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week2_ideas_Ruojing Chen

DETAILS
For the real world, we make more attempts to materialise the emotions we want to express, such as what kind of depression is caused by depression, which comes from family, work, study, etc.

How many emotions do we want to express? We need to construct the scene according to different emotional words. Depression, anger, happiness, sadness… Through unity technology, we need to restore the picture. The picture is our weakness, and we can build the picture in a way that is as simple as possible.

Or we don’t need too many emotional pictures but focus on an emotional word to unfold. For example, when we choose words, anger shows the anger scenes that we will encounter at different ages. ( This is what I suddenly thought of) will be more targeted.

As for the virtual scene. Dreamy abstract, on one side is the emotional black hole of the real world, and on the other side is a pure white abstract empty world. In addition to piano music, there is also a lot of space for sound painting in pure white space. For example, we can design some warm patterns or decorations in a pure white space, and each decoration randomly triggers the sound of joy or ethereal sound effects or warm scenes (scenes restored with sound effects), such as some non-real sound effects representing the ethereal angel bling sound, or Realistic sound effects, such as the muffled sound at the bottom of the water – which means the source of life wrapped in the mother’s amniotic fluid, or the baby’s laughter… These designs are triggered at any time in the pure white space, and may not be visually transmitted in time, but the sound can be clearly constructed.

The whole idea is more like a game space, in which players switch and trigger scene sounds, thus feeling an immersive experience.

Week2_Idea_Yuan_Mei

Immerse in dreams and emotions

  • Presence is the psychological sense of “being there”, of actually being immersed in and surrounded by the environment (Mathivanan, 2017).

Overview

From my point of view, presence means immersion. This word makes me think of immersing in dreams and emotions with music, sound and visuals.

This idea is inspired by Tarkovsky’s film, Mirror. In the scene where the mother washes her hair in the bathroom, the soundscape does not match the moving image, creating dissonance and a mysterious dream-like feeling.

Regarding what we discussed in the class,  Jingqi’s idea of being in between reality and the virtual world, as well as the idea from Ruojing, who talked about getting tired in reality and escaping from reality to a relaxing place, can be combined with my idea of immersing in emotions. Integrating my idea of doing an immersive environment, I think we can create a visual virtual component by using unity to design two spaces with two opposite emotions through music and sound, immersing people in these emotions. The first space can represent reality, and in this space, we might have some negative emotions in several scenarios in real life, such as depression, anger,  pressure, etc. After entering a portal, audiences can reach the second space, a dreamlike place with soft, gentle sounds and music. In this space, the background in the visual could be empty (just pure white), and at the centre, there is a piano playing music.

Software 

  • Unity
  • Wwise
  • VR

Sound Design

  • Interactive Audio
  • Emotions

Visuals:

  • Abstract Images

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