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Specific attempts at breathing effects of TD

I want to make a touchdesigner connected with breathing data, which can be replaced by virtual data. The effect is that every time I breathe, flowers will bloom in the screen. The heavier the breath, the darker the color of the flowers, and the longer the breathing time, the more random flowers will be lost I can’t achieve the bloom for the moment, so I use flowers in a certain range of gradually larger to demonstrate the opening process, the model is imported.

I’m looking for flower forms and tutorials that can change size

Flower respiration reference

TD attempt

 

 

 

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