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Submission1

Background
Death is unknown to people, and people are usually afraid of the unknown. In the eyes of most people, there is nothing when a person dies, but in this project we will interpret death from another angle. The Bible mentions ashes to ashes, and dust to dust. This sentence gives people hope to restored to eternal life. From a biological point of view to understand life loop, A series of biochemical events occur after death, the end result is a kind of “biological reincarnation” into millions of bacteria, insects, plants, and other living organisms. It is a kind of “rebirth”.Death is not really disappearance, death may be a new beginning.
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concept
The idea of ​​this project is to make the player one of the flowers. Participants experience the whole growth process from the perspective of flowers. We will enhance the audience’s immersive experience through changes in perspective, surrounding scenes and sounds. After flower’s life is over, we switch the perspective to a human through an animation, and then start the experience from the perspective of a human. Finally, when a person’s life comes to an end, and the player can only see darkness, the player will find that he has returned to the original beginning – a flower seed. It’s a life cycle.
Brainstorm
In the first meeting, we presented everyone’s ideas based on the theme of presence.
Final idea:
We combine two ideas (plant and death). I add the person’s perspective after the flower, and I put an animation to make the perspective change more smoothly. People pick the flowers to bring to the funeral. The vibrant flower actually died when it was plucked, but when it was put into the coffin, the perspective changed to that of the person lying in the coffin, experiencing a person’s life from the perspective of a person. When life comes to an end, when death is ushered in, and there is darkness in front of my eyes, I hear the sound of rain again, and then I find myself as a flower seed in the soil.
Storyboard

We made a storyboard of the entire project to make it easier to understand the entire game process.

more ideas…

Inspirations

Key words: Romantic, Colorful,Abstract, Emotional experience

Visual inspiration:
We are currently working on the first scene, the plant world, to experience the world as a flower. Here are some plant/floral inspirations we found.

more details….

Demo
This is a demo about project style.(xinyue Lin)
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SOUND DESIGN

The sound design in games: In terms of sound design we first looked at some VR game examples.

more details…

Visual Style and Sound Design: Part 1 – Philosophy (from s1850658)

I want to use an abstract soundscape that represents the visuals indirectly. For a realistic style, I use an immersive soundscape that approximates real-world sounds as closely as possible.

more details…

Visual Style and Sound Design: Part 2 – Approach (from s1850658)

When making the two examples, I decided to focus on two main aspects of each; the sound of the breeze, and a sound that indicates that the plant has grown.

more details…

Realistic sounds

I use the process of wind and plant growing sounds for a realistic example.

more details…

Some sound effects

Here are some sound resources we found

more effects…

Interactive Design (from s2165187)

here are the interactive parts

More details…..

Flower perspective animation design and render for demonstration (from Amber Zhang)

Here is the link for specific:

Flower perspective for final group project

Unity Scene(from s2412964)

Here are the scenes in Unity

Unity3D

 

Reflection and Future Plans

In the preparatory work, some problems were exposed in teamwork, such as low communication efficiency and delay in completing tasks. We found that offline meetings are more efficient, and we will use more offline meetings in the future to hold meetings with a purpose. Each meeting needs to provide everyone with practical thoughts and ideas, otherwise it will be a waste of time to talk ineffective. Secondly, it is necessary to formulate a timetable and a division of labor table to implement everyone’s work, complete it according to the plan, and increase the participation of everyone. Because we have a large group of people, we care too much about everyone’s ideas when discussing the direction, disagreement, stalemate, and low efficiency. Therefore, we will use the voting system more to advance tasks in the future.

Future plans for the project. First, we will set up narrative design to perfect the story. How to set the second project to be more representative of a person’s life, and what kind of items will be selected are issues we will discuss later, including how to design the jumps of these three scenes to make them switch naturally. Let the player not feel too abrupt and achieve a more experiential “presence” effect. Secondly, we will make an appointment for a VR workshop to help us learn VR equipment, how to connect VR to the helmet and handle, and realize the interactive effect on HTC and computer. We also need to build VR game equipment and choose a venue.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

All ideas in disscussion

First meeting
Idea1: death
Key words: parallel world, memories, virtual friends and relatives
The brainstorming for this project is to meet friends or relatives who might have passed away but could be seen in the virtual space. The method displays this project that is main character opens windows or doors or rooms to encounter different space about their memories. Each door or window or room represent different pieces of memories and scenes. We also discussed using sound effects or abstract objects such as particle shapes to express the memories of scene and animation. And these ideas are not finalised.
Idea2: becoming plants
Key words: different viewing angles, experiences enhancement
The idea for this project is spectator to become to one of the natural plants such as tree, flower. Rather than exploring and experiencing from humans’ perspective, participator will see from the nature perspective to live and sense. For instance, spectators as the plant might could see wind, rain, sunlight, bees come for collecting honey. Birds flyover. Insects climb around to seek out foods. Besides, spectators also enable to explore the growth stages and life span such as the leaves lengthen. We consider the sound effects in this project as well, such as the birds’ flying sound will reduce after the birds flyaway the plant.
Idea3:online shopping exhibition
Idear4: VR game

 

sounds effects

 

Some sound effects :

Printers

 

 

Toy wind-up

 

Wind chimes

 

Octave Box

 

Octave Box2

 

Landline Ringing

Seed grows with crackling sound

Seed grows with crackling sound and soil sound

Sunny day with birds and insects ambience sound

wind chimes

wind chimes with slight reverb

busy working environment

 

 

 

 

 

 

Interactive Design

Room switching: By clicking the handle button, the character model will automatically move forward.
Question: How to make the characters move in the small space of VR

The design of the handle function:
1. The controller is transformed into a specific tool
2. The controller simulates the hand, hand movements: pick up, put down, touch.
3. Controller buttons, quest2 buttons support touch recognition, touch and press can be recognized as two actions, that is, touch and press can be distinguished. In addition, the joystick on the handle is not limited to 4 directions. In the future, it can be considered to incorporate the idea of a knob in fighting games. This button can be pressed and can be used as a functional interactive logic switch button.

Life Loop project——VR, is a VR experience project that helps users fully experience life. The game runs mainly through the construction of VR HTC equipment and Unity.

The main functions used by users are:
1. Experience the life of a flower. At this time, the user cannot move. The user’s perspective is the perspective of the flower. However, the user can experience the growth of the flower through the first perspective controller and the growth animation of the flower. The perspective is slow from the seed in the soil. Slow to high. You can interact with the environment, observe the surrounding environment, experience the perspective of flowers, and feel the sounds of the environment: the sound of soil breaking, the sound of wind, the sound of rain and the sound of birds. Cooperate with the sound of the environment in the game, prepare 4D interaction outside the VR equipment, and refer to the 4D movie mode: shake the chair when breaking ground, sprinkle water when it rains, blow the wind in spring, and use sunlamps to create a heat source on the top of the head in summer , enabling users to break through the limit of 3D experience and achieve 4D experience.

http://www.yd4dmax.com/product/4d-movie-theater/

2. Experience human life. The flowers are picked off, the controller switches to the human perspective, and the main player becomes a human. At this time, he can move freely and explore the space of the human world. Three scenes are set up, and different rooms can be selected by clicking on the handle button. They are infancy, adolescence and old age. A representative scene will be built. Users can move and explore the scene as a human subject, and can interact with some items, such as viewing books, letters, switching lights, using crutches, etc. When the experience of the three scenes is completed, the jump function will be used to jump back to the first scene for looping.

Abe, M. et al. (2022) ‘Hype Live: Biometric-based Sensory Feedback for Improving the Sense of Unity in VR Live Performance’, in 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW). [Online]. 2022 IEEE. pp. 836–837.

Imaoka, Y. et al. (2020) Assessing Saccadic Eye Movements With Head-Mounted Display Virtual Reality Technology. Frontiers in Psychiatry. [Online]

Wang, Y. et al. (2020) VR‐Rides: An object‐oriented application framework for immersive virtual reality exergames. Software, practice & experience. [Online] 50 (7), 1305–1324.

sound design

 

Landline telephone ringing, used in adult office scenarios.

 

The Octavo, a classic sound of childhood memories.

The sound of a toy turning a clockwork. Can be applied to childhood scenes.

 

Wind chimes, which can be used as music during the first part of the flower growth

 

Printer sound, office scenes

 

 

Inspiration for the game’s sound design:

There is no blood and no time limit in the game Flower. Despite the simplicity of the gameplay and the lax rules, the game is not boring.

The peaceful and beautiful sounds of the first level instantly transport you to another world without the noise. There is also a tinkling sound effect as the petals fly over the flowers. Especially when flying along a row of flowers, the sound effects connect into a musical scale and it’s a wonderful experience. Depending on the level, the sound changes.

For finalising the group submission1 idea

Amber Zhang:

Hi all, for our final group project submission1, there are two parts we might require to finalise as soon as we could:

  1. The three stages of human perspective: which idea does everyone prefer to design for our group project? There are some written idea on the discussion board. Please vote one you prefer or any new idea you expect to add on.
  2. Modelling idea: there are also some idea on the inspiration board about the part1 scene design inspiration of our group project that the perspective is from a flower or plant, please vote one you prefer or any new idea you expect to add on. It would help our group project modelling stage to start.

sound design pieces

I made some sound design piece for seed growing from the soil  and crackling, ambience sound for sunny day with insects and birds, ringing bell in the classroom.

The first sound is making with ice crackling sound and rustle in the soil sound. I used FabFilter ProQ3 to adjust their frequencies and try to blend them together. The third sound is using the virtual musical instrument glockenspiel playing in Logic Pro.

 

 

Amber Zhang: hi, I think these sound examples what you made and designed are nice.

Hello everyone, I want to share some sound design cases of VR games

Kunkun Wang:

There is a game called Fujii, which is a healing game. The theme is very similar to our flowers. It uses a lot of music and virtual sounds. I think we can learn somethings from this  game.

This is a game that mixes outdoor adventure with creative gardening. Here players will explore three unique and magical biomes. Unlock new paths, collect seeds of novel plants, pots, magic stones and more to run your own magical garden. Based on VR technology and beautifully drawn settings, this game creates a fantastical mystery beyond reality. Players will experience a meditation-like immersive spiritual world from this musical garden adventure.

Highlights.

The game has no hard story line or strong sense of purpose and is generally very flexible.

The player’s hands can be elongated and can also suck and spray water The player will get realistic vibration feedback from the handle when touching the flowers and plants and crisp music will come to their ears.

The music is everywhere in this enchanted garden, a very immersive experience combining visual, auditory and VR-based human-computer interaction, FUJII manages to take the player out of the world, allowing them to relax and enjoy a sense of peace in this virtual reality and harmony.

IMG_4725

 

 

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