In addition to a veritable boatload of assignments, week 11 also included a Twine workshop which I honestly didn’t expect to find as useful as I did. I’d still like to use a more sophisticated platform for my project, but playing around with the various tutorials was reassuring in that Twine already includes a lot of features like the ones I’m thinking of using for my project, including the $key feature (a player only being able to take certain actions if they’ve taken certain other paths previously). I also enjoyed the time delay feature and the option to have some paths only appear after repeating an action several times.

During the workshop, I also read-played my father’s long, long legs, and the flashlight feature was amazing. These are the types of little visual design elements I’m looking to include to make the reading experience more interactive and immersive.

(The other event I wanted to attend was a climate fiction talk that was unfortunately canceled and unfortunately didn’t remember to inform anyone outside of LLC of this. So bright and early Friday morning, a handful of sleepy, confused Narrative Futurists stood around 50GS waiting for an event that wasn’t happening. Still had a lovely chat with my fellow students though.)


ETA 6th May:

In week “12,” I took advantage of my cohort lead’s offer for further help to ask about technical options. Lynda gave me a very helpful list of resources to look into, particularly as basis for my interactive fiction. In addition to Twine, I now have a list of other platforms to check out and evaluate. I’ve also been introduced to the idea of using design documentation to illustrate my choices in an accessible way for assessment.