Due to time and effort constraints, there are still some goals and areas in our game that we expected to achieve but ultimately didn’t and that deserve more additions and improvements, such as:
- More levels, difficulty settings, and ending branches.
In the original concept, we set up five rooms, and even if the player chooses the same number of objects incorrectly (e.g. the same three points are scored, choosing incorrectly in the first room versus choosing incorrectly in the third room) this will also lead to different endings. At the end of the entire game, there will be higher difficulty levels unlocked. This will make the whole game more complex, but also more interesting, playable, and collectible.
- More detailed sound design
We’ve added a variety of sounds for the hamster, such as a cute cartoon-style jumping sound, squawking sounds when it hits the wall, and different footsteps on the wooden floor and bathroom tiles in different rooms. However, because of the level setup, the player needs to control the hamster to jump around on different furniture. We think that if we had more time, we would have made the hamster’s sounds more detailed, such as different footsteps when stepping on each different kind of material, as well as different chirping sounds when hitting different objects.
- Richer graphics
So far, our level rooms have been relatively complete, but the hamster’s room is still empty and monotonous before the start of each level, this is because we have not been able to find suitable object assets to decorate the hamster’s room. We may do this in the future by collecting objects that the hamsters might like to hoard in their rooms.
- Smoother playing process
In the process of using AI voice, we still think that monotonous tone can’t replace real voiceover, and we may try to find a more suitable tone instead. For selecting objects, the reason we let players choose simple cubes and spheres, in the beginning, is because we found that our selection script doesn’t work for complex object models. We’ll continue to figure out how to solve this problem.
- Mini-game
We were very enthusiastic about inserting mini-games into the game from the very beginning, but we didn’t go too far into this area for the sake of completeness in the process of making the game. However, we still haven’t given up on the idea of inserting some “accidents” that would allow players to trigger some special mechanisms to activate the mini-game during gameplay.

