In our game, there are rooms the player enters that is a distorted view of reality that represents a memory or a feeling in each. I’m designing three of those rooms.
The architecture and environments has been inspired by dreamscape architecture and surrealist photography/art.
Room 1 – Peace & Serenity
In this room, the player enters a water environment that’s empty except for the ocean and some architecture. Some potential objects in the room may be a building, furniture, fog, mountain or arched walls to help create some boundaries but also tell a story.
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Room 2 – Loneliness
In this room, the player will enter a desert like space, with a dark atmosphere that feels almost like nighttime. There will be very few models in this room, one of them potentially being a large spiral staircase that’s tall enough to reach the sky or something more abstract.
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Room 3 – Childhood Book , The Princess and the Pea
In this room, the player will enter a room where it’s a scene from one of the character’s favorite childhood books, The Princess and The Pea. It’s a fun, cheerful memory that’s in a more warped perspective with a highly pastel and dreamy look.
https://fineartamerica.com/featured/there-bespoke-cube.html?product=canvas-print
https://www.flickr.com/photos/bradhigham/with/16063791201/
Surreal photography-Gottapics
https://www.artstation.com/artwork/PoPnq1
https://www.boredpanda.com/3d-art-digital-renders-pink-landscapes-mo-meid88/?utm_source=google&utm_medium=organic&utm_campaign=organic
https://fineartamerica.com/featured/the-princess-and-the-pea-andrea-doss.html