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Group 2_Mar 4_Analysis and Reflection of other Installation Projects with Sound

Jalea and Yuan:

After receiving feedback from Philly on our sound design, we decided to broaden our understanding of audio-visual installation pieces and consider the following aspects:

Immersive experience: Our goal is to create sound environments that deeply engage the viewer and provide a unique experience, different from traditional visual art.

  • 1. Creative experimentation: We are interested in exploring the possibilities of audio processing, sound structure, and spatial design to push the boundaries of traditional music and sound art and create novel sonic experiences.
  • 2. Multiculturalism: We aim to cross-cultural and linguistic barriers and break genre restrictions by fusing different sound and music elements, achieving cross-cultural communication and integration.
  • 3. Social reflection: We recognize the power of sound in drawing attention to and reflecting on social issues. We hope to call for social concern and change by creating socially significant works.
  • 4. Environmental consciousness: We are interested in using sound materials from the environment to explore the sound properties and spatial nature of natural and man-made environments. Through our work, we hope to promote environmental protection and sustainable development.

Sound installation art is a unique art form that uses sound and music as its primary medium to provoke sensory and intellectual experiences in the viewer. It explores sound’s different properties and manifestations, leading to a deep and immersive artistic experience.

Project One: “Towards the reproduction of sound”

In the video Mediation: Towards the Reproduction of Sound, Hill starts sprinkling rice on a speaker and then speaks through the microphone himself at the same time, his voice emanating from the speaker’s loudspeaker, and the grains of rice bounce along with the sound waves, with different vibrations of rice in both high and low tones, as if they were many small intelligent creatures dancing as a whole under the direction of the artist’s words. Towards the end of the video, the rice grains completely bury the speakers of the speaker, covering the sound.

In this work, Hill is burying sound while talking to himself. The language of sound that he emits through the speakers actually describes this visualisation process. He uses the simplest of words to say things like “sound, speaker, hand”, and then these simple images of words appear to the viewer. Hill uses this experiment to show the audience that sound as a substance is real and can be seen and touched as the speakers you see in front of you and the artist’s hands.

Project Two: “Sonic Water

https://www.bilibili.com/video/BV1zd4y1z7Bj/?spm_id_from=333.337.search-card.all.click&vd_source=43a1873fafb51f0936b53c75c77f14f3

“Sonic Water” is an interactive installation experiment by KYMAT Laboratories in Germany that studies the visualization and vibration of sound and their ability to express sound aesthetically, transforming it into a fascinating visual experience.

Sonic Water is unique in its form and presentation as a sound installation. The artist has created a distinctive sound space and experience by combining water flow and sound. The work is also highly interactive, allowing viewers to alter the sound and form of the work through gestures and movements.

In terms of reflection on water resources, Sonic Water’s creative process involves using a significant amount of water resources. As we become increasingly concerned about environmental protection and sustainable development, it is essential to reflect on how to better utilise and protect water resources. Moreover, we should focus on how to use the process of creating artwork to call for environmental protection and promote awareness about water conservation.

Reflection:

For the sound installation of water droplets, focus on using the characteristics of the exhibition space and environment to build a more intimate and deeper relationship with the audience through the experience and perception of sound. The above similar works also make use of sound vibrations. Sound installation art is an art form and a process of creation and exploration. Using the sound of water droplets to stimulate human perception to create resonance and emotional resonance. By creating an organic sound space, the viewer can experience the power and emotion of sound through the auditory sensation of physical change. The work is driven and changed by the actions and reactions of the audience.

– MAXMSP-

MAXMSP is a powerful music creation and performance software that allows users to create various music and audio applications through a visual programming language. Learning MAXMSP requires some programming experience and musical knowledge. Although MAXMSP’s visual programming language is very intuitive, understanding basic programming concepts and musical principles is helpful in learning MAXMSP. This was a challenge for our group, but we were very interested.
This week we have learnt the basic MAX objects and operations and tried and practised a small part of them. And experimented with some simple linked music.

 

 

 

Group2-Jaela&Yuan-Analysis and Reflection of other Installation Projects with Sound

After receiving feedback from Philly on our sound design, we decided to broaden our understanding of audio-visual installation pieces and consider the following aspects:

Immersive experience: Our goal is to create sound environments that deeply engage the viewer and provide a unique experience, different from traditional visual art.

  • 1. Creative experimentation: We are interested in exploring the possibilities of audio processing, sound structure, and spatial design to push the boundaries of traditional music and sound art and create novel sonic experiences.
  • 2. Multiculturalism: We aim to cross-cultural and linguistic barriers and break genre restrictions by fusing different sound and music elements, achieving cross-cultural communication and integration.
  • 3. Social reflection: We recognize the power of sound in drawing attention to and reflecting on social issues. We hope to call for social concern and change by creating socially significant works.
  • 4. Environmental consciousness: We are interested in using sound materials from the environment to explore the sound properties and spatial nature of natural and man-made environments. Through our work, we hope to promote environmental protection and sustainable development.

Sound installation art is a unique art form that uses sound and music as its primary medium to provoke sensory and intellectual experiences in the viewer. It explores sound’s different properties and manifestations, leading to a deep and immersive artistic experience.

Project One: “Towards the reproduction of sound”

In the video Mediation: Towards the Reproduction of Sound, Hill starts sprinkling rice on a speaker and then speaks through the microphone himself at the same time, his voice emanating from the speaker’s loudspeaker, and the grains of rice bounce along with the sound waves, with different vibrations of rice in both high and low tones, as if they were many small intelligent creatures dancing as a whole under the direction of the artist’s words. Towards the end of the video, the rice grains completely bury the speakers of the speaker, covering the sound.

In this work, Hill is burying sound while talking to himself. The language of sound that he emits through the speakers actually describes this visualisation process. He uses the simplest of words to say things like “sound, speaker, hand”, and then these simple images of words appear to the viewer. Hill uses this experiment to show the audience that sound as a substance is real and can be seen and touched as the speakers you see in front of you and the artist’s hands.

Project Two: “Sonic Water

https://www.bilibili.com/video/BV1zd4y1z7Bj/?spm_id_from=333.337.search-card.all.click&vd_source=43a1873fafb51f0936b53c75c77f14f3

“Sonic Water” is an interactive installation experiment by KYMAT Laboratories in Germany that studies the visualization and vibration of sound and their ability to express sound aesthetically, transforming it into a fascinating visual experience.

Sonic Water is unique in its form and presentation as a sound installation. The artist has created a distinctive sound space and experience by combining water flow and sound. The work is also highly interactive, allowing viewers to alter the sound and form of the work through gestures and movements.

In terms of reflection on water resources, Sonic Water’s creative process involves using a significant amount of water resources. As we become increasingly concerned about environmental protection and sustainable development, it is essential to reflect on how to better utilise and protect water resources. Moreover, we should focus on how to use the process of creating artwork to call for environmental protection and promote awareness about water conservation.

Reflection:

For the sound installation of water droplets, focus on using the characteristics of the exhibition space and environment to build a more intimate and deeper relationship with the audience through the experience and perception of sound. The above similar works also make use of sound vibrations. Sound installation art is an art form and a process of creation and exploration. Using the sound of water droplets to stimulate human perception to create resonance and emotional resonance. By creating an organic sound space, the viewer can experience the power and emotion of sound through the auditory sensation of physical change. The work is driven and changed by the actions and reactions of the audience.

Group 2_Analysis and Reflection of other Installation Projects with Arduino

Blog Background:

According to Philly's feedback about our submission one, we tend to reflect our initial ideas and concepts and analyze other installation projects, in order to have a deeper understanding of wider context. In addition, after discussion, our group is divided into two sub groups for further research and clear division of labor. Rudan and Jin are responsible for more detailed Arduino coding and installation creating process. Jalea and Yuan are in charge of music generation with MAX. In this blog, I (Jin) and Rudan would make a reflection on our submission one based on our research on other installations with Arduino and lights.
Project One: Plant Sensory Visualization

【Notes: On the rational integration of installation design and theme】

https://www.bilibili.com/video/BV1LL4y1T7oG/?share_source=copy_web&vd_source=a8711564270b15c0c52431a25b613a14

Case concept introduction:

Plants are often overlooked, but they live in symbiosis with us. They collect invisible information about nature and express it through their own state – the color of their leaves is richly colored, their form is uplifted or drooping – and they are the most important part of our lives.

This project aims to explore the possibilities of human-plant interaction by ‘touching’ plants through art installations and ‘observing’ their data – light, water, and emotion. This will help people to understand what plants know and feel, and to deepen their connection with them.

【Notes: There is a certain similarity to our concept. The design uses the Arduino and the installation to show the life of a plant, and our design uses water to show the life of a person. Through this design, I thought about the possibility of using devices to complement the concept of ‘human life’.】

Studyable component:
  • The way in which touch sensors and humidity sensors pick up data and import it into the device (data transfer from the device via Arduino only).
  • The way in which the plant state is represented figuratively.
  • The way in which the device interacts with people.
Arduino:

The installation is divided into two parts: the moss and the device (blue optical fiber). The moisture sensor is used to obtain soil moisture data, which is fed into the Arduino, and the blue light dot on the optical fiber increases. In this way, the moisture of the soil is visualized.

By means of a touch sensor, the red light spots on the optical fibers increase when a person touches the moss.

【Notes: The installation visualizes the state of the plant in a fiber-optic variation. In our design, the concept of the ‘human life cycle’ was intended to be presented through the changing projection of water on the wall, but this did not seem to be a direct way of making the viewer appreciate our intentions. We thought about the possibility of using some sensors to make the projection of the water change and at the same time make the wall appear to represent the stages of a person’s life (child, middle-aged, elderly).】

Project Two: Mirror World

【Notes: On the use of the sense of fragmentation in the expression of meaning.】

https://www.bilibili.com/video/BV1q14y1h74J/?spm_id_from=333.788.recommend_more_video.0&vd_source=6fa38bbeeec457ffe4bd5ac5a5e3fb8e

Case concept introduction:

The materials are mirrors, acrylic panels, acrylic columns, UV adhesive, and the model is purely handmade. A visual art display combined with the materials.

【Notes: The sound and nature of the material can be used wisely to achieve unexpected visual effects.】

Studyable component:
  • Visual effects.
  • Sound effects.

【Notes: Consider whether the sounds and effects of the material can be used to further highlight the changing ‘stages of life’.】

– Thinking about the development –
  • Using the principle of pin-hole image, the projection of ‘a life of a human’ on the wall will change.

https://byjus.com/question-answer/draw-a-labelled-diagram-to-show-the-formation-of-an-image-of-a-tree-by/

For example, in our design we use wall projections to present the three stages of a person’s life, i.e. in the first stage, the projection of a child appears on the wall and the colorful ripples produced by the water surface are reflected in the child’s projection; in the second stage, the projection switches to a middle-aged person and the colorful ripples reflected in the middle-aged person’s projection change; in the third stage, the projection switches to an elderly person and the ripples change with the music.

(This image was drawn by Rudan Zheng)

  • Transformation of pictures in small-aperture imaging using the kaleidoscope principle, achieved with a mechanical gear mechanism.

Conception: the weight of the water is sensed by a pressure sensor and the rotation of the gear is controlled by the change in weight (the fall of the steel ball). The picture of the small hole imaged is bound to the gear and changes when the mechanical gear undergoes rotation. Case reference:

https://www.bilibili.com/video/BV1oo4y1677q/?spm_id_from=333.1007.tianma.4-4-14.click&vd_source=6fa38bbeeec457ffe4bd5ac5a5e3fb8e

  • Combine fragments of highly reflective materials such as broken mirrors and glass with the reflection of light to make it more complex and achieve a more striking visual effect.
  • Consider incorporating the sound of breaking mirrors and glass into the soundtrack of the ‘middle age’ stage to convey the idea that life is not always easy.
– Arduino (distance sensor coding)-

CS:

Arduino:

 

Group 2_Teamwork_Analysis and Reflection of other Installation Projects with Arduino

The blog content is by Rudan in collaboration with Jin.

Blog Background:

According to Philly's feedback about our submission one, we tend to reflect our initial ideas and concepts and analyze other installation projects, in order to have a deeper understanding of wider context.

In addition, after discussion, our group is divided into two sub groups for further research and clear division of labor. Rudan and Jin are responsible for more detailed Arduino coding and installation creating process. Jalea and Yuan are in charge of music generation with MAX. In this blog, I (Jin) and Rudan would make a reflection on our submission one based on our research on other installations with Arduino and lights.

Rudan:

Project One: Plant Sensory Visualization

【Notes: On the rational integration of installation design and theme】

https://www.bilibili.com/video/BV1LL4y1T7oG/?share_source=copy_web&vd_source=a8711564270b15c0c52431a25b613a14

Case concept introduction:

Plants are often overlooked, but they live in symbiosis with us. They collect invisible information about nature and express it through their own state – the color of their leaves is richly colored, their form is uplifted or drooping – and they are the most important part of our lives.

This project aims to explore the possibilities of human-plant interaction by ‘touching’ plants through art installations and ‘observing’ their data – light, water, and emotion. This will help people to understand what plants know and feel, and to deepen their connection with them.

【Notes: There is a certain similarity to our concept. The design uses the Arduino and the installation to show the life of a plant, and our design uses water to show the life of a person. Through this design, I thought about the possibility of using devices to complement the concept of ‘human life’.】

Studyable component:
  • The way in which touch sensors and humidity sensors pick up data and import it into the device (data transfer from the device via Arduino only).
  • The way in which the plant state is represented figuratively.
  • The way in which the device interacts with people.
Arduino:

The installation is divided into two parts: the moss and the device (blue optical fiber). The moisture sensor is used to obtain soil moisture data, which is fed into the Arduino, and the blue light dot on the optical fiber increases. In this way, the moisture of the soil is visualized.

By means of a touch sensor, the red light spots on the optical fibers increase when a person touches the moss.

【Notes: The installation visualizes the state of the plant in a fiber-optic variation. In our design, the concept of the ‘human life cycle’ was intended to be presented through the changing projection of water on the wall, but this did not seem to be a direct way of making the viewer appreciate our intentions. We thought about the possibility of using some sensors to make the projection of the water change and at the same time make the wall appear to represent the stages of a person’s life (child, middle-aged, elderly).】

Project Two: Mirror World

【Notes: On the use of the sense of fragmentation in the expression of meaning.】

https://www.bilibili.com/video/BV1q14y1h74J/?spm_id_from=333.788.recommend_more_video.0&vd_source=6fa38bbeeec457ffe4bd5ac5a5e3fb8e

Case concept introduction:

The materials are mirrors, acrylic panels, acrylic columns, UV adhesive, and the model is purely handmade. A visual art display combined with the materials.

【Notes: The sound and nature of the material can be used wisely to achieve unexpected visual effects.】

Studyable component:
  • Visual effects.
  • Sound effects.

【Notes: Consider whether the sounds and effects of the material can be used to further highlight the changing ‘stages of life’.】

– Thinking about the development –
  • Using the principle of pin-hole image, the projection of ‘a life of a human’ on the wall will change.

https://byjus.com/question-answer/draw-a-labelled-diagram-to-show-the-formation-of-an-image-of-a-tree-by/

For example, in our design we use wall projections to present the three stages of a person’s life, i.e. in the first stage, the projection of a child appears on the wall and the colorful ripples produced by the water surface are reflected in the child’s projection; in the second stage, the projection switches to a middle-aged person and the colorful ripples reflected in the middle-aged person’s projection change; in the third stage, the projection switches to an elderly person and the ripples change with the music.

(This image was drawn by Rudan Zheng)

  • Transformation of pictures in small-aperture imaging using the kaleidoscope principle, achieved with a mechanical gear mechanism.

Conception: the weight of the water is sensed by a pressure sensor and the rotation of the gear is controlled by the change in weight (the fall of the steel ball). The picture of the small hole imaged is bound to the gear and changes when the mechanical gear undergoes rotation. Case reference:

https://www.bilibili.com/video/BV1oo4y1677q/?spm_id_from=333.1007.tianma.4-4-14.click&vd_source=6fa38bbeeec457ffe4bd5ac5a5e3fb8e

  • Combine fragments of highly reflective materials such as broken mirrors and glass with the reflection of light to make it more complex and achieve a more striking visual effect.
  • Consider incorporating the sound of breaking mirrors and glass into the soundtrack of the ‘middle age’ stage to convey the idea that life is not always easy.
– Arduino (distance sensor coding)-

CS:

Arduino:

Continue reading “Group 2_Teamwork_Analysis and Reflection of other Installation Projects with Arduino”

Jaela-Case reference

I’ve found some examples of interaction based on Rudan’s concept. Based on these cases we began to develop further.

Reference list :

【TouchDesignerTutorials|Noise Creative Spin BallLeapMotion Gesture interaction】

https://www.bilibili.com/video/BV1EG4y1g72Z/?share_source=copy_web&vd_source=a8711564270b15c0c52431a25b613a14

【【Processing Blowing interaction】

https://www.bilibili.com/video/BV1Yu41127uB/?share_source=copy_web&vd_source=a8711564270b15c0c52431a25b613a14

【Interactive artwork AS IF】 https://www.bilibili.com/video/BV1hP4y1c7PN/?share_source=copy_web&vd_source=c0cd555c871b3d6c3923522ce3b0a1a8

【Touchdesigner Sound and picture interactive lines】 https://www.bilibili.com/video/BV1BV4y137kL/?share_source=copy_web&vd_source=a8711564270b15c0c52431a25b613a14

【Audio-visual Interactive – Aurora_】 https://www.bilibili.com/video/BV1d84y1k723/?share_source=copy_web&vd_source=a8711564270b15c0c52431a25b613a14

【”Water” ambient light – Arduino design】 https://www.bilibili.com/video/BV18X4y1u7XP/?share_source=copy_web&vd_source=a8711564270b15c0c52431a25b613a14

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