Any views expressed within media held on this service are those of the contributors, should not be taken as approved or endorsed by the University, and do not necessarily reflect the views of the University in respect of any particular issue.

Sleepwalker Archives Vol.4: ‘Objects of Reality’ — A Show & Tell Session

This week we return the power of the exhibition to the audience and participants. In an open-ended ‘Show & Tell’ activity, we invited peers to bring an object – an old photograph, a souvenir, a sound recording …… any object that carries personal experiences and memories. Any fragment of reality that carries personal experiences and memories. We will engage in a collective dialogue around these objects, exploring how they participate in our construction, transformation and imagination of reality.And share it on Miro:https://miro.com/app/board/uXjVLqbZWcA=/
The item I chose was a picture:
This image reveals in a highly symbolic way how the medium manipulates our perception of reality. In the image, a man with a camera in his hand is filming a clash; the reality of the scene is that the character on the right is chasing the character on the left with a knife, which has obvious violent connotations, whereas the image on the camera screen is completely different, presenting the two men appearing to be dancing peacefully together. This distorted presentation points directly to how the media can influence the viewer’s understanding of events through editing, selective reporting and narrative manipulation, and may even completely subvert the truth.
This image reminds us of the selectivity of the news media in the process of information dissemination. Real events are often reconstructed after entering the media system, and the images received by the audience are not the same as reality itself, but rather ‘versions’ that have been edited, manipulated and even distorted. In reality, it is very difficult for people to reach the ‘objective truth’ directly, and most of the time they can only construct their perception of the world through screens, reports or social media, and these messages are often influenced by their positions, commercial interests or political tendencies, which makes us think: is the ‘reality’ that we think exists objective or not? This leads us to wonder: is what we perceive as ‘real’ objective, or is it some kind of moulded illusion?
In modern times, this manipulation of ‘reality’ has been taken to a new level by AI technology, which generates images, Deepfake technology and even real-time modifications of news reports, all of which can lead us to misjudge what we see. The push mechanism of social media algorithms is also constantly reinforcing people’s existing perceptions, immersing individuals in a cocoon of information and gradually forming a kind of ‘selective truth’. In this context, the metaphor of this image is even more relevant, not only for the narrative manipulation of traditional media, but also for the crisis of authenticity in the information age.
This image is perfect for Sleepwalker’s discussion on the theme of ‘Truth and Falsification’. It could provoke participants to think: how do we judge authenticity in an age of fragmented information and technological intervention? If you were the viewer in the picture, how would you interpret what you see? How should we be aware of the ambiguities and tensions when the ‘real’ is manipulated? It can be an important starting point for discussion, stimulating a deeper exploration of visual authenticity, media manipulation and individual perception.
Reflection:

This image not only exposes how media manipulates reality but also compels us to question whether what we perceive as “truth” is an objective entity or a constructed illusion. Baudrillard (1994) argues that in the postmodern condition, signs and images no longer refer to a tangible reality but instead form a self-referential system—what he calls the hyperreal. In this context, the camera in the image does not just document reality but actively reshapes it, producing a version of events that is more real than reality itself. This aligns with the contemporary phenomenon of media simulation, where selective framing, editing, and narrative control create mediated truths that replace the original event.

The implications of this are profound, especially in an era increasingly defined by post-truth discourse. McIntyre (2018) defines post-truth as a cultural condition in which objective facts become less influential in shaping public opinion than appeals to emotion and personal belief. This image exemplifies that condition—what is recorded, edited, and presented to the public may bear little resemblance to the event itself, yet it becomes the dominant version of truth. Such manipulations are not accidental but deeply embedded within media systems, where political, commercial, and ideological interests determine what is seen, omitted, or reframed. Hall (2003) discusses how meaning is produced not only through media representations but also through audience interpretation, highlighting the active role of the viewer in decoding messages. This raises an essential question: If reality is mediated and contested, how do we develop critical literacy to navigate these distortions?

Digital technology has further intensified the crisis of authenticity. Steyerl (2009) argues that in the digital age, images degrade as they are reproduced, circulated, and repurposed, turning into poor images—low-resolution, widely disseminated fragments that prioritize accessibility over authenticity. AI-generated deepfakes, algorithmically curated news feeds, and manipulated viral content extend this logic, creating an environment where fabricated realities become indistinguishable from documented truth. This is particularly concerning in the context of Noble’s (2021) research on search engines, which reveals how digital platforms reinforce biases, shaping what users perceive as factual based on algorithmic interests rather than objective knowledge. The image thus provokes a broader reflection on how media infrastructures and digital systems construct, rather than merely reflect, our reality.

Within the Sleepwalker discussion, this image serves as a catalyst for reconsidering the agency of spectatorship. If audiences are not merely passive consumers of information but active interpreters, as Hall (2003) suggests, then a key question emerges: How can we critically engage with mediated reality rather than accepting it at face value? In an era where visual information dominates our understanding of the world, the responsibility of interpretation becomes crucial. Recognizing the ambiguity and fluidity of truth may not provide definitive answers, but it can encourage a more skeptical, analytical, and participatory approach to information consumption.

Ultimately, this image is not just about deception—it is about the power structures that define and manipulate our perception of reality. In a world where AI, media narratives, and digital platforms increasingly mediate our experiences, critical engagement with the sources and mechanisms of representation is essential. As the boundaries between reality and simulation collapse, we are left with an urgent imperative: to challenge, question, and reconstruct our understanding of truth in a world shaped by images, algorithms, and ideological agendas.

Bibliography

Baudrillard, Jean. (1981) 1981. Simulacra and Simulation. Ann Arbor: The University of Michigan Press.

Hall, Stuart. 2003. Culture, Media, Language. Routledge.

McIntyre, Lee. 2018. “Post-Truth.” MIT Press. February 16, 2018. https://mitpress.mit.edu/9780262535045/post-truth/.

Noble, Safiya. 2021. “Algorithms of Oppression: How Search Engines Reinforce Racism Algorithms of Oppression: How Search Engines Reinforce Racism Safiya Umoja Noble NYU Press, 2018. 256 Pp.” Science 374 (6567): 542–42. https://doi.org/10.1126/science.abm5861.

Steyerl, Hito. 2009. “In Defense of the Poor Image.” E-Flux. November 2009. https://www.e-flux.com/journal/10/61362/in-defense-of-the-poor-image/.

Leave a reply

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <s> <strike> <strong>

css.php

Report this page

To report inappropriate content on this page, please use the form below. Upon receiving your report, we will be in touch as per the Take Down Policy of the service.

Please note that personal data collected through this form is used and stored for the purposes of processing this report and communication with you.

If you are unable to report a concern about content via this form please contact the Service Owner.

Please enter an email address you wish to be contacted on. Please describe the unacceptable content in sufficient detail to allow us to locate it, and why you consider it to be unacceptable.
By submitting this report, you accept that it is accurate and that fraudulent or nuisance complaints may result in action by the University.

  Cancel