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Blur Camera and Particle Effect in Unity_KYP

Since one of our player has some degree of blurring or blind vision, I took some suggestion from Dr. Jules and found some solutions about it. I mainly focused on two solutions: blur camera and particle effect.

1.Blur Camera

This solution focuses on creating a post processing object to do blurring effect on player’s camera which is easier to apply and makes a vague screen.

Blur Camera :

Setting up post processing in Unity:

The first video mainly use three sections to achieve blurring effect : Motion Blur, Depth Of Field and Vignette. We can change many parameters in it to adjust the perfect one for our project or even make some live changes. But it needs a set up for post processing in the second video. I never tried it so I am not sure how can we avoid blurring two cameras.

2.Particle Effect

Using particle effect to create fog is another interesting solution for making a vague landscape or maze. It’s not to say we have to use it for blurring the vision of one specific blind player, but we can also apply it in designing the environment.

This video used a standard asset in asset store to create a high adjustable and dynamic fog. It can also be applied in part of our environment. It is helpful if we want to hide some clue inside or temporary blurring the vision in our project.

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