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VISAL OBJECTS 1

1. 3d printed model of the sculpture in Dean’s village

Lidar Scan of the Sculpture: Lidar scanning involves using laser pulses to measure distances and create a detailed 3D representation of an object or environment. In this case, a lidar scan was taken of the sculpture in Dean’s Village. This scan captured the external surface geometry of the sculpture.

Subsampling and Splitting in Cloud Compare: Subsampling refers to reducing the number of points in the point cloud dataset, often done to manage data size or processing requirements. Splitting the point cloud into halves likely involved isolating and manipulating different parts of the sculpture’s geometry. By splitting the point cloud, the interior hollow of the sculpture was exposed, revealing details that may not have been visible from the outside.

Manipulation in Rhino Software: Rhino is a powerful 3D modeling software commonly used for tasks such as CAD (Computer-Aided Design) and 3D modeling. In this step, the subsampled and split point cloud data was manipulated in Rhino to create an illusioned mesh of the sculpture. This process likely involved smoothing, sculpting, and possibly adding or modifying details to enhance the visual appeal or conceptual meaning of the sculpture.

3D Printing: Finally, the manipulated digital model was translated into a physical form through 3D printing. This process involves layer-by-layer deposition of material based on the digital model, resulting in a tangible replica of the digitally manipulated sculpture.

The phenomenon of showing manipulated objects, such as in the case of this sculpture, can evoke a sense of curiosity and wonder for several reasons:

  • Blurring Boundaries: By manipulating the digital representation of the sculpture, boundaries between physical reality and digital imagination become blurred. Viewers may be intrigued by the interplay between the original form of the sculpture and the creative reinterpretation facilitated by digital tools.
  • Unveiling Hidden Realities: Manipulating the point cloud data to reveal the interior hollow of the sculpture exposes hidden realities that are not immediately apparent from its external appearance. This revelation can spark curiosity about the structure and composition of the sculpture, inviting viewers to explore its hidden depths.
  • Engagement with Interpretation: The act of manipulating the digital model involves subjective interpretation and creative expression. Viewers may be curious about the intentions and motivations behind the manipulation, leading to deeper engagement with the artwork and its conceptual underpinnings.

2. Touch reactive point cloud

The concept of a bridge in Dean’s Village spiraling into space upon touch using TouchDesigner presents an intriguing fusion of physical infrastructure and interactive digital art.

Physical Structure: The bridge in Dean’s Village serves as the tangible, real-world foundation for the interactive experience. Its solid, fixed form represents stability, connection, and continuity. This physical structure is familiar and concrete, providing a tangible starting point for the interactive journey.

Spiraling into Space: The transformation of the bridge into a spiraling structure that extends into space introduces a sense of dynamism, movement, and transformation. This spiraling motion symbolizes a departure from the ordinary, a transcendence of physical constraints, and an exploration of new dimensions. It represents a departure from the mundane and an invitation to journey into the unknown.

Interactive Engagement: The use of TouchDesigner to enable the bridge to spiral into space upon touch adds an interactive layer to the experience. TouchDesigner is a powerful visual programming platform that allows for real-time interaction and manipulation of digital content. By incorporating touch input, the concept invites active participation and engagement from the audience, empowering them to shape and influence the unfolding narrative.

Symbolism and Metaphor: The concept of the bridge spiraling into space can be rich with symbolism and metaphor. It can evoke themes of exploration, discovery, and transcendence. The bridge represents a threshold between familiar and unknown realms, while the act of spiraling into space signifies a journey of transformation, expansion, and self-discovery. It prompts contemplation of boundaries, limitations, and the human capacity for exploration and innovation.

Aesthetic and Sensory Experience: Beyond its conceptual depth, the concept also offers a captivating aesthetic and sensory experience. The visual spectacle of the bridge spiraling into space, accompanied by sound, light, and possibly other sensory elements, creates a multisensory journey that captivates the imagination and stimulates the senses. It blurs the boundaries between physical and digital realms, inviting viewers to immerse themselves in a captivating world of imagination and possibility.

3. Human object crumbling into lines

The concept of a human object crumbling into lines with TouchDesigner, projected onto two pieces of black mirrored acrylic sheets placed perpendicular to each other, introduces a fascinating exploration of fragmentation, reflection, and multidimensional imagery. Let’s delve into the concept and its implications:

Human Object Crumbling into Lines: Using TouchDesigner to simulate a human object crumbling into lines offers a powerful metaphor for transformation, dissolution, and disintegration. This visual effect can evoke themes of impermanence, mortality, and the ephemeral nature of existence. The human form, a symbol of identity and corporeality, undergoes a process of deconstruction, breaking down into abstract lines that blur the boundaries between form and formlessness.

Projection onto Mirrored Acrylic Sheets: Projecting the fragmented imagery onto two pieces of black mirrored acrylic sheets positioned perpendicular to each other introduces a mesmerizing interplay of reflection and refraction. The mirrored surfaces create an illusion of depth and complexity, as the fragmented lines are multiplied and reflected in multiple directions. This multidimensional aspect of the installation adds a layer of visual richness and complexity, inviting viewers to explore different perspectives and interpretations.

Perpendicular Placement: Placing the mirrored acrylic sheets perpendicular to each other enhances the immersive and transformative nature of the installation. The intersecting angles create dynamic visual compositions, as the fragmented lines interact and intersect in unexpected ways. The viewer’s perspective becomes an integral part of the experience, as they navigate the shifting reflections and perspectives generated by the mirrored surfaces.

Multidimensional Image: The use of mirrored acrylic sheets to reflect the fragmented imagery results in the creation of a multidimensional image that transcends the physical boundaries of the installation. The viewer is immersed in a spatially expansive and visually immersive environment, where the boundaries between reality and illusion are blurred. This multidimensionality encourages contemplation of the interconnectedness of all things and the fluidity of perception.

Conceptual Depth: Beyond its visual spectacle, the concept of a human object crumbling into lines and reflected on mirrored acrylic sheets opens up a space for deeper contemplation and reflection. It prompts exploration of themes such as identity, transience, and the nature of reality. The juxtaposition of the human form with abstract geometric lines invites viewers to reflect on the relationship between the individual and the universal, the tangible and the intangible.

Hyperobject X EDINBURGH – Sound Design Preview

Overview

The sound design of this project is strategically divided into two principal components: diegetic field recordings and nondiegetic data sonification.
Diegetic Component: This segment includes field recordings from iconic locations across Edinburgh, such as Royal Mile, Princes Street, and Dean Village. These recordings act as auditory snapshots, capturing the distinct soundscapes of each area. By weaving together these snapshots, we construct a rich soundscape that encapsulates Edinburgh’s diverse auditory essence. This approach allows exhibition visitors to immerse themselves in the complex soundscapes of Edinburgh, experiencing it as a cohesive hyperobject within a singular exhibition space.
Nondiegetic Component: This aspect focuses on the sonification of LiDAR scan data, employing Max/MSP to forge a connection between data points and auditory experiences. Specifically, we sonify spatial (XYZ) and color (RGB) data from two selected places: Vennel Step and Dean Bridge. While the Max patches for both locations share a basic logic, modifications have been made in audio sample selection and data mapping to reflect the unique characteristics of each site.

Venue Setup

The exhibition’s audio setup will utilize the West Court’s built-in stereo speakers, complemented by four additional speakers. The built-in speakers will play the field recordings, whereas the four supplementary speakers, organized into two stereo pairs, will individually play the data sonifications for Vennel Step and Dean Bridge.

Sound Design Preview

2.1 Diegetic Field Recording

The field recordings from various locations will be edited into several one-minute segments, interconnected by ambient music transitions. Each segment will be introduced by a voiceover, delivered in a Scottish accent, naming the featured location. These sequences will create a continuous 15-minute auditory journey.

2.2 Nondiegetic Data Sonification

Within the Max patch framework, RGB data-driven sounds emerge as primary sonic elements. A general control mechanism assesses the RGB values to identify the dominant color, which then activates the playback of a color-correspondent sound. This sound mapping process is influenced by subjective color associations: red with sharp, intense sounds; green with natural sounds; and blue with harmonious synthesizer sweeps.
In addition to color, the Z data, representing the depth of a location, serves as a complementary element in the sonification. Sounds are strategically mapped to the extreme values of Z data, offering a varied sonic experience that mirrors the diverse altitudes encountered within the scanning locations. Furthermore, significant shifts detected between adjacent rows of LiDAR data—marking the completion of an angular scan—are signified through a distinctive “hit” sound, thereby audibly marking the progress of the scanning process. Other data types, not directly converted into sound, serve as control signals that adjust sound parameters such as cut-off frequency and volume in real-time, adding a dynamic layer to the auditory experience.

Conclusion

This project represents a pioneering endeavor to merge the realms of environmental sounds and data sonification into an immersive auditory experience. By capturing the essence of Edinburgh through field recordings and interpreting physical data through sonification, we offer a unique dual narrative of the city. This innovative approach not only showcases the potential of sound as a medium to interpret and represent LiDAR data, but also invites audiences to engage with the environment and data in a deeply immersive and sensory manner.

Digital Hyperobject-unity part

We chose two colleges, EFI and ECA, for the architectural aspects of the scanned data, the specifications of the interior scans of the two buildings were well suited for digital processing, and I chose different themes for the processing of the data for the two colleges, based on my own understanding of each of the colleges.

The first phase involved processing the point cloud model of the Edinburgh Futures Institute (EFI) building. Nestled within the historic Old Royal Infirmary and serving as a vital component of the University of Edinburgh, EFI embodies a fusion of innovation and forward-looking scholarship. When conceptualizing the design ethos for this pioneering institution, paramount importance was given to its futuristic outlook, encapsulated by the overarching theme of “fantasy and technology”. Thus, the aesthetic chosen for representing EFI’s particles exudes a distinct technological vibe, characterized by vibrant blues and yellows. Every data point takes on the appearance of a fluctuating piece of paper, symbolizing the transient nature of information dissemination and evolution. The color palette extends beyond blues and yellows to encompass an eclectic range including azure, emerald, amethyst, and citrine. Furthermore, the dynamic positioning of each data point infuses the ensemble with an ethereal, ever-shifting quality, evoking a surreal, dreamlike atmosphere.

Next is the ECA Academy, The design methodology employed in shaping the point cloud data for the campus section centered on reimagining familiar landscapes. At its core was the vision for the Edinburgh College of Art (ECA), characterized by the theme of “natural growth”. This approach involved integrating various elements, such as the West Court of the ECA’s main building, the architectural layout of the Sculpture Court, and the spaciousness of the ECA center courtyard. Through harnessing the transformative potential of the point cloud model, each data point was infused with qualities reminiscent of lush greenery, evoking the organic evolution of plants. With careful processing, the point cloud model depicted a dynamic visual representation, mirroring the continuous growth of botanical life. As a result, the ECA’s architecture took on the appearance of a structure reclaimed by nature, surrounded by thriving vegetation.

 

HyperobjectXEDINBURGH——Main object-Human object-Small object

Main object

Our installation will be installed in the West Court, maximizing the utilization of this space.

Fig 1-rendering of main object

Fig 2-rendering of main object

In the entire space, the most important media of the Main Object are paper and sound. Paper not only gives data a physical entity in the real world but also visualizes the data, allowing the audience to see, touch, and smell it.Therefore, we have ordered six pieces of paper measuring 31cm by 1000cm, and these data will be scrambled, randomly sorted, and assigned different font sizes.

Fig 3- Practical  of data paper

Fig 4- data paper of PDF

Among these data, 20% are significantly larger, while 80% are of a more regular size, thereby greatly enhancing the visibility of the data.This 60-meter-long paper will become the main body of the Main Object, and other data-bearing papers will appear in the space, which can be affixed to walls, appear beneath the object as a map, and so on.

The sound will be divided into Diegetic and Non-diegetic parts, with the Diegetic part comprising the soundscape.These sounds will permeate the entire space, serving as a key to leading people into the hyperobject Edinburgh, as they can create a realistic atmosphere, generating an illusion of being in the city.The sound design of the Non-diegetic part is more crucial than the Diegetic, as it is key to leading people into the world of Data.

 

Human Object

John Cage played a trick in his work 4’33”, where the audience expects a performance from the main performer during this duration. In reality, the audience itself becomes part of the work, thus we will also play a trick within this human object.This trick consists of two parts: paper and 3D print.We will print a  paper saying “Please listen carefully”, misleading the audience into a mistaken action. In reality, there will only be sounds within the space; the 3D print does not produce sound.

The 3D print part represents me, or rather, a fusion of myself in both static and dynamic states, symbolizing a superimposed state.Together, our group covered me with black plastic bags and aluminum foil, scanning me with a smartphone’s radar.The scanning results were imported into CloudCompare for processing and editing, exported as a new model,then imported into Cinema 4D for further modeling and editing, and finally exported in a 3D printable format and uploaded to ucreate for 3D printing.

Fig 5 static state and dynamic state in Comparecloud

Fig 6- static state and dynamic state in Comparecloud

Fig 7 – Human object in C4D

Fig 8 – 3D print in Prusaslicer of Human object

Small Object

Marcel Duchamp transformed a urinal into ‘her’ work “Fountain”, similarly, a Scottish Blackface can become our work, but unlike a regular Scottish Blackface, it is one wearing a hat.This hat is made through 3D printing, and it also represents its scanned data.After scanning the Scottish Blackface, we processed it to transform it into a hat, presenting both the real Scottish Blackface and the data-Scottish Blackface simultaneously, of course, in various hat sizes.

Fig 9- Data Scottish Blacface in Comparecloud

Fig 10-Data Scottish Blacface in Comparecloud

Fig 11-Data Scottish Blacface Hat in C4D

Fig 12-Data Scottish Blacface Hat in Prusaslicer

Plans for the next stage – Hyperobject

HYPER-OBJECT X EDINBURGH

MULTI-MODAL INSTALLATION

Concept

Hyperobject is a book written by Timothy Morton, in which he uses Global Warming as an example to explain in detail what a Hyperobject is. And he believes in the book that “Hyperobject may be a map of high-dimensional space”. From another perspective, Hyperobject exists around us in a form that cannot be fully seen, and due to human limitations, we cannot see all of it, just like La Niña is a footprint of global warming, it is time, it is history, it is also a Hyperobject. Hyperobject does not occur in spacetime, but it emits spacetime from within itself to be seen, so how can we capture the Hyperobject in the city of Edinburgh through Lidar?

The I Ching mentions a phrase, the largest object is shapeless, so we can regard the city of Edinburgh as a Place, in which various Hyperobjects exist.Because Hyperobject, like time and wind, cannot be directly seen but can only be indirectly seen or felt, Lidar is like a new eye, replacing us to re-examine everything in this Place, and to find evidence of the existence of Hyperobject.

Idea-What we will do

The vast place of Edinburgh will become the location of our activities. In this place, we use Lidar to collect and scan data, and then edit and process these data through software. We will create new works based on these data. These created works are no longer limited by specific physical space, they can appear anywhere in Edinburgh, and each of them is both individual and unified. Individually, they exist as independent works. Unified means that these works are all created based on the same data. Therefore, we will design a main work and many other small works to be placed in different spaces, making them a part of the whole Edinburgh, a part of the Hyperobject, and a part of this spacetime.

OUR PROJECT

We want to create 12 different hyper obejects with the help of 12 different phenomena and 12 different scans.

Through the lidar scans, edinburgh is no longer a place but data. We aim to showcase this data in all forms and shapes. We will be using softwares and technology to manipulate these data showing the past, present and the future of the same place in various forms.

It is left to the human senses to make sense of it and put the whole place together. Different humam senses awaked in different places but combined into a feel of a single place (edinburgh).

OBJECTS

1. Signification of the data acquired.

The data obtained would be sonified and presented to the audience in the form of audio in small speakers.

2. Physical state

The transition of a place into the form transcending past, present and future would be displayed physically (3d printed) and displayed.

3. Virtual

The data would be manipulated visually creating an animation along with specific sound effects.

4. Raw data

The data would be represented as raw data that makes up all these visual data. This would be as running and printed text. It will have a qr code scanner that would take us into the visual place.

 

Feb.16 – Online Meeting with Asad

1. Concept

After reviewing our submission 1, Asad suggested using the concept of Hyperobjects to interconnect everyone’s ideas. He recommended we read “Hyperobjects: Philosophy and Ecology after the End of the World”.

https://www.upress.umn.edu/book-division/books/hyperobjects

Hyperobjects are massive, complex objects, such as climate, pollution, and cities. Typically, we can only indirectly perceive aspects of Hyperobjects and not see the whole picture. However, we can render these massive hyperobjects into sound and visuals, making this project into a data-informed synthesis of Hyperobjects.

2. Case Study

Recording Artist: Ben Frost
He used non-human phenomena to illustrate the scale and the stakes of the Amazon’s demolition.
Field Researcher: Richard Mosse
Bjork communicated with Timothy Morton about hyperobjects through letters.
Herman Kolgen worked with Seismic Data, explaining the earth as if the whole earth is an instrument.

3. Discussion

Asad began with an example of how precision LiDAR scans of the Notre Dame Cathedral, which had been destroyed, recorded its original appearance. This makes it so that nothing about this place truly vanishes; the electronic data from the LiDAR scans serve as an afterlife of this place.
Perhaps, our project isn’t just for us. The audience may not even be born yet. This work could be for Posthumans, Inhumans, Algorithms, Artificial Intelligences, and future unborn intelligences. We can use LiDAR-scanned point clouds to bring a place into the future.
Akshara asked how LiDAR-scanned locations could represent the hyperobject of climate change. Asad showed us the world’s oldest archive, a cave that existed before humans. This project uses Python for data analysis to analyze future ice melting trends, visualizing the appearance of ice caves after melting. Nature seems to become the architect, designing the space’s shape.
Asad also mentioned that we could consider point clouds as combinations of atoms, allowing us to modify the atoms in any way, such as changing the atom of a building into human hands. In the example below, Asad used dust as atoms to design the work.
Lastly, Asad discussed the interactive part, recommending the work “CORPUS NIL”. This innovative work utilizes Reinforcement Learning to enable machines to determine the most effective sound for the specific muscle moving. It involves outfitting a performer with numerous sensors across their body. These sensors capture the performer’s movements, and the system’s algorithm then processes this data to select and generate the sound that most accurately represents these movements. Following this, the performer reacts to the sound produced, creating a new sound as feedback. This interactive loop of action, sound generation, and response creates a dynamic performance that blurs the lines between human and machine collaboration.

Week 5/Week 6- Lidar scanning and data collection

February 2024

During the fifth and sixth weeks, we decided to scan two areas.

The first is the West Court and Sculpture Court in the ECA Main Building, as well as the corridors connecting these two places. They are not only places where many activities take place on campus, but also places with a lot of foot traffic, and there are many interesting things and data in these two places.

Figure 1 Sculpture Court

The second is Vennel Steps, which is not only a passage connecting Lauriston Place and West Port, but also a good location to view Edinburgh Castle. In this passage, it not only carries the memory of this city, but also exists as a bridge linking places, and is also a part of the Hyperobject of the entire Edinburgh.

Figure 2 Vennel Steps

A total of 26 scans were conducted in the ECA Main Building, obtaining 34,409,476 points.

Figure 3 ECA Main Building top view

Figure 4 ECA Main Building  side view

Figure 5 ECA Main Building  side view

Figure 6 ECA Main Building Overall top view

Figure 7 west court and north corridor

Figure 8 South corridor by west court

Figure 9 Sculpture Court and exhibition works

Figure 10 Sculpture Court and exhibition works

A total of 32 scans were conducted at Vennel Steps, obtaining 716,122,248 points.

Figure 11 Vennel Steps top view

Figure 12 Vennel Steps side view

Figure 13 Vennel Steps Front viewFigure 14 Vennel Steps top view

Figure 15 Vennel Steps top view

Figure 16 Vennel Steps top view

Figure 17 Vennel Steps top view

These two scans brought in over 700 million points of data, which can become the material for our next stage of creation after we edit them.

Radar scanning model rendering test (Draft)

Firstly, the original model obtained from the scanning


The following section shows the effect of offline rendering:

Next is the dynamic rendering

Since the test was not done with professional equipment, the detail of the model was definitely not good enough, but both the test and the previous model after scanning with professional equipment were too messy for post-processing the normals at a low cost due to the overly messy uv’s.

Note: Subsequently I tried to import the noise model’s forced direct conversion to fbx or obj format from sketchfab to achieve the perspective effect, but this didn’t work.

 

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