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Xiaoqing – Draft idea

Background:

Use interactive devices supported by 3D printing technology to display the cultural heritage of a special place with Scottish cultural background, and use immersive display experience to explore the possibility of the interactive relationship between individuals and spaces.

 

Form:

The multi-dimensional scanning scene is displayed through projection, and the audience can feel the scanning changes of image data caused by individual behavior and movement from the first perspective in the exhibition space. The time development of the entire installation is guided by the well-established story line, so that the immersive experience of the space environment and the cultural significance and aesthetics behind it can be experienced.

 

Place:

Mary King Close

Mary King Street is an underground street in the Old Town of Edinburgh, Scotland. It dates back to the 17th century and is one of the oldest areas of the city. It is named after Mary King, a prominent figure in Edinburgh’s history who lived there in the 1630s. The close was once a bustling center of activity, with merchants selling their wares, artisans working and families living there. However, when the plague hit Edinburgh in 1645, it was sealed off for decades until it reopened as a tourist attraction in 2003, complete with mythical tales of its haunted ghost.

 

project extension:

  1. Non-realistic space: realize the transformation of real space and non-realistic space through the user’s specific trigger form, and make corresponding display form of picture and sound;
  2. Use programming technology to generate sound through visual movement

 

Sound Plan:

  1. Large ambient sound that matches the environment (simultaneous recording or screen generation)
  2. Scene music: Multiple music motives in different areas of the location that can enhance the immersive experience of the first-person perspective, triggered by individual triggers/sensing (Experimental Electronics/Scotland/medieval)

3 Voiceover: Narrative, quickly explain the background and meaning of the project

 

My project story proposal:

The protagonist accidentally meets the ghost in the mirror after straying into the alley (performance artist). In the story it tells, he personally experienced the artist’s relationship between life and art when the plague hit Edinburgh in 1645 struggling and thinking. The character experience space develops with the sound narrative, perhaps adding our members’ individual thoughts in different spaces.

 

First practice

Time:31/01/2023

Place:ECA West Court

Equipment:Leica BLK360

 

Purpose:

To understand how LIDAR technology and its devices work in space, including how it is presented, to extend the scanning range. Method: Change the scanning angle of the equipment in an indoor closed space to detect the 3D printing results of the device in response to human motion by changing the motion trajectory of the human body

 

Summary:

Lidar scanning technology can quickly acquire a large number of data in a short time, and can provide a large number of objective databases for our final mapping space, so as to accurately represent the terrain or structure. Compared with traditional scanning methods, 3D modeling can provide more detailed scanning results However, according to this practice, we found that the equipment has certain requirements on the spatial topography to be scanned, so for areas with a large number of trees or other vegetation, the collected data may not be so detailed or accurate, and according to the data, the accuracy of the results may be affected when the data is collected under wet conditions such as rain and snow.

Yijun Zhou – Draft idea

Inspiration

The first time we used the radar we tried walking in a circle around the location to be scanned and the results scanned out particular shapes based on our movement. This inspired me to think that we can do some design exploration and expression based on our behaviors and actions in space.

The trajectory of our movements on our first scan
The trajectory of our movements on our first scan
Idea

As shown in the diagram, we can correspond the scanned shape to the score to get the exact track.

Through transforming the shape of our actions, distance depth, and positional coordinates into unique sound effects to express our relationship with space and emotional connection.

At the same time, it can combine the sounds of other people in this space, such as the sound of conversation and footsteps.

Combined with Allison’s ideas, we can translate body language into music, expressing how the environment affects us unconsciously, as well as our emotions and perceptions of space. It is possible that the physical space outside the mirror corresponds to one kind of music and the space inside the mirror to another. Through this project, we can reflect on how the environment shapes people, and how people reshape the environment.

Some attemps

I tried providing Chat gpt with a few simple numbers to generate a basic melody, and I found that it worked.

Exploring LiDAR as a Group

 

It was now time to test and understand LiDAR in its full capacity. For the group’s first interactions with LiDAR we decided to experiment with Leica BLK360 on a larger scale, the ECA Sculpture Court.

Described as “the neo-classical heart of the Main Building”, ECA Sculpture Court is a large room commonly used for exhibitions and other events. It presents a second floor with a balcony-gallery layout, which provides the opportunity to experiment scan-alignment at different heights. And, whenever not used for exhibitions, it presents a large clear out area, with lot of surface for experimentation, the ideal set-up to get to know LiDAR technology better.

 

 

Across this experimentation four scans were performed, each by a different member of the group. The first, positioned in the center of the room, the
group suggested to get creative. During the entire scan of 6 minutes 50 seconds , we, about 8 people, moved together in circles around the scanner,
sometimes inverting direction. The intention behind was to understand how the scan copes with the presence of human movement. Once the scan
revealed itself, the results were receiver as a wonderful surprise to all. It
showed an undefined circular pattern around its blind-spot, something that look somewhat ritual of the spirit world, around a void . Thus, it was an important practice to understand how this technology, commonly used for technical purposes, could also be used as some sort of a creative tool.

The following to scans were performed in the gallery areas, with the intent of both further understand the scan alignment procedures, and compare how the scan performs under more inclosed spaces. As expected we concluded that, more enclosed spaces lead to more concentrated point clouds, and therefore a more detailed representation of the surfaces. We got also to understand, that the “automatic prei-alignement” feature (Cyclone 360 app) can only be effective within lines of sight between two different scan positions.

 

Lastly, we moved to the second floor balcony, with direct sight over the first central scanned position. This scan was performed with the intent of understanding if the scan alignment could be performed at various height levels. Although we managed to make it happen through manual alignment, it seemed that this specific device is not designed for such without the help of external software.

 

Summing up. After testing the LiDAR scanner, at a larger scale, we can now understand how effective it can be for capturing large infrastructures, and the right techniques to do so. We also found that this technical device can be used as a creative tool, through more unconventional and experimental practices, that could enrich the project greatly. We also understood, how the device has its own limitations, and how this come be overcome through the use of external software.

 

More interesting findings and explorations will soon come, and so we’ll keep you posted.

Chenyu – Initial Idea

Background

On my first day in Edinburgh, I was struck by the depth of its history and culture. The historic buildings and interesting or macabre legends were fascinating. So I was very interested in the subject of ‘place’ and strongly wanted the concept of our work to be relevant to the local history and cultural attributes of Edinburgh.
I communicated with ChatGPT about the places which have unique historical stories or tales, and how to combine the historical element with modern technology. It presents me with a lot of places, like Edinburgh Castle, Princes Street graveyard, and The Mary King’s Close. As for the second question, it gave me an example called dynamic earth, which is an interactive science center. The center offers an immersive experience called “The Time Traveler” where visitors can travel through time in a virtual time machine and explore the Earth’s history in an interactive way.
https://www.dynamicearth.co.uk/visit/what-is-dynamic-earth
I was inspired by it and would like to use lidar technology to record several historical places, use Cloud Compare to stitch them together like a museum, then make them into interactive installations so that the audience can learn about the history and tales of the place as they interact with it.

place(s):

The original idea was to show some of Edinburgh’s historic locations(like The real Mary King Close, Prince’s street graveyard, and castle, etc. ), combine them with the tale of this city, and add some simple narrative, using visual and sound effects to demonstrate it.
The real Mary King’s Close
Image: Luigi Di Pasquale
https://www.realmarykingsclose.com/
https://www.dailyrecord.co.uk/scotland-now/edinburghs-real-mary-kings-close-22944025
This hidden warren of 17th-century streets and houses was buried beneath the Royal Exchange in the 18th century. It said that it was buried because of the black death and haunting. People saw eerie lights and heard terrible crying there, some even felt something was dragging their legs or arms.
narrative:pointing at the dolls to trigger
visual : the point turn to blue or grey, get larger to express a sence of Infectious diseases,the shadow of people appear ( to imitate the ghost of patient ), then turn some point into very vibrant colours to imitate eerie lights.
sound : the sound of patients’ moaning、 baby crying or a little girl’s creepy laughing appear.
Prince’s street graveyard
photo by Tanya Raj
https://www.pinterest.com/pin/ancient-graveyard-at-princes-street-edinburgh–267330927854667793/
A large ancient graveyard in Edinburgh. It is said that soldiers who died in the war were buried here and that passers-by heard their roar on the battlefield.
narrative: pointing at the biggest tree
visual: the points turn black and background turn red ,also use the shadow of people to imitate they are in a war
sound: the roar of warrior,the sound of gun shot
Edinburgh Castle dungeon
Photo: Debby Taylor Photo: mbell1975
https://www.fanpop.com/clubs/castles/images/1574193/title/edinburgh-castle-photo
https://flickr.com/photos/mbell1975/6159219597/in/photostream/
A large number of prisoners of war from different cultures at different times were held here, including some skilled craftsmen. The prisoners made their own recreational tools and crafts, which are still in good condition today.
narrative: pointing at a recreational equipment made by inmates
visual: ghost shadow seating on every where, crowded
sound: the sound of chatting,dripping water on the ground,throwing the dice
Follow up and additions
After several meetings, I heard some other really good concepts like inputting a timeline narrative in Mary King Close’s (from Yuxuan), the mirror world (from David), and the backroom kitchen —- a confusing and repetitive fictional space(from Allison), so I‘m thinking about if we can combine them together(as the picture shown), then there will be the places not only have realism historical story but also abstract fictional story. If there is too much work to do to represent so many places, I’m also down for focusing on fewer or even one place(s).

visual and interactive:

It will be A space stitched together from different places, connected by a museum corridor. There will be a big screen showing the whole museum at the beginning. The movement sensor will assist audiences to choose the room they want to see in detail by pointing at the specific room. They can also change direction and different angles of the room through movement. If they point at some particular object(eg. The dolls in Mary King’s Close), the narrative will be triggered and there will be some change in visual and sound, like the change of color of the points and the appearance of some sound effect.

sound elements:

  1. Ambient sound, since the environment sound is an important part/element of the place itself
  2. Sound effects lead or assist the narrative, for example, the sound of patients’ moaning、 baby crying or a little girl’s creepy laughing in Mary King’s close. (those sound effects can be processed by the IR data of places)
  3. Interactive sound effects (if necessary)
  4. Some ambient/drone music pad (I think the idea of generating music by movement or visual from David is very cool, and Yijun said ChatGPT can achieve that).

Technology:

  1. 2.0 or 5.1 channel sound
  2. movement sensor
  3. lidar

 

Yuxuan – Draft Idea

Interactive storytelling video

I got the idea of the theme since Chenyu mentioned the place “Mary King’s Close” and here is the background of this place:

Mary King’s Close is a historic close (a type of alleyway) located in Edinburgh, Scotland. The close dates back to the 17th century and was named after Mary King, a prominent merchant, and member of the town council.

For centuries, the close was used as a bustling center of commerce, with numerous merchants and tradespeople residing and working there. However, in the 17th century, the terrible plague reached Scotland from the continent and in 1645 this narrow cobbled street was completely blocked off and six hundred people were abandoned in the homes of this lane with the Black Death, their daily food, drink, and coal being brought in through the window. Legend has it that some of the families infected with the plague were bricked up and starved to death, all of whom eventually died in their homes. Since then, ghosts have surfaced here, making it one of the most haunted places in the world.

In the late 19th century, the close was covered over and incorporated into a new building, the Royal Exchange, and remained forgotten and inaccessible for many years. In 2003, the close was rediscovered and opened to the public as a tourist attraction. Today, Mary King’s Close is one of Edinburgh’s most popular tourist destinations, offering visitors a unique glimpse into the city’s rich history and the lives of its residents from centuries past.

https://www.wanderingcrystal.com/marykingsclose/

https://www.realmarykingsclose.com/about-the-close/

Implementation

Mary King’s Close goes from a bustling commercial center to a plague infested hellhole and finally to a horrific haunted house. My idea is to create a video to present the changes and tell the story.

In the video, we can render the atmosphere of the place at different times through scenes&point cloud color changes, different lens transportation, various sound effects(e.g. the busy streets, the screams of people suffering from illness, ghosts, etc.), and background music. (If we have time, we can also add some effects to the video content to add richness)

In prep, we can scan as much material as possible from different times and places. This scanned material from reality does not necessarily have to correspond strictly to the scenes in the story. We can use material from suitable scenes to fill out the story, just as we would with a camera for a short dramatic film.

For the final, I like Molly’s idea of three projection screens. I would probably prefer to use one main screen to show the video content and the remaining screens to show the sound visualization in conjunction with the sound in the video, with some sensors to interact with the user and provide an immersive experience for the audience.

 

Yuxuan Guo

7 Feb 2023

 

 

Allison – Draft Idea

Background
The project will explore what would be the factors to consequences of different reactions toward a certain place? Whenever we enter a space, we first look around and then unconsciously decide what kind of behaviour and demeanour we will adopt. For instance, upon entering a historical museum, we unconsciously start to pay great attention to our behaviour and become polite, speaking softly and producing a solemn state of mind. When entering a leisure space, we become much more active and relaxed, laughing and playing without any worries, and producing a very relaxed psychological state.

Introduction

The audience will enter a space with 4 white walls, each of which will project the scene we scanned(since the scan is 360 degrees). One mirror with an infrared sensor will be placed at one side, and once the audience gets close to it, the scene will be changed (it could be an animation created in Cloudcompare) showing how people are using this place, for example, seeing the actions within an hour. Overall, it allows the audience to jump through several places to observe one’s life.

Possible place

Private Space – Livingroom/bedroom
A place relates to one’s social identity – A teaching room
Public space

Backup idea?

We could make something more conflict. For example, taking some
actions which not related to certain spaces, in the other words,
break free from society’s expectations

Inspiration

Pelle Cass

Compress the action of one hour into one moment.

Technology

Arduino + Lidar

Dani – Draft Idea

 

We decided that for the final project, we want to focus on creating an interactive exhibition where we display our version of place using visual media and an immersive sound design.

I’m really interested in how places mean something different for each person and in the emotional impact behind them. And from our first take using the LiDAR scan something we realized was that when scanning a reflective surface the laser can create a 3D space of the reflection. For instance in the scanning of David’s room where he has a mirror placed on the wall, once you start exploring the 3D space you can see that there has been a creation of the reflection.

So a concept that could be really interesting to explore is to create a series of scans in public places while placing a mirror in the middle of it. While the scans might not create a full reflection of the space inside of the mirror. What we could do is with the scan of the place, create a second version where things are slightly different, distorted, slightly(or vastly changed from the original. And placing that distorted version on the other side of the reflection of the mirror. So we are talking of a real place and a non-place next to each other with the mirror as a bridge between those two dimensions. (the upside down from stranger things).

For the exhibition, I think an immersive experience would be a great way to make the spectator feel like they are inside the place we are scanning.

We could have a video playing and exploration of the real place, and having the camera kind of moving towards the mirror, and once it reaches it courses the mirror threshold and then you can see the non-place (same place but distorted in some way). For the sound part of the exhibition, it could be something similar, creating a sound from the environment we are scanning, and when we cross to the other side of the mirror having a distorted/changed version of the sound.

To choose a place for the exhibition I think it would be really interesting to scan The Scotlands National Museum, but we have to take into consideration that we might not be able to get in and take the required scans of the place without some kind of permit.

Another option could be to The New Steps, as it could be shown as this neverending stairs from one dimension to the other (could be having two mirrors [portals] one at the bottom of the stairs and one at the top, and the “camera” is on a loop constantly going from one to the other as there is no exit from this.

Daniela Morales

06 February 2023

David – Getting to know LiDAR

Over the past week I have had the great pleasure to have the first hands-on contact with LiDAR technology. It has been days of a great deal of experimentation, understanding its potentials, and limitations. Many considerations made about such new  technology  and full of wonders, so it seemed appropriate for me to hereby make some of my own as I document through this first encounter.

Figure 1 – Bedroom Point Cloud capture

This hands-on experience was only possible thanks to the uCreate studio of University of Edinburgh, who provided the loan service and respective workshops, and to whom we as group acknowledge and thank their amazing efforts.

The loaned device was the Leica BLK360 pro 3D (Figure 2), a LiDAR scanner described by many as one of the smallest and intuitive of its kind. However, its size and simplistic design deceive the user on a first glance.  This device is capable of capturing full-color panoramic images overlaid on a high accuracy point cloud, showing accuracy on distances up to 60 meters, and capable of capturing HDR images, even in low-light settings thanks to a small integrated LED. To sum up, small but powerful, simple but full of potencial.

Figure 2 – Leica BLK360

The first interactions performed were made at home, in somewhat 3 small places: a large bedroom, a smaller bedroom and modest sized living room. The first scan performed was contemplated with great excitement as it had already surpassed my own expectations, even though this did not use its full resolution, used a single scan point, and was performed at low-light without its flash setting (an honest rookie mistake…). Right after, I moved this experience to the living room, where I first encountered possibility of linking multiple scans, which once found to have a “automatic pre-allignement” feature made the whole interaction even more intuitive. The results now were showing even more interest, as its capability of capturing a place with high-fidelity was now coming to light, even though I was still using those same “rookie” settings (Figure 3).

Figure 3 –  Living Room Point Cloud capture

It was when I moved the device to my own bedroom that I finally found its full technical capabilities. I now understood there to be 3 point cloud concentration settings, to which I have till then used its quicker yet more dispersed scan. With the full-resolution settings a lot of personal considerations and excitement from the results surfaced. After combining the results of four full-resolution scans, the results went further and beyond expected. Not only they constructed a high-fidelity point cloud coloured 3D model of my bedroom, but it also showed other interesting aspects of these scans. The first being, that once positioned close to the window, the device managed yo accurately scan the street outside, which opens the possibility of looking over the idea of place that goes further than its “inclosed doors”. The other interesting opportunity found, was how the device dealt with the presence of a mirror. It was understood that scan constructs a mirror place as a 3D model to, surfacing the possibility of looking upon of creating a place that not only contrasts its mirrored dimension, but also makes it real (Figure 4).

Figure 4 – Bedroom Point Cloud capture with mirror scan

Summing up, the first touch on LiDAR technology already shows a lot of possibilities and prospects for an AV project that looks upon the conceptualisation and questioning of the meaning of “place”, as it can both capture place but also synthesise its own.

Further considerations on this technology will for sure came about, and so we’ll keep it being posted.

 

David Ivo Galego, 1st of February 2023.

 

 

Dani – First Thoughts

 

Place

From the first session we had, I started to record my ideas on what I believe place is, as well as what we could do with this prompt for the assignment we have this semester.

I tend to ask questions to myself so here are some of them.

What meaning do we leave behind in our place?

How is this jump between a place and a non-place?

The creation of bridges and walls between places?

How much of the space we inhabit is actually ours?

How much of our “being” do we leave behind in a place that we spend a lot of time in, or that we care about?

How can we show our emotions as we are going through a predetermined space/place?

Why do we have such strong connections to our environments?

While I might not have the answer to my questions it does help me gather my thoughts about our topic. I would like to start researching and exploring how we can answer these questions.

One thing I’m really excited about is starting to work with the LiDAR technology as I have seen some projects online that show just how incredible the technology is.

Such as the LIDAR Scanning the Museum photography project from Ben Snell, where he placed the LiDAR Scanner in the Carnegie Museum of Art, as people were walking by. Creating a series of photography where we can see a timeline of the “ghosts” of the individuals that walked through.

Another incredible project is Nimbes an immersive visual 360 installation of a virtual universe, created by Joanie Lemercier. This is a 15-minute video that takes the spectator on a journey through a virtual universe, showing constellations, natural landscapes, and crumbling architecture.

Daniela Morales

27 January 2023

 

 

 

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