batlló in Barcelona, Spain, which offers an Augmented Reality (AR) tour, an immersive, interactive tour that allows visitors to explore the history of the building, the story behind the design, and Gaudi’s creative world using staff-issued iPads and headphones, and is available in multiple languages.


In my project, I also want to use this digital means to:
1. VR experience (Virtual Reality), which allows the viewer to ‘travel through time’.
2. Augmented Reality Interactive Installations (AR Interactive Installations), put the mobile phone on the model, you can 3D dynamic reconstruction of sculpture and other works of art casting process, inspiration visualisation.
3. Personalized AR Tours, immersive audio explanations (multi-language options).
References:
1. Casa Batlló (2025.). Augmented Reality Tour. Casa Batlló Official Website. Available at: https://www.casabatllo.es/en/augmented-reality/ (Accessed: 10 February 2025).
2. Lonely Planet (2022). Casa Batlló’s augmented reality tour brings Gaudí’s designs to life. Lonely Planet Travel Guide. Available at: https://www.lonelyplanet.com/spain/barcelona (Accessed: 10 February 2025).
3. Damala, A., Marchal, I. & Houlier, P. (2013). ‘Merging Augmented Reality Based Features in Mobile Multimedia Museum Guides: TAM and Field Study Evaluations’, Advances in Human-Computer Interaction, 2013, pp. 1-17. DOI: 10.1155/2013/473962.
Blog Cover © 2025 by Chuni Mao is licensed under CC BY-SA 4.0
AR experience cover © 2025 by Chuni Mao is licensed under CC BY-SA 4.0
AR experience in Casa Batlló © 2025 by Chuni Mao is licensed under CC BY-SA 4.0
AR experience in Casa Batlló © 2025 by Chuni Mao is licensed under CC BY-SA 4.0