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Recording for Background Music in Meditative Environments

In order to reflect and support key concepts such as breath regulation, meditation, and focused attention, I recorded a series of sound samples intended for use as background music. These recordings feature instruments commonly associated with sound healing practices, including improvised performances on singing bowls, handpans, and bells.

These instruments were chosen for their sonorous qualities—specifically, their ability to produce stable frequency ranges and harmonically rich tones. The sustained, resonant sounds they generate are known to induce states of relaxation and mental clarity, making them particularly suitable for meditative environments. By incorporating these textures into the soundscape, the composition creates an auditory space that gently guides the listener toward a calmer physiological state, facilitating deeper engagement with their own breathing cycle.

This approach not only enhances the aesthetic quality of the background music but also serves a functional purpose: it reinforces the psychological and physiological benefits associated with mindful breathing. In this way, sound becomes an active agent in supporting the immersive and introspective experience intended for the listener.

Sound Design | Final Prototype (Ashley Loera)

Dates of Development | April 18-20th, 2025

Sound Design Director | Max MSP: Ashley Loera

Sound Design | Final Prototype

Software:

  • Max MSP Software

Hardware:

  • MacBook Air Laptop
Final Progress Notes:

During the Installation, we were given feedback regarding improvements to the interactive, sound design and visual aspects of our installation. The following have been acknowledged in the final Sound Design MaxMSP prototype:

  1. Clipping occurring from the meditation music during the installation: improved by designing fades into the audio samples, for smooth transitions.
  2. Static Arrangement: Improved with the addition of a Synthesis Patch.
  3. Inconsistency in Audio Input playback: Removed the audio playback of the audio input and replaced it with an audio sample of breath that is controlled by the audio input. This helped give the illusion of breathing, by maintaining sample clarity and consistency

Below is the final prototype of the Sound Design Max Patch showing the improvements.

Approach:
  • Arrangement | Reduce Clipping
  1. To improve clipping in the arrangement, I first mixed fades into the Arrangement Samples using my DAW – Ableton live 11. Total Samples with Fades: 6.
  2. I added programmed fades into the MaxMSP patch similar to the fades developed for the main 6 audio samples. This created a fader buffer that assisted in fading the divided samples to reduce clipping.
  • Arrangement | Static Progression
  1. To develop movement in the arrangement, I received support and assistance from our Tutor, Philly, to develop a simplistic synthesizer.
  2. I further developed the Synthesizer to trigger 4 sets of frequencies via a preset chain.
  • Audio Input Playback | Audio Sampling
  1. As shown above, to create a consistency in audio output, I removed the audio playback of the audio input entirely.
  2. I inserted an Inhale-Exhale breath sample, from youtube, into the patch and copied the sample splicer patch from the arrangement section. I then connected the TD Output Data Level Meter to a Knob and updated the range from 0,8000 to 0,1. When TD output data begins to play, it turns the audio sample playback on, which is then designed by the sound effects.
Reflection:
  • After spending some time working on the suggestions, I do agree that they assisted in asserting clarity, smoothness and movement to the Sound Design portion of the installation.
  • I do believe that the synthesis patch can benefit from further improvements to the waveform shape (sine, triangle, etc.), and design with the use of LFOs, and effects including: Distortion, Phasor, Flanger, Compression, and Chorus, etc. Another option would be to connect a Synthesis Plugin, like Serum 2.
  • Overall, from the sound design standpoint, I am very excited for the work we are presenting and I am sincerely grateful for the feedback. This has helped me develop my technique and creative direction.
Bibliography

Sounds, Daily. “ Inhale and Exhale Breathing Sound Effect *Copyright FREE*.” YouTube, YouTube, 2 Feb. 2021, www.youtube.com/watch?v=KRTmeWf89lM.

Capturing the Essence of Our Exhibition

During our official exhibition,  I took on the role of documenting the event through photography and videography. My goal was to preserve the atmosphere, interactions, and intricate details of our breathing installation while highlighting the audience’s immersive experience.

Here’s a glimpse into the day through my lens.

On-site interview and filming

Scene Setup & Filming
I invited my friends Ally, Julie, and others to participate in a test and give feedback on the experience. During the session, I also filmed the process and conducted brief interviews to collect their opinions and impressions.

One major takeaway from the feedback was the lack of olfactory (smell) experience, which many felt could enhance the overall immersion and emotional connection of the scene.

Critical Reflection on the Course

This semester’s course is centred around group work, and I am very happy to be able to work with people from different professional backgrounds to produce a large project. During my undergraduate studies, I have always wished to work with students from different disciplines, as I am fully aware of my own limitations in my thinking and abilities, and I am unable to take on the responsibility of producing a large-scale and comprehensive project. Therefore, I am glad that I have been able to choose the course of my choice this semester.

In the course of collaboration, I found that we all have very good ideas and opinions, but a good project requires everyone to work together to do something, and our team leader Xinyi has done just that, leading us to work towards a common goal all the time. Throughout the whole process, Ashely and Ruolin have been in charge of the sound design, while yixuan and hefan have been contributing in the visual design. Ashely and Ruolin were responsible for the sound design, yixuan and hefan contributed to the visual design, and Li and I were in charge of the interaction design to help connect the software we were using and share data sources.

In this atmosphere of encouraging each other to grow together, I learnt a lot of knowledge and details that I had never paid attention to before. For example, when writing the proposal, we could easily mess up because of the different formatting requirements for different specialisations, but under the leadership of the team leader, xinyi, each of us pushed forward closely in our own part, and we discussed the final draft of the proposal and uploaded it, which was a great deal of work in such a short time. remarkable amount of work in such a short period of time.

This collaborative experience made me deeply realise that true innovation often comes from the collision and fusion of different ideas. What each member brings is not only professional knowledge, but also a unique way of thinking and problem-solving perspectives. For example, I learnt how to express interaction logic in a more intuitive way in the communication with visual design students; in the discussion with sound design students, I understood how sound elements affect user experience. These cross-disciplinary exchanges greatly expanded my cognitive boundaries.

However, frankly speaking, the process was not a smooth one. Due to the differences in our professional backgrounds, we often encountered barriers in communication and understanding. Sometimes, I would focus too much on the technical implementation and neglect the aesthetics of the design; at other times, other students might pursue the visual effect and neglect the technical feasibility. These frictions made me realise the importance of empathy and thinking differently in interdisciplinary collaboration. We need to learn to express our ideas in a language that the other person can understand, and at the same time keep an open mind to accept different points of view.

Special thanks to team leader Xinyi for her tolerance and guidance. Not only is she able to co-ordinate the whole picture, she is also keenly aware of the strengths and needs of each member. In many cases, I think creating jobs, allocating tasks wisely, coordinating time, and controlling the whole picture are far more difficult than simply completing tasks. In this process, I will also pass on the problems I faced in previous group assignments and useful experiences to her without reservation. I hope that under her coordination, each member of our group can organically combine their individual strengths with the team’s goals and show their own style in the project.

This experience also exposed some of my shortcomings. Firstly, in terms of time management, I sometimes get too immersed in technical details, resulting in a disconnect with the progress of other group members. Secondly, my learning efficiency could be improved when facing new tools and methods. These shortcomings remind me that I need to pay more attention to overall planning and learning ability in my future study and work.

Looking ahead, I hope to continue to participate in such interdisciplinary collaborations. I plan to consciously expand my knowledge in my next studies, especially to strengthen my understanding of design thinking and user experience. At the same time, I will also pay more attention to developing my communication skills and learn to explain technical concepts in a more understandable way.

This group work is not only a project practice, but also a precious growth experience. It taught me how to find my own position in a diversified team, how to seek consensus in the collision of different points of view, how to maximise the benefit of the whole group’s results, how to choose the optimal solution, and how to use the best expression, etc. These gains will accompany me in my future study. These gains will accompany me in my future study and career, and become the driving force for my continuous progress. I am convinced that in this increasingly interconnected world, the ability to collaborate across disciplines will become one of our most valuable assets.

 

 Designing Background Music to Align with Visuals and Interview Content

To align with the conceptual and visual representation of the 5-5 breathing pattern, I re-edited and re-arranged certain percussive elements in the meditation music. At the beginning of the piece, I selected bell sounds and their playback as auditory cues to guide the audience’s breathing rhythm—five seconds of inhalation followed by five seconds of exhalation. These bell sounds were precisely edited into 5-second cycles, creating a consistent temporal structure that reinforces the meditative atmosphere and synchronizes effectively with the visual rhythm.

Based on responses gathered through audience interviews, “ocean waves” emerged as one of the most frequently mentioned associative keywords. Responding to this finding, I gradually introduced sand shaker sounds—chosen for their resemblance to the sound of waves—after the listener’s breathing had stabilized. These too were edited into 5-second loops, maintaining the established breathing rhythm while enriching the auditory texture with a natural, flowing quality. This transition from bells to sand shakers provided both variation and a deeper connection to imagery associated with calmness and nature.

This rhythmic editing strategy not only resolved the issue of mismatched audio-visual timing but also supported the immersive quality of the experience. By structuring sound in accordance with a fixed breathing tempo, the composition facilitates a meditative state rooted in repetition, stability, and fluidity, thereby enhancing the listener’s ability to enter a focused and relaxed mental state.

On the Sound Design Front – Max MSP – Reverb, Delay, & Stutter (Ashley Loera)

Dates of Development | March 10th, 2025

Sound Design Director | Max MSP: Ashley Loera

Process of Development

Equipment

Software:

  • Max MSP Software

Hardware:

  • MacBook Air Laptop
Max MSP – Audio FX
  • Delay
  • Reverb (Dark Hall Reverb)
  • Stutter
Progress Notes

Accomplished the following goals:

  • My aim this week was to develop 3 Unique Audio FX to change real time with audio input in conjunction to the TD output data. 
  • As shown below, I was successfully able to accomplish this by creating simple Audio FX (Delay, Reverb, Stutter).
  • To control the feedback of Audio Output, I created a limiter on each gain slider by multiplying the audio output by 0.5 to decrease the volume before the audio output gets to the gain slide, to avoid possibility of feedback.
Trouble Shooting Software
    • Positives: Successfully developed 3 Unique Audio FX (Delay, Reverb, Stutter) by creating 3 separate value ranges using TD output data.
    • Issues: My concern is that currently I have to be very mindful of the volume levels as I have experienced feedback even with the set limiters. This can and will hinder the process as the interference is quite jarring and distracting.
    • Approach: Create a buffer section and smooth-out data output from TD to filter rate of changes for Audio FX (as also suggested by our Tutor, Philly, on March 11th Tutorial Session).
Upcoming Goals:
  • Develop an Oscillator to change real time with audio input. To accomplish this, I located the following Youtube Tutorial:

” Max/MSP: Using Peakamp~ to Control Frequency of an Oscillator.”

Youtube Video: www.youtube.com/watch?v=tPP2VpRiwqU

  • Develop a Gain Buffer to troubleshoot feedback issues. I located the following Max MSP Tutorial that analyzes the Audio Input and provides a very helpful tips regarding Audio Analyzation.

Youtube Video: https://www.youtube.com/watch?v=oUi9UYW8cKY&t=20s

Tutorial Updates (March 11, 2025)

Feedback:

  • Concerns regarding Unpredicatable Audio Feedback
  • Suggestions to further develop the Max Patch by doing the following:
        • Create a Gain Buffer to eliminate possibility of feedback during installation.
        • Smooth out TD Data Output – to avoid static changes in Audio FX
        • Ensure that the Max MSP Patch serves as an accompaniment to the fixed composition created by Sound Director Ruolin, to ensure cohesiveness in audio presentation.
        • Consider including different types of Reverbs – via VST Plugins or by creating multiple.
                  • Schroeder Reverb:

                    Youtube Video: https://www.youtube.com/watch?v=SJiOXhbF810

Bibliography:

Bolaños, Gabriel. “Max/MSP: Using Peakamp~ to Control Frequency of an Oscillator.” YouTube, YouTube, 19 Jan. 2022, www.youtube.com/watch?v=tPP2VpRiwqU.

Max, Learning. “Max/MSP – Microphone_Analysis.” YouTube, YouTube, 28 Aug. 2018, www.youtube.com/watch?v=oUi9UYW8cKY&t=20s.

Hawthorne, Michael. “Implementing Schroeder Reverb in Max/MSP.” Youtube, Youtube, 13, June, 2018, https://www.youtube.com/watch?v=SJiOXhbF810,

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