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Sound Design – Astrud

For the NN & MM game sound design, we contemplated to work on different sound elements that will be programmed on Wwise and then linked to the game interface in Unity. These elements are:

  • Ambience 
    • Location-specific 
  • SFX 
    • NN’s vibrations signs 
    • Players feedback 
    • NPC sounds 
    • User Interface sounds 
    • Environment 
  • Music 
    • Adaptative music 
    • Interface/menu 
  • Dubbing 
    • Walas 
    • NN’s vocals 
 Sound Description

Ambience 

The labyrinth will have different ambiences: day and night ambience, different weather changes and other location-specific ambience. 

SFX 

The bird character NN makes sounds for the rabbit, MM to hear.  The vibrations and vocals will be processed in two different ways: NN can barely hear, so she will have a muffled perception of the sound, but MM will hear everything perfectly. 

Each character will produce feedback sounds like steps, fur or feathers movement and interaction with objects or creatures.  

The dangers in the way can be due to the environment or the creatures around them, this will make a determined sound that will be processed differently for the two perceptions. 

As one of the characters approaches the correct path, the sound becomes clear and steady. When going in the wrong direction, the sound may gradually become distorted.

Music  

Generative music will be created for different situations. When discovering new clues, a mysterious but gentle melody is added. When entering a dangerous area, music adds low, disturbing electronic sounds or ambient noise. 

The main menu will have its own background music.

Dubbing 

NN’s language, walas and creatures’ voices will be recorded and processed in post production to create fictional unique characters. 

 Reference

The way the environment sounds will be located is similar to the video game Minecraft, where the SFX can been programmed to create the effect of depth and orientation, which means, that the monsters and other objects can be heard nearer or further depending on the distance of the characters.

Sound Design – Astrud / dmsp-play25 by is licensed under a

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