Background
concept
Brainstorm
Final idea:
Storyboard
We made a storyboard of the entire project to make it easier to understand the entire game process.
Inspirations
Key words: Romantic, Colorful,Abstract, Emotional experience
Visual inspiration:
We are currently working on the first scene, the plant world, to experience the world as a flower. Here are some plant/floral inspirations we found.
Demo
The sound design in games: In terms of sound design we first looked at some VR game examples.
Visual Style and Sound Design: Part 1 – Philosophy (from s1850658)
I want to use an abstract soundscape that represents the visuals indirectly. For a realistic style, I use an immersive soundscape that approximates real-world sounds as closely as possible.
Visual Style and Sound Design: Part 2 – Approach (from s1850658)
When making the two examples, I decided to focus on two main aspects of each; the sound of the breeze, and a sound that indicates that the plant has grown.
Realistic sounds
I use the process of wind and plant growing sounds for a realistic example.
Some sound effects
Here are some sound resources we found
Interactive Design (from s2165187)
here are the interactive parts
Flower perspective animation design and render for demonstration (from Amber Zhang)
Here is the link for specific:
Flower perspective for final group project
Unity Scene(from s2412964)
Here are the scenes in Unity
Reflection and Future Plans
In the preparatory work, some problems were exposed in teamwork, such as low communication efficiency and delay in completing tasks. We found that offline meetings are more efficient, and we will use more offline meetings in the future to hold meetings with a purpose. Each meeting needs to provide everyone with practical thoughts and ideas, otherwise it will be a waste of time to talk ineffective. Secondly, it is necessary to formulate a timetable and a division of labor table to implement everyone’s work, complete it according to the plan, and increase the participation of everyone. Because we have a large group of people, we care too much about everyone’s ideas when discussing the direction, disagreement, stalemate, and low efficiency. Therefore, we will use the voting system more to advance tasks in the future.
Future plans for the project. First, we will set up narrative design to perfect the story. How to set the second project to be more representative of a person’s life, and what kind of items will be selected are issues we will discuss later, including how to design the jumps of these three scenes to make them switch naturally. Let the player not feel too abrupt and achieve a more experiential “presence” effect. Secondly, we will make an appointment for a VR workshop to help us learn VR equipment, how to connect VR to the helmet and handle, and realize the interactive effect on HTC and computer. We also need to build VR game equipment and choose a venue.