Produce a first-person perspective healing breakthrough game, players will control a cute little hamster, through the elaborate design of sound effects, guide the player into the game world, and become the key to solving puzzles and exploration. It brings players a relaxing and enjoyable experience during the gameplay. Through beautiful scenes, soothing music, and simple and enjoyable mechanics of interacting with the environment, players will feel a comfortable and healing atmosphere.
Reasons for motivation:
1) We are a team of people who are interested in games and want to make a sound-driven game of our own.
2) In a fast-paced life, people are busy day in and day out with daily chores, studies and work. We don’t pay attention to the sounds that surround us, the little things that make up our lives, but because of our busyness, we lose sight of how to appreciate the beauty of life. We hope that people will be healed by the lovely game world while playing this game, and that they will also discover the beauty of the subtle sounds in their daily lives.
Goals achieved in the game:
1) Enhance the player’s auditory perception and problem solving ability: We hope to enhance the player’s auditory perception and problem solving ability by relying on auditory perception to solve the puzzles and problems in the game.
(2) Provide a pleasurable and relaxing gaming experience: We hope that players will feel pleasurable and relaxed in the game, escaping from the fast-paced real life and immersing themselves in the healing game world. In the process of playing, players can discover the beauty of sounds that are not easy to detect in life.
Applicable playing crowd:
1) For busy working people who need a way to relax, reduce stress and escape the fast pace of real life.
2) Players who enjoy solving puzzles and exploring: those who like to challenge their intellect, solve puzzles, explore hidden content, or reach the full element of a collection, and who want to find novelty and excitement in a game.
3) Players interested in artistry and musicality: those who appreciate art and music and enjoy exploring new ideas and art forms, and who want to experience unique music, sound design, and visuals in their games.
What makes this project different:
1) The use of sound as the main cue is relatively unique in the gaming world. While most games focus on visual elements, we designed a game that guides the player through sound design and interaction to provide a new gaming experience.
2) Emphasis on exploration and discovery, allowing players to solve puzzles and discover hidden content by listening to sounds and observing the environment, which is different from traditional linear breakout games.
How to evaluate the project:
1) Invite teachers and classmates to play the game to collect user feedback and player satisfaction survey.
2) Ensure the stability of the game to avoid bugs, crashes and other problems.

