This week, during the development of the project, I found that some of the mechanisms of our game can be effectively borrowed from the functional design explained in the ISE course, so I studied the tutorials and examples provided in the ISE course, and implemented two key functions, which are ‘picking up the key to unlock the door of the corresponding room’ and ‘rotating display of items’. rotation display’.
These mechanisms not only enhance the interactivity of the game, but also lay the foundation for more complex level design. In the next phase, I will incorporate these two features into the current game development process to further enrich the player experience!
Picking up keys to open doors and spinning items in Unity__Chengcheng Jiang / dmsp-play25 by is licensed under a

