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Presentation Mechanism Design

Our project is divided into four parts, illustrating the progressive intensification of a patient’s memory disorder symptoms, and therefore must be played in sequence. To ensure each section plays automatically during the formal presentation and minimize the need for manual control, I designed a Max Patcher to handle the playback of each part, as illustrated below.

The presentation of our project is split into four parts to show the progressive deterioration of a patient’s memory disorder symptoms:

1. Video Playback (Parts 1 & 2): Utilizes Max’s jit.playlist which outputs a “done” signal after a video finishes, automatically triggering the next video. This ensures a seamless, sequential playback without manual intervention.

2. Audio-Visual Interaction (Part 3): Employs Vizzie for audio-visual interaction, triggered by a toggle that activates both microphone and camera capture upon receiving the “done” signal from the previous video.

3. Interactive Segment (Part 4): Transitioned via a manual click due to the variable duration of Part 3. Developed in TouchDesigner, it employs the NDI protocol to send video signals to Max on the same computer, allowing for control over the display’s start and end within Max.

4. Loop Initiation: A Bang button is designed to close Part 4 and trigger Part 1’s video, starting the cycle anew. This setup ensures that all parts are played in order and that transitions between different technologies and formats are smooth.

Hardware Control

To help the audience quickly understand how to engage with the exhibit, I mapped all operations to hardware controls and created a guidance display for the computer screen. I used the Korg nanoKontrol and selected two buttons for this purpose. This setup aims to simplify interaction and enhance user experience during the exhibition.

Guidance

Hardware Setup

   

Screen Recording

A Max patcher screen recording for a complete presentation loop.

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