I will have the intensive for Story Roots for Sustainable Futures next week, and I thought it would be a good opportunity to develop the brief in-universe story around which my project revolves; getting to work intensively on the story and consider how it might be delivered in an unfamiliar (oral) format will hopefully open up some interesting directions for it. To prepare, I wanted to do some brainstorming and have a rough outline of the story ready for the intensive (with the hope and intention that it will change as I work on it).
Month: February 2024
As I try to solidify more of the specifics of my project, I find myself returning to the idea of interactivity, as it feels like a pivotal part of the overall themes and trajectory of my project. First, I was reflecting on the Twine game Ostrich by Jonathan Laury, which was mentioned in the final group supervision last semester. Pretty much from the outset, it implicates the player in ethical decisions, giving the sense that there’s a “right” answer. There are also stakes if you choose “wrong”; players can’t simply go back and explore different options. This makes it feel less exploratory overall, and more like a puzzle where you try to find the right answer.