Any views expressed within media held on this service are those of the contributors, should not be taken as approved or endorsed by the University, and do not necessarily reflect the views of the University in respect of any particular issue.

Week5_MaxJitter_visualPart_Ruojing Chen

This week, the demo about music has been released, so I cut the demo into five music paragraphs, and then imported it into max, trying to trigger the pattern change in mesh with different music paragraphs. But this is just my idea, and the specific implementation has not been determined yet, which is related to the sensors we can use. Here is part of the music paragraphs. In this video, I still use blue elements to express the theme of our deep sea. There is a variable in it that can control the zoom function of the pattern. I think this can be connected to the sensor for the sensor to control. [Max technical matters] In addition, the change of the pattern is currently controlled by me manually, which is an attrui object, unlike number object, which can be adjusted in real time. Except that draw_mode uses attrui object pattern, the color selection is also attrui object. This problem is also something we need to discuss with our tutor, and how to realize it is also adjusted as a variable. At present, only the combination of music and vision has been completed, and then the control of sound effects and the connection of max need to be conceived.

week2_ideas_Ruojing Chen

DETAILS
For the real world, we make more attempts to materialise the emotions we want to express, such as what kind of depression is caused by depression, which comes from family, work, study, etc.

How many emotions do we want to express? We need to construct the scene according to different emotional words. Depression, anger, happiness, sadness… Through unity technology, we need to restore the picture. The picture is our weakness, and we can build the picture in a way that is as simple as possible.

Or we don’t need too many emotional pictures but focus on an emotional word to unfold. For example, when we choose words, anger shows the anger scenes that we will encounter at different ages. ( This is what I suddenly thought of) will be more targeted.

As for the virtual scene. Dreamy abstract, on one side is the emotional black hole of the real world, and on the other side is a pure white abstract empty world. In addition to piano music, there is also a lot of space for sound painting in pure white space. For example, we can design some warm patterns or decorations in a pure white space, and each decoration randomly triggers the sound of joy or ethereal sound effects or warm scenes (scenes restored with sound effects), such as some non-real sound effects representing the ethereal angel bling sound, or Realistic sound effects, such as the muffled sound at the bottom of the water – which means the source of life wrapped in the mother’s amniotic fluid, or the baby’s laughter… These designs are triggered at any time in the pure white space, and may not be visually transmitted in time, but the sound can be clearly constructed.

The whole idea is more like a game space, in which players switch and trigger scene sounds, thus feeling an immersive experience.


css.php

Report this page

To report inappropriate content on this page, please use the form below. Upon receiving your report, we will be in touch as per the Take Down Policy of the service.

Please note that personal data collected through this form is used and stored for the purposes of processing this report and communication with you.

If you are unable to report a concern about content via this form please contact the Service Owner.

Please enter an email address you wish to be contacted on. Please describe the unacceptable content in sufficient detail to allow us to locate it, and why you consider it to be unacceptable.
By submitting this report, you accept that it is accurate and that fraudulent or nuisance complaints may result in action by the University.

  Cancel