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An idea of game

The purpose of the game:

Most of the games currently on the market are based on graphics and supplemented by sound. The game I wanted to complete needed to be mostly audio-based, so it was a completely new experience. Through this game, people who have adapted to vision can have an opportunity to try the auditory experience, hoping to attract more people to the audio industry.

Target group:

My current idea is to make a game that is friendly to people with low vision, but the audience is everyone. The game will primarily use audio guidance rather than visuals to convey game information.

Specific ideas:

When I was searching for information, I discovered the game named “Ear Hockey”. This game requires players to pass through auditory perception, so it will give players who are usually used to using graphics to pass a new gaming experience.

The game uses 3D spatial audio technology, and players can identify the position of the ball by listening with headphones. This inspired me, so my idea was an escape room game with directions guided by sound.

Here are my specific ideas: The setting is a dark room with a constant sound of water dripping at the exit of the room. After putting on the headphones, the player can hear the specific location of the water droplets and walk in the direction of the sound of the water. The error messages will sound if you hit a wall or encounter a roadblock, which will give us a lot of room for sound design.

As the player gets closer to the exit, the water sound will also change, possibly becoming louder or higher in frequency, which will give the player a sense of urgency. The game is successful when the exit is successfully found. The game map will become more and more difficult with each level passed, requiring players to pay more careful attention to the sound part.

Reference:

Ear Hockey, a Microsoft Garage project

The map of the escape room can be similar to this form, and the sound effects can also be referred to.

Finally, “The Vale: Shadow of the Crown” and “Pitch Black: A Detective’s Demise”, These two games are also audio-led and can be used as a reference.

Huixuan Yang

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