After the last group discussion, we were thinking about creating games that are logical in storytelling and simple games that are sound-driven.
I play mostly musical games in my regular game play, where a musical rhythm or sound is used as the lead to break through a level.
Maybe that can provide some ideas.
Taiko Daredevil is a music rhythm game where the player accumulates points by hitting the rhythm. Players can manoeuvre by key switching somatic strikes as well as purchasing external tools (as in the video I’ve provided)
Bits & Bops is also a rhythm game, but with more varied graphics.
There’s also a game called Rhythm Heaven, in which the gameplay is rather nonsensical, but very fun!
Perhaps a musical rhythm for the player to break through as part of a sound game we create could add interest to the overall game (if the subject matter is not serious).
Liyuan

