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Sound Language Design

According to the language design, there are 7 vocalizations that the characters perform to communicate with each other: Pu?, Mu, Ka?, Ni!, Sha!, Luu?, Ba Ba!

To sonically create this in a way that matched properly the creative concept of the game, I recorded my voice performing the language and then used a Plug-In that detects audio and allows me to use MIDI instruments to modify it.

Plug-In Configuration

Two tracks are required: one audio track with the active plugin for recording the voice and the MIDI one receives the signal and transforms it to MIDI.

The MIDI track has as input the Voice recording which sends the signal through the Dodo MIDI Plug-In.

Audio and MIDI tracks

The Voice track must have Dodo active, but not the MIDI track.

Dodo MIDI for Voice Recording track
Voice track insert
MIDI track inserts
Dodo MIDI for MIDI track

Voice Timbre

It was important to choose an instrument or synthesizer that wouldn’t modify the pronunciation of the vocals, therefore I chose a synth which matched very well with the voice.

Surge XT

For the character NN, I had to add some extra effects for the “muffled” texture. A Chorus helped to add the unique perspective of the character, the EQ  had a Low Pass Filter to reduce the perception of the vocals and the Multiband compressor reduced the main frequencies (high and medium) and increased the lower.

NN perception effects

Finished designs

MM’s perspective

NN’s perspective

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