1.Playing method focus
(1) Sound-based puzzle game
(2) No complicated backstories, plots, themes
(3) Simple Visuals
Conception:
Players need to pick or organise items in this game by sound according to the prompts.
Possible level setups:
The game provides the player with multiple roughly identical objects (e.g. square models that differ only in colour), and the player can hear different sounds when picking up these objects. The player needs to follow the hints and put the object with the corresponding sound effect into the empty slot. For example, if the hint for the level is “yellow”, the player needs to put the objects that make the sound “rubber duck”, “potato crisp” and “wasp” into the empty slots among multiple objects. If the hint for the level is “Seasons”, the player may need to place the symbols “Spring”, “Summer”, “Autumn”, “Winter” and “Spring” in order.
Reference:
A Little To The Left
2.Plot/Voice-lead focus
(1) Use the plot to explain why the protagonist needs to escape or explore through sound elements when the visuals are incomplete
(2) Needs a better backstory and plot guide
(3) Blurred vision
Basic plot and gameplay:
The main character is a high school student with high myopia. One day, their classmates steal their glasses to play a prank on him. Players need to control the main character to explore the surrounding area according to the sound clues without being able to see clearly, avoiding the sight of classmates while listening to their conversations to determine where the glasses are hidden, and finally find the glasses and escape from the school building.
Reference:
Lurking
Idea from this comment of the video: https://www.youtube.com/watch?v=zHIACxrmwaM
“‘Now I’m not gonna talk loudly because that will probably lead to me dying.’ My school life.”
Unheard