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Audio Splicing | Meditation Arrangement (Ashley Loera)

Dates of Development | April 1st -3rd, 2025

Sound Design Director | Max MSP: Ashley Loera

Audio Splicing | Meditation Arrangement

Software:

  • Max MSP Software

Hardware:

  • MacBook Air Laptop
Progress Notes:
  • Last week during our Process Group Tutorial, Philly suggested developing an Audio Splicer for the Meditation Arrangement, to avoid a static and repetitive playback of the 6-minute meditation arrangement created by Composing Director, Ruolin. By creating a Sample Splicer chain, we will be implementing an arrangement that changes over time and adds movement and variety to the overall soundscape of the installation.
  • During my one-on-one meeting with Philly and Xinyi, we developed a Fader Chain and Audio Sample Chain that would fade out of one sample into the other at a delayed rate to create a smooth transition between the arrangement samples.
  • Over the weekend, following this meeting, I spliced the Meditation arrangement into 6 different audio samples for the max patch. The Arrangement is generated by the 30 second transition (metro) which begins as soon as the max patch is opened. This then triggers a random sample from the 6 samples, to playback. We developed on/off triggers for each sample.
  • Please refer to the snapshots below:

 

This is the final Arrangement Splicer patch, prior to presentation, labeled as the “Music Playback” patch.

As you can see in the photo below, I developed the sample splicer to then cut the current 6 audio samples by 2, creating 12 samples total to alternate as the max patch progresses.

The Delay Chain triggers each sample to alternate between the halves every 30 seconds, ensuring that each half of each arrangement sample will be played back during the installation presentation. Adding movement, variety and generation to the Meditation Arrangement.

Upcoming Goals:
  • Present the Installation!

Audio FX Output Delay | From Real Time to Ethereal (Ashley Loera)

Dates of Development | March 25-27th, 2025

Sound Design Director | Max MSP: Ashley Loera

Audio & FX Output Delay | From Real Time to Ethereal

Software:

  • Max MSP Software

Hardware:

  • MacBook Air Laptop
Progress Notes:

Over the previous week, I sat with the Max Patch to take note of any additional approaches that may need to be done to further develop the installation sound design. My goal was to ensure the programmed sound design worked well with our visual representation of the process of breath. It came to my attention, during this time, that the real time audio playback created an abrupt and awkward sound environment that did not suit the visual representation of the installation.

During our Tutorial on March 25th, I began discussing some solutions to the Max Patch with the Process group, and our Tutor, Philly. I knew it was important to delay the playback of the Audio & FX. To do this I had to delay the rate of motion of TD output data that directly impacted the audio fx channels, ultimately, delaying the generation of sound.

During our tutorial, Philly was able to suggest some wonderful approaches.

When it came to the development of a Delay chain for the Output of the Audio & FX, I knew that I wanted to create individual delay triggers for each FX channel. Philly suggested the use of a preset box to store 4 sets of delay data that would then be selected every 30seconds to 1 minute to create a gradual change in audio playback. This would allow for variation, and later serve as a useful tool in audio splicing of the meditation music (as suggested by Philly during our Process group meetings).

I met with Philly and Xinyi during office hours and we were able to create the following approach in the Max Patch to delay the Audio Output.

Upcoming Goals:
  • Create an Audio Splicer for the Meditation music in the Max Patch that manipulates the audio arrangement while processing audio input.

TD Data Flow | Router Set-Up (Ashley Loera)

Dates of Development | March 14, 2025

Sound Design Director | Max MSP: Ashley Loera

TD Data Flow | Router Set-Up

Equipment

Software:

  • Max MSP Software
  • Touch Designer

Hardware:

  • MacBook Air Laptop
  • TP-Link TL-WR841N 300 Mbps Wireless N Cable Router
Router Set Up – Process

Approach:

To begin the process, I set up the hardware and was able to successfully connect the Router to Xinyi’s Laptop using the ethernet cable and I was able to connect to the TP-Link Router on my laptop under the Wi-Fi tab. After further review, we were able to confirm that Xinyi was able to use TP-Link without the ethernet cable as she was also able to connect to it under her Wi-Fi tab.

               

TP-Link | Hardware Set-Up               TP-Link | Connection | Wi-Fi

Troubleshooting:

Used the following video (as provided by Philly during the DMSP Process Tutorial) to help connect Touch Designer to Max Msp with OSC.

Successfully connected both computers to TP-Link using LFO Object. As referenced in the video below:

Once we were able to connect TD to Max MSP using the TP-Link Router, we ran into more trouble shooting issues:

  • LFO was adding additional information not related to the audio input to the Data Output in Max MSP.
  • After further review, we were able to smooth the data flow in TD to Max MSP by updating the scale of the data coming into Max to the data output in TD.
  • Further review needs to be done regarding the additional information coming into TD using the LFO object in TD.
Upcoming Goals:
  • Discuss Max Patch options with Philly about how to further smooth TD Data Output in Max MSP to increase delay/latency for a smoother audio effect.
Bibliography:

The Interactive & Immersive HQ. “Connect TouchDesigner & Max 8 with OSC – TouchDesigner Tutorial 072.” YouTube, YouTube, 3 Jan. 2022, www.youtube.com/watch?v=AcqC5rRmu3M.

Max Patch | Data Smooth & Gain Control System (Ashley Loera)

Dates of Development | March 13 -14, 2025

Sound Design Director | Max MSP: Ashley Loera

Max Patch | Data Smooth & Gain Control System

Equipment

Software:

  • Max MSP Software

Hardware:

  • MacBook Air Laptop
Max MSP – Audio FX
  • Delay
  • Reverb
  • Stutter
Progress Notes

During Tuesday’s DMSP Process meeting with Philly, I received the following suggestions to further develop the Max Patch:

  1. Develop a Data Smoothing system for the TD Output Data. Goal is to prevent sporadic transitions in data and encourage seamless change in Audio FX as the audience interacts with the Installation.
  2. Further Develop the Reverb FX as it is currently too simple and leaves no space for articulation of FX. Goal is to create an envelope for the Reverb FX that opens and closes with TD Output Data. Sonically, this will allow the audio input to work seamlessly with the meditation music.
  3. Develop a Gain Control System for the Audio Input and Audio FX Channels. Goal is to be able to set Gain levels independently before sending Audio to Main Volume control for the project.
Max Patch Improvements
  1. Successfully developed a Data Smoothing System. After strenuous research online, I found a video that provided suggestions for data smoothing and used one of their methods to scale the data.

The video below shoes the various methods considered for this process.

Method: At 1:52, the instructor in the video above shares that zl Stream is a helpful method in smoothing data. I research zl Stream in Max MSP and used the zl stream help suggestion for smoothing of data, which included the use of zl stream and zl.sum divided by 5. The scale was set by the TD scale of 1 to 5.

March 13-14

2. Successfully redeveloped the Reverb FX using eu.verb. While researching reverb options in Max MSP, I came across the eu.verb object and opted to use the eu.verb help patch as the reverb for the max patch. I created a scale for the decay of the eu.verb that is directly impacted by the TD Output Data.

March 13-14

3. Successfully developed a Gain Control System for the Audio and Audio FX channels, which ultimately helped solve the problem of jarring/loud audio and created a Gain Bus that provided a clear sound quality to the output.

Gain Bus Implemented | March 13-14
Upcoming Goals:
  • Ordered and received the TP-Link TL-WR841N 300 Mbps Wireless N Cable Router. We will attempt to connect these during our Process group meeting on March 14th, 2025 to ensure we can connect two laptops and send data via the router, as an option for set up.
Bibliography:

Simulator, Sound. “Https://Www.Youtube.Com/Watch?v=RCHgQOPaT08.” YouTube, YouTube, 6 Jan. 2022, www.youtube.com/watch?v=RCHgQOPaT08.

Reflections & Future Improvements

Throughout the exhibition, both our own observations and audience feedback revealed several areas for improvement — offering valuable guidance for future iterations of the project.

1. Interaction Design

  • The microphone required users to blow air at a very specific angle and intensity in order to trigger the visuals. This made the interaction feel unintuitive or difficult for some.

  • Low sensitivity and limited number of microphones reduced accessibility and responsiveness.

  • Some participants suggested considering other ways of sensing breath — such as body movement, pulse, or temperature — by using more diverse sensors.

  • The 5-second inhale duration was considered too long by several users. A 4:6 breathing rhythm (inhale for 4 seconds, exhale for 6) was proposed as a more natural and meditative alternative.

2. Sound Design

  • The sound of blowing air was described as storm-like and slightly harsh. Visitors recommended exploring softer or more ambient alternatives to avoid overwhelming the calm atmosphere.

  • Suggestions were made to add layered audio effects to enrich the sonic environment.

  • Adding surround sound or echo effects through multiple speakers was also proposed, to create a more immersive spatial experience.

3. Visuals 

    • Visual richness: The visual changes were not dynamic enough and became repetitive over time. They suggested adding more variation, layering, or complexity to keep the experience engaging throughout.

    • Visual consistency: Some feedback pointed out a lack of coherence between the physical installation and the digital visuals. Jules suggested importing photographs of our sculpture into TouchDesigner and transforming them into abstract visuals. This could help bridge the gap between physical and digital elements, creating a more unified visual language — similar to the method used in 77 Million Paintings.

Presentation Record

Time & Dates  | 8:30AM-12:30PM, April 4, 2025

Members | Process Group & Philly

Location | Alison House Atrium

 

8:30am

On the day of our exhibition, we arrived at the venue at 8:30am to begin setting up. We borrowed some cushions and low tables from Alison House and arranged the space according to our pre-designed layout. To make the area more inviting and comfortable, we added two extra cushions and set up additional screens for visitors to relax and enjoy the work.

Our installation was carefully placed in position, accompanied by the handmade flower sculpture, glowing orb lights, and LED strips to enhance the atmosphere. Ashley brought her projector light, which helped create a warm, immersive vibe. Meanwhile, other team members prepared printed materials, including postcards, flyers, and a step-by-step interaction guide, which we displayed at the entrance.

9:00am

At 9:00am, Philly arrived with microphones and lighting equipment. With his help, we started the technical setup and testing. There were some initial issues with audio connections and device compatibility, but Philly was quick to assist and troubleshoot. We then followed our planned schedule: testing audio and visual responsiveness.

During this process, we encountered a few problems — the microphone sensitivity was too low, which affected both the sound and the visuals in TouchDesigner. Ashley and Philly worked together to adjust the audio settings, while Hefan carefully fine-tuned the visuals to match our original intention.

10:30am

At the same time, Yixuan was documenting the whole process, taking behind-the-scenes footage and detail shots of the space and installation. Around 10:30am, a small group of meditation enthusiasts arrived for testing. We guided them through the experience and conducted some short interviews to collect feedback.

11:00am

By 11:00am, more and more visitors began to enter the space. Jules arrived as well, and he spent some time engaging deeply with our installation. He gave us valuable feedback — including actionable suggestions like improving the surround sound. Ashley and Philly began working on that right away.

11:30am

At 11:30am, the exhibition officially started. Everything ran smoothly, and many visitors interacted with the installation just as we had hoped. However, we also noticed a few unexpected issues and took the chance to interview some willing participants. The event wrapped up around 1:00pm.

1st Intergration & Trouble Shooting

Overview: Integrate the existing visuals and audio to review the effect, and troubleshoot any unresolved issues

Dates of Development | March 15, 2025

Process Group | Touch Designer & Max

  1. This integration began by incorporating the cyclic breathing-inspired visuals created by Yixuan into Hefan’s breathing-responsive visuals. The combined visuals served as a background to guide the breathing rhythm. We also tested how well it aligned with Roulin’s background music.

    Issues Identified:

    • The breathing-responsive visuals felt somewhat monotonous, as they only involved scaling.
    • The cyclic background visuals lacked variation.
  2. I brought the borrowed DPA microphone and RME audio interface, and the team conducted a breathing test to observe how airflow influenced the visual changes. We found that the visuals were highly unstable, sometimes fluctuating excessively. Yixuan adjusted the range settings, making the visual transitions smoother.

    Meanwhile, Ashley brought a router to attempt transferring TD data from my computer to her Max setup. Yixuan and Ashley worked on resolving the connection. They were successfully able to connect the Router to my computer  which allowed Ashley’s to receive data directly from TD from my computer. 

  3. On the other side, we discussed Li’s installation design. We explored two potential plans:

    • Plan 1: Creating a non-contact breathing mask with a hidden microphone. This design would better capture the exhaled airflow and create a recirculation effect.
    • Plan 2: Designing a potted plant installation, where the microphone would be embedded as a branch of the plant.

    The final decision is still pending.

 

Continue reading “1st Intergration & Trouble Shooting”

Group Meeting | Sound Design Notes | Max MSP & Touch Designer (Ashley Loera)

Meeting Date: February 28th, 2025

Sound Design Director | Max MSP | Ashley Loera

On the Sound Design Front:

During the Group Meeting on Friday, I inquired with the Visual Design Team about their Touch Designer TOE to confirm how many data outputs would be sent to my Max Patch.

Goal:

  • The goal is to prepare the Max MSP Patch to receive the correct # of data outputs from Touch Designer.

Progress During Meeting: 

  • The Visual Team inferred that there may be an opportunity for 2-3 Data outputs from the Touch Designer TOE that is fed into the Max MSP Patch via OSC.
  • To put this to the test, the Visual team shared their current Touch Designer TOE with me and I found that there was only 1 data output from Touch Designer coming into the Max MSP Patch using OSC.

Issues: 

  • Due to my limited knowledge I was unsure how to output multiple data points from Touch Designer. Furthermore, we had a limited amount of time to find solutions for this during the meeting; I was unable to dive into this to see how many data points I could work with.
  • Running the Touch Designer TOE & the Max MSP Patch caused my laptop to heat up quickly and caused Max MSP to crash out (twice).

Possible Solutions:

  •  Create 2-3 Data Groups in the Max Patch and use the Data Output from Touch Designer to select which Data Group to select to process Audio Input via unique SFX connected to each Data Group. (i.e. Reverb, Delay, Glitch)
  • I suggested that the group purchase a router so that I can receive information from the Laptop hosting the Touch Designer TOE during the Installation (as suggested by Philly during our Tutorial).
        • We are considering purchasing the following router.

TP-Link 300 Mbps Wireless N Access Point, Passive PoE Power Injector, 10/100M Ethernet Port (TL-WA801N)

Amazon Link: https://www.amazon.co.uk/TP-LINK-TL-WA801N-Wireless-Injector-Ethernet/dp/B085M4ZJ2L/ref=asc_df_B085M4ZJ2L?mcid=8d5f95930ef93bfd8dfe419c344bab62&th=1&hvocijid=14358773039682378152-B085M4ZJ2L-&hvexpln=74&tag=googshopuk-21&linkCode=df0&hvadid=696285193871&hvpos=&hvnetw=g&hvrand=14358773039682378152&hvpone=&hvptwo=&hvqmt=&hvdev=c&hvdvcmdl=&hvlocint=&hvlocphy=9046887&hvtargid=pla-2281435177418&gad_source=1

Ideas to Consider: 

  • After further discussions with Sound Design Director, Ruolin Liu, I will be attempting to include a synthesizer in the Max Patch to assist in creating music using the Max Patch to accompany Sound Design Director, Ruolin Liu’s, meditation compositions.
        • The idea that stemmed from this conversation was to further develop the Delay Effect in the Max MSP Patch to slowly decrease the volume of the audio input over time to seamlessly fuse into the Synthesizer.
                • Idea: To sonically represent the process of presence with one’s own voice. From being conscious of the breath, to being conscious of the one’s center and balance.

6th Meeting 28-02-2025

Overview: Today’s meeting is divided into three parts. First, we go over the project logic once again. Then, we check in on individual progress. Finally, we attempt to connect TD with Max.

During our reassessment of the project framework, Can pointed out that our work lacks sufficient research to support the creative process. To address this issue, we plan to conduct primary research through interviews to gather relevant insights. Specifically, we intend to interview meditation practitioners, members of yoga communities, and the general public to extract key themes from their responses. These themes will serve as the foundation for creative exploration, providing a conceptual basis for our sound and visual design. This approach will ensure that our work is both theoretically grounded and conceptually cohesive.

Next, we shared our respective progress. Xinyi shared the installation plan, , Roulin shared the loop audio she created for the project, and Hefan showed her experiment in Touch Designer.

Ashley and Hefan are attempting TD Max connection, while Can, Yixuan, and Li are testing the connection between Arduino and TD

This is the manpower requirement for installation manufacturing

    •  Design Sketches
    •  Sensor Cotainer
    •  Lung Model
    •  Plastic Flower Model
    • Lighting & Space Setup
    • Other……

We have decided to gather in the common room downstairs from Yixuan’s dormitory to make it together after the materials are ready in the later stage, and Roulin mentioned that she has learned how to light up. In addition, Ashley mentioned that how to place the computers on the exhibition space is also a question that needs to be considered.

5th Meeting: Visual Sub-group meeting 14-02-2025

Overview: Conducted TD + Arduino connection tests. Finalized visual effects, installation form, and breathing guidance approach.

进行了TD + Arduino连接测试,确定了视觉效果、装置形式以及呼吸引导方式.

Members: Yixuan Zhang, Can Huang, Li Lyu, Hefan Zhang,Xinyi Qian

Connection Test   连接测试

  • Tested Temp/Humid Sensor.

测试了Temp/Humid Sensor。

  • Issue: Data changes were detected, but the displayed value was “loudness,” and the signal variation was weak (power amplification might help).

有数据变化,但显示的值为loudness,且信号变化小(可以尝试功率放大)。

  • Solution: Consult GPT or reach out to Joe for further assistance.

询问GPT或者联系Joe寻求解决方案。

Visual Effects 视觉效果

img1: references for visual effect

 

Primarily abstract, encouraging any experimental or suitable effects (e.g., particles, organic abstract forms) to create a relaxing experience for the audience. Visuals should complement the auditory elements and are divided into two aspects:

以抽象形式为主,鼓励任何想尝试/合适的效果(如粒子、抽象的有机形式……),能给观众带来放松的感受即可。视觉效果与听觉相辅相成,分为两个方面:

  • Stable, pre-set initial image: Guides the audience’s breathing through smooth visual transitions, based on a 4:6 or 5:5 breathing pattern (undetermined)(LFO CHOP in TD can generate stable periodic signals).
  • Breathing-driven dynamic image: Changes according to the audience’s breathing with more noticeable variations (If the signal is weak, Math CHOP can amplify it; if unstable, Filter CHOP can smooth it).
  • 稳定的、预设的初始图像: 通过稳定的图像变化,对观众进行呼吸引导(基于4:6或者5:5的呼吸模式(还有待确定),可以在TD中使用 LFO CHOP(低频振荡器)生成平稳的周期性信号)
  • 由呼吸数据驱动的变化图像: 随着观众的呼吸而变化,是一种相对明显的变化(如果信号不稳定,可以在TD中使用Math CHOP(信号放大);信号不平稳可以使用Filter CHOP(信号平滑))

 

The two types of visuals should be distinct but maintain a unified aesthetic. Considerations for color, graphical language, and transition methods between the two visuals should be explored.

两种图像需要有所区分,但仍保持整体视觉风格统一,可以考虑以下方面(色彩、图形语言、两种图像之间的过渡方式……?)

 

Example:一些可能的参考,是动图,请不用局限于此! 🙂

1.https://www.bilibili.com/video/BV1Um411U7dg/?spm_id_from=333.337.search-card.all.click&vd_source=98a9f21f8926b87ae9b0222479b370ec

3.https://www.pinterest.com/pin/3870349674035224/

4.https://www.pinterest.com/pin/1548181177675743/

5.https://www.pinterest.com/pin/70016969202861487/

6.https://www.pinterest.com/pin/296393219255209075/

7.https://www.pinterest.com/pin/13721973860622099/

8.请随意补充

 

Installation 装置形式

img2: references for installation

1.Breath Interaction Device: A sensor is placed inside a portable/handheld container, allowing the audience to blow air in a comfortable position. (Providing cushions?)

  1. 吹气装置:将传感器放入可移动/手持的容器中,让观众以自身舒适的状态进行吹气。(提供坐垫?)

2.Main Installation: A breath-themed sculptural installation, combining plant and organ-like forms using lightweight, transparent, or semi-transparent materials to create an organic and lifelike effect. (Examples: Transparent resin + pigments for organ models; heat gun + plastic for plant-like structures.)

2.主装置:以“呼吸”为主题的造型装置,用质感较轻、透明或半透明的材质制作植物和器官结合的装置,使其具备有机感和生命感。(例如:用透明树脂+色素制作器官模型;用热风枪和塑料制作植物造型)

3.Lighting: Breathing lights / LED strips enhance the ambient atmosphere. LED strips connect the two installations or serve as decorative data lines, controlling the light variation speed (slow and smooth).

3.灯光:呼吸灯/LED灯条作为场地装饰增强氛围感。用灯条连接两个装置/装饰数据线, 控制灯光变化速率(缓慢、流畅)。

Examples:

  1. https://vimeo.com/groups/748223/videos/229735045
  2. https://www.bilibili.com/video/BV1Ja4y1u7bP?spm_id_from=333.788.recommend_more_video.0&vd_source=98a9f21f8926b87ae9b0222479b370ec
  3. 请随意补充
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