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Group1-Personal final summary

My tasks in the group are design, modelling, animation and hand model making. Of course, there is also the sound part of the sound collection work. My team members come from various disciplines, so I imagined that our team can provide a series of interesting interactive experiences for the experiencers through an interdisciplinary approach.

During the whole project process, I have gained a lot of insight and ability improvement. First of all, I have also made great progress in design. I learned how to design models in two different software, C4D and Unity. I learned how to design according to user needs and usage scenarios and use a variety of tools for prototyping. design and test.

Second, I learned how to communicate and collaborate better. In the group, we need to constantly exchange ideas and progress to ensure that the project can be completed on time. Through constant discussion and feedback, I have learned to express myself better and accept suggestions from others. At the same time, I also learned more about the importance and efficiency of teamwork.

In addition, many challenges and difficulties were encountered during the project. For example, when the group communicates and communicates with problems and finds appropriate solutions, we finally complete the project. This communication process made me more aware of the importance of teamwork. In the face of difficulties, teamwork can improve efficiency and reduce personal burdens, and it can also allow us to learn and grow from each other through communication and cooperation.

Overall, I have benefited a lot from participating in the interactive installation group project. It not only improved my design ability but also gave me a deeper understanding of the importance and value of teamwork. I believe that these experiences and insights will be of great help to my future development and career.

 

Group1—plant animation production 3.0(C4D)

After the exhibition, I constantly communicated with the group members and adjusted the model and growth mode of the plants. Finally, a flower is used as an element to connect a series of interactive experiences. We collected information on Scottish flowers and selected the representative flowers of Scotland, thistle and Silene dioica as our inspiration.

Thistle is the national flower of Scotland. In the hearts of most Scots, it is the symbol that best represents their own country and national culture. We hope to better convey our concept through this common and representative flower. In order to pursue the experiencer to have a better interactive experience during the experience.

video 1:

video 2:

video 3:

Group1—plant animation production 2.0(C4D)

After the 1.0 design phase, I communicated the design elements with the team members, and I selected representative plants that grow in specific environments (ocean/desert/forest), coral, vine, and cactus. And think about how to trigger the interactive device and show the plant growth animation.

first edition

 

second edition

 

video 1: Cactus

video 2: Coral

video 3: Vine

Group1—Exploring outdoor sound collection

Sound collection stage: (Chen Boya/Wu Yingxin/Liang Jiaojiao/Li Weichen)

In the early stage of design, our team rented sound collection equipment, went out to Dean Village and around Edinburgh to collect sound materials, and used the sound materials in the sound design part.
Device: H6

 

In the process of going out to explore, we observed the growth status of different plants in the natural environment, and used sound collection equipment to capture the sounds of different plants and environments. From the initial sound of wind and water, birdsong, and tree branches rubbing, to vehicles, buildings, etc., they all have sounds. Inanimate or animate, all are making their own voices. We also use sound as an important sense to perceive the world.

In this process, our team members not only gained a lot of knowledge, such as sound collection. At the same time, after being exposed to natural sound collection, we have re-recognized nature and are constantly thinking about the connection between man and nature.

Group1—plant animation production 1.0(C4D)

In the early design stage, I kept thinking about the presentation of the movement of plant growth, and made the following animation sample.

When designing plant growth animations, our design philosophy is to restore the real plant growth process as much as possible, while also highlighting its beauty and artistry.

First of all, we have carried out a lot of botanical research, and made detailed observation and analysis of the growth process of different kinds of plants. Using C4D software to make animations, the growth process of plants is presented digitally, so as to more accurately restore the real growth process of plants.

Secondly, we are also thinking about integrating the collected sound materials into animations to enhance the audience’s audio-visual experience. We hope to convey our design concept through the growth animation of plants from scratch.

 

Reference video:

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