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Group 1_Sound Design

  • Synchronous Recording- Yiting Liu
  • Sound Editing and Sound Mixing-Ruotong Wu, Yiting Liu
  • Final Mixing-Chao Li

 

1. Synchronous Recording

In the early stage, we captured the ambience by recording both point sources and area sound sources. We went to Calton Hill and used the Zoom H6 recorder to record the ambience in different directions of Calton Hill.

We also went to the target locations to record the ambient sounds, such as Prince Street, the church, etc., in preparation for the subsequent video switching.

In the middle stage, we recorded additional point sound sources and used the shotgun microphone Sennheiser MKH416 to record more precise point sound sources, such as bells, chirps, kids and so on. In addition, we re-record some ambience use this microphone  to collect high-quality audio and improve the sound quality of the project.

2. Post-production Sound Design

When designing from the human perspective, we focused mainly on building the soundscape. From the dog’s perspective, we used abstract sound and visuals to express the cultural and historical significance of key locations around Calton Hill.

– Human Perspective

Based on our multiple recordings at Calton Hill, we combined the natural sounds and human activities we collected to recreate and restore the soundscape of the area. We tried to blend distant city ambience with nearby sounds such as footsteps and visitors’ laughter, aiming to build the unique sound texture of Calton Hill through sound.

With this reconstruction, we hope the audience cannot only hear the place, but also feel the memories and emotions that exist within it.

However, one regret is that if we had been able to use binaural recording, the immersive experience for the audience would have been even stronger. But on the one hand, the dummy head recorder was too heavy to carry around while walking and recording, which made it difficult to use in the field. On the other hand, due to limited time for post-production, we were not able to create a binaural version of the audio.

– Dog’s Perspective

From the dog’s perspective, we added footsteps, sniffing sounds, and panting to help the audience better imagine the experience of being a dog.

We also set Arthur’s Seat, the National Monument of Scotland, the Portuguese Cannon, Princes Street, and St Mary’s Episcopal Cathedral as key stop points. When the audience reaches these locations, sounds related to each site will be triggered. Our goal is to use abstract sound to express the history, culture, and deeper meaning of these landmarks.

Eg. The Sound Design of Arthur’s Seat

https://uoe-my.sharepoint.com/:v:/g/personal/s2663395_ed_ac_uk/EXQyl3cn4RNNpXh-1pyR5f4BfHHGTT90Oy_DB4ikXK5SkQ?nav=eyJyZWZlcnJhbEluZm8iOnsicmVmZXJyYWxBcHAiOiJPbmVEcml2ZUZvckJ1c2luZXNzIiwicmVmZXJyYWxBcHBQbGF0Zm9ybSI6IldlYiIsInJlZmVycmFsTW9kZSI6InZpZXciLCJyZWZlcnJhbFZpZXciOiJNeUZpbGVzTGlua0NvcHkifX0&e=vtTMWc

At the stop at Arthur’s Seat, I wanted to use sound to evoke a sense of the Iron Age site and convey its deep, weighty history.

I added the sound of turning bearings as a symbol of the “wheels of time.” As the dog runs toward Arthur’s Seat, time seems to reverse, and the path of history slowly begins to emerge. At the foot of the hill, I layered low rumbles, granular textures, the sound of rolling stones, and wind to create a rich, multi-layered soundscape. The goal was to let listeners feel the ancient power held by this land.

These sounds are more than just representations of the environment — they are echoes of the past. Through the dog’s perspective, we wanted to show how memory and myth settle into the landscape, and how they still resonate in invisible ways today.

Group 1_Week 10

On Tuesday of the tenth week, we showed the demo to Andrew. Andrew suggested adding a transition between the human and dog perspectives, and mentioned using thermal imaging to show the smell.

On Wednesday we went to Calton Hill again to record additional video and sound materials. This time we used a shotgun microphone to record a single point sound source. We also went to the church to record bells to provide more sound effects for later sound design (Blog- Cathedral Recording).

In addition, we are also preparing to provide project easter eggs for the audience. When the audience walks along Calton Hill and reaches the end, they can use Max to perform real-time sound and picture conversion and experience the changes in the picture brought about by the sound on the spot. I think this will be very interesting.(Blog- Live Experience by MAX)

Coincidentally, there was also an exhibition on Calton Hill recently. After finishing the work, I visited the exhibition and found it quite inspiring. We’re planning to design a postcard for our project and have come up with a slogan:

“Walk the City Through a Dog’s Eyes, Hear the Adventure in Every Sound.”

We also included a brief overview of the project on the postcard and plan to imbed a QR code linking to the final roaming video. This way, even if someone doesn’t make it to Calton Hill in person, they can still experience the world through a dog’s eyes and enjoy the landscape of Calton Hill.

Role

Ruotong Wu

– Photography (Human perspective)

– Design postcard

– Recording church bell

Chao Li

– Mixing audio (Dog perspective)

– Recording church bell

Yiting Liu

– Recording sound

 

 

 

Group 1_Week 09

This weeks have been mostly busy with practice. The Wednesday, we went to Calton Hill again and used two cameras to simulate the perspectives of humans and dogs respectively. We also developed a shooting route map and main stop points around Calton Hill.  The main stops are the National Monument, Arthur’s Seat, and Princes Street.  We encountered a dog in the mountains and tried to use a real dog to restore the dog’s vision, but the effect was not good. In the end, we decided to use a handheld camera to simulate the dog’s perspective to shoot. After obtaining the Carlton Hill footage, we spent the rest of the time on video editing, color grading, and sound design. The dog’s footsteps, sniffs, and panting were added to the sound design to better immerse the audience in the dog’s perspective. In addition, relevant architectural sounds were triggered when arriving at major stop points.

human

dog

Role

Ruotong Wu

Photography (Human perspective)

Chao Li

– Mixing audio (Dog perspctive)

Yiting Liu

– Recording sound

– Draw a guide map

Test Demo of the Soundscape of Calton Hill from Dog’s Perspective

  • Soundscape Test- Ruotong Wu

I want to test whether we can tell stories primarily through sound from dog perspective. In other words, by creating a soundscape of the dog world, we can show the dog’s world. I exaggerate some effects in the human world that go unnoticed, such as  grating, chirp, vibration and so on.

But I found it is difficult to create sound without screen. So I think we can still use the video as an aid(do some abstract processing).on this basis, creating soundscape to show the dog’s perspective in our view. In addition, it is important to increase the audience’s interaction and sense of experience. We need to explore how to complete it.

Test Demo of Viewing National Monument from Dog’s Perspective

This is my perspective, imagining what a dog might perceive/ hear when it sees the national monument, with the help of Zixuan’s incredible editing and Carly’s pictures and meticulous photos arrangement. At first, seeing people coming, shaking their tails and scratching the grass, indicates massive excitement. Then, when it comes to the monument, it has a metaphor within. It is a memorial to the Scottish soldiers and sailors  who died fighting in the Napoleonic War. Such sound piece consists of lighting fire, very deep breath (exaggerated by bass plug-in) and drone. After that, when it meet other dogs like itself, it feels cheerful, where shepard tone and the whoosh would tell.

Also I’ve made an ambience plugged-in distortion to make a deafaid-like effect to mimick the blur hearing of a dog.

Prototype of dog perspective in Carlton Hill and Prince Street

  • Demo Recording and Photography- Chao Li, Yiting Liu
  • Editing Demo of Video- Yiting Liu
  • Editing Demo of Audio-Chao Li

This week was an online meeting, during which we discussed making a demo first and sorted out the equipment that might need to be rented. On Friday, Chao Li and Yiting headed to the location Andrew recommended: Jacob’s Ladder. Unfortunately, the trail was closed due to poor condition.  We could only record some sound and video materials at the edge of the path. On the way back, we passed Prince Street. We sat on the benches on Prince Street, and the camera and recorder simultaneously recorded the passers-by. It was fascinating.

On Sunday Mar 09th, we integrated the audio and video, performed editing, color grading, transitions, special effects and other processing on the video, and performed pitch, EQ, and vocal extraction on the audio.

We successfully completed the demo and will show it to Andrew on Tuesday. I hope he will like it.

 

Ruotong, Ruiqi, Zixuan and Carly’s: Sunday at Calton Hill

On Sunday, the 9th of March, all four of us went to Calton Hill.

We met at Alison House as we had some equipment stored in a locker in the music store. Thankfully, we just needed to book a shotgun mic, a boom pole, XLR cables, a tripod, and a camera lens, as I have a Zoom H6 recorder and a camera. This meant that we could get the equipment, as the recorder was not available for the weekend.

On Calton Hill, we discussed the project presentation location and one of the directions so we could demo it.

Zixuan and I took photos of the desired location, and Ruotong and Ruiqi focused on capturing the sound.

We were pretty productive, which allowed us to sit and admire the sunset, which was quite beautiful and foggy.

Overall, we worked and had fun. I’m really happy with our dynamic and the work we achieved on Sunday.

Zixuan:

On a topic, we went for a short visit to Calton Hill earlier today, hoping we could find pieces of the thing to help us with the project or to get inspired. The weather was gorgeous; I saw a great view at the peak, although it was quite stirring.

We took a map and went on quite a big round of the hill, noticing and taking brief notes. One of the things that stood out to me the most was how many tourists were there, from all over the world. It was an interesting experience to hear so many different languages talking all at the same time. This obvious diversity made me think that it might serve a purpose in our piece, representing humans’ connection and their continuous movement.

From the top of the hill, we could take a glance of Arthur’s Seat, Princes Street, and St. Catherine’s Cathedral as well. This resonated with an openness, with a kind of worldly peace we were surprised to experience and it gave some idea about how to make a sound design with spatial layers. This, for instance, could become the base to make sounds with reverb or multiple layers of atmospheres.

It was so nice to see, for instance, the amount of people walking around, continuing their hike with their pooches.  dogs  were jumping and running all around the grassy areas, and here we stopped for a while, just watching them play. The sounds that they produced, the movements they were making, and the lively energy actually played an inspirational role in conveying rhythm and giving a sense of how living things are supposed to have a sound.

Carly and I captured some photographs to be used afterwards as visual references and for the purposes of creative inspiration (for curling, some monuments, and a few cute dogs). Over on Ruiqi and Ruotong’s side, sounds were being recorded (ambient, mostly voices and steps) from the hill, all the while the crowd of visitors were milling about. This will, for sure, be the most useful content to be incorporated into our demo.

Audio of Mimicking Dog’s Perspective

That’s my version of what a dog might hear, which is set in the range of 40-20kHz and made in far-away-like, mimicking that dog can perceive sound from far away. Also, I added a distortion plug-in to simulate the effect of a deaf aid.

Also, it’s interesting that Andrew suggested that we could let the dog listen to the music while it’s walking around the hill. So I put my music piece into the initial audio, which is set in the same plug-ins but also added an EQ of phone filter to make it real. (and another kind of distortion plug-in to make it more abstract)

Sometimes, it just doesn’t have to be that real to comply with the reality; just making something closer to common sense would be more appropriate (in a human way).

Ruiqi

 

Converting photos to a dog colour scale

Converting colour scale from typical spectrum to Deuteranopia spectrum

After taking some test photos at Calton Hill ( see: https://blogs.ed.ac.uk/dmsp-perspective25/2025/03/03/carly-and-zixuan-at-calton-hill/ ), I decided to try producing the change in colour on the images. It is to be noted that these were test images taken on an iPhone, and it is expected that the final images will be taken with a professional camera and with different lenses, such as wide-angle or fish-eye lenses.

As we researched, we know that dogs see in a yellow and blue scale of colours, contrary to the common belief that dogs see in black and white(“What Colors Can Dogs See? Can Dogs See Color?,” n.d.). This is also known as Deuteranopia, Red-Green color blindness, which also affects some humans.

“There’s a myth that dogs only see in black and white. However, a dog’s vision is actually comparable to the vision of roughly 9% of humans with red-green color blindness. Dogs have dichromatic vision, meaning they can see shades of blue and yellow in addition to shades of gray, but they cannot see colors such as red, orange, and green.” (Petch 2023)

https://www.bowwowlabs.com/blogs/news/what-colors-can-dogs-see

Different website options

I tried different websites to change the images, but sadly, I couldn’t find one that worked well enough.

  • TrustedHousesitters
  • Woof me!
  • Pilestone Color Blind Experts
  • Colblindor

Here are some examples of what I could obtain from these websites:

https://www.trustedhousesitters.com/blog/pets/through-pets-eyes/?irclickid=3y1Tt5088xyKUm0UFpxj9xLfUkswKB1kCQd8QE0&irgwc=1&utm_source=impact&utm_medium=affiliate&utm_content=27795-CPN
https://www.trustedhousesitters.com/blog/pets/through-pets-eyes/?irclickid=3y1Tt5088xyKUm0UFpxj9xLfUkswKB1kCQd8QE0&irgwc=1&utm_source=impact&utm_medium=affiliate&utm_content=27795-CPN
https://www.color-blindness.com/coblis-color-blindness-simulator/
https://pilestone.co.uk/pages/color-blindness-simulator#
https://woofme.ie/vision-converter/

Some images don’t display the change correctly, some show colours that are excluded with deuteranopia, some are too dark, some wouldn’t let me download, and all would greatly degrade the image quality.

Trying Adobe Photoshop

The only way I could get the images to look a certain way was via Adobe Photoshop. Sadly, when exported, it wouldn’t show as the process would be done with the “view tool”.  This seems to be a common problem (“Dogs Color Vision – Help/How To – Shotcut Forum” 2018) (“Export Photo/Video With Color Blindness Simulation” 2022)

Screenshot of Adobe Photoshop toolbar “VIEW”- “PROOF SETUP”- “COLOR BLINDNESS- DEUTERANOPIA-TYPE”

I need to do more research to find out how to export these images with the Deuteranopia effect on them; for the moment, I’ve opted for screenshoting.

Results

Here, we can see the altered images:

Here, we can see the original images:

Conclussion

After comparing the website’s obtained images with the ones from Photoshop, I’ve concluded that Photoshop is the answer for the effect that we are looking for. However, it is important to keep in mind that I have to do more research to find a way to export them without losing quality or to find a better tool to change the colour scale.

References:

“What Colors Can Dogs See? Can Dogs See Color?” n.d. Bow Wow Labs. https://www.bowwowlabs.com/blogs/news/what-colors-can-dogs-see

“Dogs Color Vision – Help/How To – Shotcut Forum.” 2018. Shotcut Forum. December 12, 2018. https://forum.shotcut.org/t/dogs-color-vision/8642

“Export Photo/Video With Color Blindness Simulation.” 2022. Https://Community.Adobe.Com. November 10, 2022. https://community.adobe.com/t5/photoshop-ecosystem-discussions/export-photo-video-with-color-blindness-simulation/td-p/12136430 

“Dog Vision Converter – Your Dog’s Vision | Woof Me – Woof Me.” 2023. Woof Me. January 8, 2023. https://woofme.ie/vision-converter/

Petch, Danielle. 2023. “Through Pet’s Eyes.” TrustedHousesitters, February 10, 2023. https://www.trustedhousesitters.com/blog/pets/through-pets-eyes/?irclickid=3y1Tt5088xyKUm0UFpxj9xLfUkswKB1kCQd8QE0&irgwc=1&utm_source=impact&utm_medium=affiliate&utm_content=27795-CPN

Petch, Danielle. 2023. “Through Pet’s Eyes.” TrustedHousesitters, February 10, 2023. https://www.trustedhousesitters.com/blog/pets/through-pets-eyes/?irclickid=3y1Tt5088xyKUm0UFpxj9xLfUkswKB1kCQd8QE0&irgwc=1&utm_source=impact&utm_medium=affiliate&utm_content=27795-CPN 

https://katzenworld.co.uk/2023/02/13/see-the-world-through-your-pets-eyes-with-this-filter/.

https://pilestone.co.uk/pages/color-blindness-simulator#

https://www.color-blindness.com/coblis-color-blindness-simulator/.

Carly and Zixuan at Calton Hill

On Thursday, after we met with Jules, we decided to grab some lunch and take a stroll at Calton Hill so we could take some test photos and think about locations to show our project to the class. We also discussed how to achieve the project using Max MSP.

We took photos from different points at Calton Hill so we could have a general view.

We thought that this location would be a great place to hold the exhibition, as it has enough space for everyone.

Some of the photos taken as test photos:

We took great inspiration at Calton Hill and thought that it was a nice outing, too.

PS: Lunch was great! It was a really nice outing overall <3

participant:Carly and Zixuan

Today, Carly and I took a journey to Calton Hill, a prominent Edinburgh landmark offering panoramic views of the city and beyond. Our objective was to assess its suitability as a location for our sound design project and to capture photographic reference material to guide our final decisions.

We explored various points on the hill, each offering unique perspectives and soundscape opportunities. From the top of the hill, we can see views of Edinburgh’s cityscape, including Princes Street, the church, the sea, and Arthur’s Seat. This diverse range of visual elements presented a wealth of sound possibilities, perfectly matching our project’s goals and providing more possibilities for creative exploration.

Calton Hill has a dynamic soundscape, with elements such as city traffic, church bells, seagulls, and wind contributing to a rich and evolving acoustic environment. We believe this location offers the perfect setting for our project, allowing us to capture and manipulate a wide variety of sounds to create a compelling and immersive experience.

During our exploration, we took numerous photographs, capturing the hill’s diverse views and architectural details. These images will serve as valuable reference material as we refine our project’s direction and develop our sound design concepts.

Calton Hill proved to be an ideal location for our sound design project, offering both visual inspiration and a diverse soundscape. We are excited to further explore this location and capture the sounds that will bring our project to life.

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