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Personal Reflection Kunkun Wang

After this group practice, we gained a deep appreciation of the fun and difficulty of working together across disciplines. There was a lot of discussion and bonding, and we drew up solutions over and over again, overturning and starting over again. Each time we were able to respond positively and come up with reasonable solutions, and we are very grateful to be part of the group.
I was the sound part in the process of working with everyone. It was relatively passive. A lot of preparation was done in the early stages, but due to poor timing, a lot of our work was delayed. We should pay more attention to this problem in the future during our study work and intersperse a project as much as possible.
The teachers gave us a lot of valuable advice and we are very grateful to the professors for their guidance. During exhibitions, a more hermetic headset needs to be chosen to allow the player to be more immersed in the game world. During rainy scenes, a fan could be prepared to spray water next to it to set up some interactive scenes. When there is a fire, we need to bring in the element of fire, we can use candles to build the scene, again with an immersive feel. And we need to set up some sound cues in each scene so that the player can follow the in-game sound cues and explore, rather than us guiding them. And as the player grows taller and his vision changes, he needs some cues to let himself know that he is a tree. Some specific sounds of small animals are also needed.
Many thanks to Leo for his careful guidance, accompanying us through meeting after meeting, patiently suggesting changes to us, teaching us many professional knowledge and skills, and accompanying us through many memorable nights doing homework. Thanks so much to everyone for their hard work.

Sound design – Music part

  1. When making music, I decided to follow the storyline. When the tree is growing and at the experiencing stage, the music is soft and light. This style of music is designed to make players feel relaxed, because the scenes are also relatively healing.

 

2. The second part of the music is for the fire part. When the tree is burns and gradually dies, the background music is a piece of tragic and sad melody. After that we will add some synthesizer sound effects according to the fire scene.

3. Music of the big tree transferring energy

(1)  The third part of music is used for the reborn part. Based on the principle of the “Wood Wide Web”. When a tree is dying, it passes its nutrients to other trees through its underground root system. So basically their cores are  same. So the third music has the similar melody but with another instrument.

(2)  Haunting Melody: The growth of plants in the forest creates many different sounds, such as the friction of tree trunks and the trembling of branches and leaves. These sounds form a haunting melody, as if telling the story of the forest’s vitality.

Layers of Sound: In the dark forest, the layers of sound are very complex. Some sounds are clear and distinct, such as the chirping of birds. Here, some dreamy bell sounds are used to convey this. Others are indistinct, like the sound of plants growing. This complex layering of sound makes the listener feel as if they are in an abstract dream.

Exotic Flavor: Sometimes, the sounds of growth in the dark forest have an exotic flavor. Here, the environment of the African savannah is used, mixing African drums and ancient chanting to give a mysterious and sacred feeling.

Implying Atmosphere: In the sounds of growth in the dark forest, there may also be some suggestive atmosphere, like predicting the arrival of some mysterious power. For example, our tree network, where tree roots transmit energy, makes people feel a sense of inexplicable tension and excitement.

4. Ending music

The ending music is composed by piano and cello, also is a soft, relaxing major melody.

This music begins with an isolated large tree in a desolate and uninhabited area, only stirred by a gentle breeze. As the melody gradually intensifies, the tree begins to reveal its vibrant vitality, and its branches and leaves start to bud and grow, transmitting the energy of life to the surrounding small trees and grasses.

These surrounding plants begin to awaken gradually, and their weak life force expands gradually, gradually forming a forest. The melody also gradually becomes stronger and more powerful as the energy is transmitted and the surrounding plants revive, carrying with it hope and vitality.

In such music, a lot of vivid sounds can be used to depict such a scene. Here, the sound of piano and cello is used, and as the melody strengthens, these sounds become more complex and rich, evoking the cycles of life, just like the endless evolution and evolution of life.

5. Background music

Natural: The forest’s music typically comprises natural and organic sounds, such as the chirping of birds, the rustling of leaves, and the trickling of water, among other natural elements. It produces a calming and soothing sound that brings peace to one’s mind.

Rhythmic: Depending on the location of the forest, there might be rhythmic sounds of animals or insects like crickets or frogs that establish a steady rhythm. This can give the impression of the forest having its own pulse or heartbeat.

Ethereal: The music in the forest can have an ethereal quality, occasionally, with distant sounds reverberating through the trees like birds singing afar or a waterfall cascading down a rocky outcrop. This creates a mystical and dreamy atmosphere.

Melodic: The forest also acts as a source of melodic music, with birdsong and wind chimes producing a pleasing harmony. The sounds of diverse creatures coming together can generate a unique symphony where every species adds its distinct melody to the blend.

Ambient: In general, the music in a forest can be categorized as ambient since it creates an all-encompassing, natural soundscape that envelops the listener. It can be either calming or refreshing, depending on the individual’s disposition and the time of day.

Collaborator : Kunkun Wang, Yiran Wang, Runyao Li

Sound design music part

  1. When making music, I decided to follow the storyline. When the tree is growing and at the experiencing stage, the music is soft and light. This style of music is designed to make players feel relaxed, because the scenes are also relatively healing.

2. The second part of the music is for the fire part. When the tree is burns and gradually dies, the background music is a piece of tragic and sad melody. After that we will add some synthesizer sound effects according to the fire scene.

3. Music of the big tree transferring energy

(1)  The third part of music is used for the reborn part. Based on the principle of the “Wood Wide Web”. When a tree is dying, it passes its nutrients to other trees through its underground root system. So basically their cores are  same. So the third music has the similar melody but with another instrument.

(2)  Haunting Melody: The growth of plants in the forest creates many different sounds, such as the friction of tree trunks and the trembling of branches and leaves. These sounds form a haunting melody, as if telling the story of the forest’s vitality.

Layers of Sound: In the dark forest, the layers of sound are very complex. Some sounds are clear and distinct, such as the chirping of birds. Here, some dreamy bell sounds are used to convey this. Others are indistinct, like the sound of plants growing. This complex layering of sound makes the listener feel as if they are in an abstract dream.

Exotic Flavor: Sometimes, the sounds of growth in the dark forest have an exotic flavor. Here, the environment of the African savannah is used, mixing African drums and ancient chanting to give a mysterious and sacred feeling.

Implying Atmosphere: In the sounds of growth in the dark forest, there may also be some suggestive atmosphere, like predicting the arrival of some mysterious power. For example, our tree network, where tree roots transmit energy, makes people feel a sense of inexplicable tension and excitement.

4. Ending music

The ending music is composed by piano and cello, also is a soft, relaxing major melody.

This music begins with an isolated large tree in a desolate and uninhabited area, only stirred by a gentle breeze. As the melody gradually intensifies, the tree begins to reveal its vibrant vitality, and its branches and leaves start to bud and grow, transmitting the energy of life to the surrounding small trees and grasses.

These surrounding plants begin to awaken gradually, and their weak life force expands gradually, gradually forming a forest. The melody also gradually becomes stronger and more powerful as the energy is transmitted and the surrounding plants revive, carrying with it hope and vitality.

In such music, a lot of vivid sounds can be used to depict such a scene. Here, the sound of piano and cello is used, and as the melody strengthens, these sounds become more complex and rich, evoking the cycles of life, just like the endless evolution and evolution of life.

5. Background music

Natural: The forest’s music typically comprises natural and organic sounds, such as the chirping of birds, the rustling of leaves, and the trickling of water, among other natural elements. It produces a calming and soothing sound that brings peace to one’s mind.

Rhythmic: Depending on the location of the forest, there might be rhythmic sounds of animals or insects like crickets or frogs that establish a steady rhythm. This can give the impression of the forest having its own pulse or heartbeat.

Ethereal: The music in the forest can have an ethereal quality, occasionally, with distant sounds reverberating through the trees like birds singing afar or a waterfall cascading down a rocky outcrop. This creates a mystical and dreamy atmosphere.

Melodic: The forest also acts as a source of melodic music, with birdsong and wind chimes producing a pleasing harmony. The sounds of diverse creatures coming together can generate a unique symphony where every species adds its distinct melody to the blend.

Ambient: In general, the music in a forest can be categorized as ambient since it creates an all-encompassing, natural soundscape that envelops the listener. It can be either calming or refreshing, depending on the individual’s disposition and the time of day.

 

 

 

sounds effects

 

Some sound effects :

Printers

 

 

Toy wind-up

 

Wind chimes

 

Octave Box

 

Octave Box2

 

Landline Ringing

Seed grows with crackling sound

Seed grows with crackling sound and soil sound

Sunny day with birds and insects ambience sound

wind chimes

wind chimes with slight reverb

busy working environment

 

 

 

 

 

 

Hello everyone, I want to share some sound design cases of VR games

Kunkun Wang:

There is a game called Fujii, which is a healing game. The theme is very similar to our flowers. It uses a lot of music and virtual sounds. I think we can learn somethings from this  game.

This is a game that mixes outdoor adventure with creative gardening. Here players will explore three unique and magical biomes. Unlock new paths, collect seeds of novel plants, pots, magic stones and more to run your own magical garden. Based on VR technology and beautifully drawn settings, this game creates a fantastical mystery beyond reality. Players will experience a meditation-like immersive spiritual world from this musical garden adventure.

Highlights.

The game has no hard story line or strong sense of purpose and is generally very flexible.

The player’s hands can be elongated and can also suck and spray water The player will get realistic vibration feedback from the handle when touching the flowers and plants and crisp music will come to their ears.

The music is everywhere in this enchanted garden, a very immersive experience combining visual, auditory and VR-based human-computer interaction, FUJII manages to take the player out of the world, allowing them to relax and enjoy a sense of peace in this virtual reality and harmony.

IMG_4725

 

 

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