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Week2_Idea_Fangyi Qu

  1. Project background

In modern society, due to lack of knowledge, generation gap, busy pace of life and other reasons, many parents may have difficulty understanding or recognizing depression in their children. This story is a real situation in my friend’s real life. She suffered from depression for a long time, but was not understood by her family, which led to her becoming more and more serious and even attempted suicide. In the process of accompanying her, I learned about the physical and psychological status of real depression patients, and their needs. Through this project, I want to let more people know the inner world of depressed patients, know more about them, and give them appropriate help when they need it.

 

  1. Storyline

The main character: a young girl suffering from depression, feeling lonely and not understood.

Background: Family members did not understand her condition and saw no reason for her to feel unhappy, which created additional stress on her.

Dream and reality: The little girl experiences terrifying dreams in her sleep, dreaming that she is being hunted, reflecting her inner fear and struggle.

Double ending:

(1) Dark self: The dream self represents the dark side of her heart, and her jumping off the building may symbolize being consumed by the darkness of her heart.

(2) The victory of the light: On the other hand, this can also be interpreted as her victory over the inner darkness, thus achieving inner liberation.

 

  1. Stage design

Visual design: The combination of dynamic images, words, symbols to express the change of mental state.

Interactive elements: The audience can participate in the story through touch screens or mobile devices and influence the development of the story.

  1. Technology application

(1)Tactile and visual interactive experience

Scene design: Through Touch Designer, create a series of interactive visual effects that symbolize different aspects of mental illness. For example, a scene can be designed to represent psychological stress and anxiety, using visual elements of instability and chaos to simulate the feelings brought about by mental illness.

Audience interaction: The use of camera capture and gesture recognition technology allows the audience to interact with visual elements on the stage through gestures, such as changing visual patterns or colors by waving, symbolizing the struggle and interaction with mental illness.

(2) Emotional trigger sound effects

Sound Design: Use Max/MSP to design dynamic sound effects that reflect the emotional changes in the performance. For example, in scenes depicting depression or anxiety, the sound effects can gradually change from calm to tension and unease. Combined with audience interaction, touch or movement can trigger different sound effects, enhancing the audience’s sense of immersion. For example, the audience’s movements can affect volume, rhythm, or tone, making them part of the performance.

  1. Risk assessment

Emotional trigger: The performance may touch on sensitive topics and have an impact on the audience with mental health issues. Provide emotional trigger warnings, prepare mental health support resources at the show.

Misunderstanding and misdirection: Performances can be misunderstood and send the wrong message. Design content carefully to avoid misleading information and work with mental health professionals to ensure accuracy.

week2_idea_Donger

Initial idea

As an illustrator, the term live performance immerses me in an expansive realm of fantasy that could, for example, encompass the theatre’s ambience, auditory and visual effects, and, notably, the narrative.

WHAT: we have come up with several theme ideas together, and I prefer the topic of marine pollution.

  • Portraying marine pollution in an abstract way(plastic/nuclear waste/overfishing)
  • Portraying marine pollution through the perspective of ocean creatures, e.g., mainly focusing on their living conditions, with the above points.

It could be a work to point out the destructive behaviour of humans towards nature. Due to the epidemic, war, nuclear radiation and other reasons, the ocean creatures will begin to mutate and chaos.

WHY: I’ve chosen this topic in response to reports of Japan’s ongoing discharge of nuclear wastewater into the ocean. The contamination spreading through seawater threatens global oceans and people worldwide. However, many still need to be made aware of the issue. The performance aims to raise awareness and shed light on this critical issue. It is an engaging way to portray marine pollution and highlight the significance of environmental protection. Besides, I am passionate about marine and fish crafts as making stage props installations such as fish lanterns.Second-a-Day

HOW: in terms of the visual effects, my very first reference to show is an illustration I’ve done before, which described the horrible world after that chaos. It is beneficial for other members to visualize concepts and discern potential avenues for further exploration.

Here are more images as the presenting formats found by Qiyan:

 

Andrew suggested we think about the narrative structure behind this theme, leading me to go further on research; I found the antiwar film <Most Shocking Second a Day> by an advertising company, Don’t Panic, and a community organisation, Save the Children. The film is based on the true story of a Syrian asylum seeker, contrasting her once-happy life with the upheaval she experienced after the war. This contrasting technique is heartwarming and brings the audience closer to the experience.

 

Overall, this is the general orientation I’ve got in the initial stage, and we’ll have a meeting to decide our final topic after. For the next step, I will set up a study plan with a Gantt Chart to ensure our project is feasible in time, allocate jobs, and start on further research of storyboard/experiments…etc.

 

 

Week2-idea-Xianni

Theme1:Story with Chinese traditional elements/Oriental background feature elements.

Narratives and creative pieces imbued with stylistic, ethnic, and regional elements possess a captivating allure, offering immense value forcreativity, both visually and narratively. Simultaneously, they ignite the audience’s imagination, transporting them to diverse and vibrant worlds.In China, a myriad of myths and legends abound, steeped in ethnic diversity and imbued with magical allure. Simplifying and adhering to typical story themes can enhance the performance’s effectiveness. While impresses people, it also makes the cultural themes more obvious.

Theme2:Oppose gender discrimination(From ancient China story-the “abandoned infant tower”).

During the waning years of the Qing Dynasty, the populace bore a heavy burden, grappling with scarcity of essentials like food and clothes, as well as a multitude of other challenges. Influenced by feudal ideals, families often viewed the birth of a girl as a burden, leading to their abandonment. This real story recoreded a stark picture of the plight faced by baby girls at the time.An ancient adage underscores the societal preference for sons, neglecting the value of daughters.In most cases,midwives wouldn’t even inquire about the mother’s wishes, instead, waiting for the husband’s consent before condemning newborn girls to a tragic fate of drowning.Some family members couldn’t bear to harm their own flesh and blood, so they opted to leave their children at a place known as the “abandoned infant tower,” allowing them to fend for themselves. Perhaps there were families eager to have a child who would take in these baby girls and raise them with care, but such occurrences were exceedingly rare at the time.

True to its name, the “abandoned infant tower” serves as a refuge for discarded babies. Its rudimentary structure, often comprising only tree stumps and piled stones, is typically found in remote wilderness areas. This grim reality reflects the peak of feudal ideology, where infants face myriad dangers within the tower. However, their parents devoid of affection for their offspring, console themselves with the notion that their fate is sealed. Furthermore, impoverished couples may resort to leaving their sickly baby girls in these towers, unable to provide the necessary care. In ancient times, peopple belief that babies were not fully formed, thus eschewing the need for elaborate burials in coffins. Consequently, by abandoning infants in the tower, parents spared themselves the expense of burial, as if the babies had never entered the world, it is rumored that every three days, someone would come to dispose of the bodies.

Indeed, the practice of abandoning babies in the tower reflects a troubling aspect of ancient society. It reveals the profound helplessness experienced by some individuals during that era. Economic constraints often left families unable to afford the costs of child-rearing and medical treatment, exacerbated by the limited advancements in medical technology at the time. Additionally, the pervasive cultural preference for sons played a central role in the abandonment of baby girls. In a society where women held lower social status, they faced grim prospects such as being sold, forced into brothels, or subjected to early and unhappy marriages as they grew older. These factors collectively underscore the harsh realities endured by womenand children in ancient times.

 

Week 2-idea-Qiyan

初步设想

我希望我们的舞台不仅仅是艺术追求,更是对社会现象的深刻反思。我的想法触及当前环境危机的核心和人类情感记忆的复杂性。

海洋污染与人类责任

我的第一个项目的灵感来自最近引起广泛关注的日本核废水事件。此次事件不仅反映了海洋污染的严重状况,也反映了人类活动对环境的长期影响。故事讲述了两条小鱼在海里快乐地游荡的故事。突然有一天,身后传来黑色的污水,小鱼开始了艰难的逃亡之旅。途中,他们失去了家人,回忆起过去的快乐时光。然而,最终,黑色的海水却无情的吞噬了他们。这不仅是对生态危机的警告,也是对人类行为后果的深刻反思。通过小鱼的视角,我们可以感受到海洋生物所面临的绝望和无助,进而唤起人们对环境保护的意识和责任。

对于海洋主题,我对视觉效果也有一些想法 

 

黑暗童话
噩梦和小男孩

男孩今天也从一场可怕的噩梦中醒来,每天晚上他想要忘记的过去痛苦的记忆都会重新出现在他的梦中,不断地折磨着男孩。有一天,小男孩害怕入睡,他去找女巫,苦苦哀求她。男孩说道:“女巫,请抹去我脑海中所有不好的记忆,让我不再做噩梦,你想要什么我都给你。”

时光流逝,少年已经长大成人,虽然不再做噩梦,但不知为何,他却并没有变得更加快乐。血月升起的夜晚,女巫终于再次出现在男孩面前,向男孩索要愿望的代价。男孩不满地对着女巫大喊,男孩说:“我所有不好的记忆都被抹去了,但是为什么……为什么我不能变得快乐呢?”女巫按照约定夺走了他的灵魂。女巫告诉他:“痛苦和磨难的记忆,深深悔恨的记忆,伤害他人和被伤害的记忆,被遗弃的记忆,只有将这些记忆深深埋藏在生活中的人才能变得更坚强,更有激情,并且更有韧性,只有这样做的人才能幸福。”

所以,不要忘记,不要忘记,忘记过去。如果你无法克服它,那么你只是一个灵魂过度成长的小孩子。

关于勇气

我的第三个想法反映了从童年到成年的个人成长和内部挑战。小时候,父母的严格限制让我变得谨小慎微。作为一个成年人,尽管获得了更多的自由,但由于过去的限制,我发现自己畏缩并不敢冒险。我意识到真正阻碍我前进的并不是外界,而是我自己的恐惧和缺乏勇气。

Week2_Ideas_Hongpei

The Ideas on Main Themes

Scene of Nuclear Waste

After watching the television series ‘Chernobyl’, my understanding of nuclear contamination has deepened significantly. However, there remains a widespread lack of awareness among many globally about the dual nature of nuclear energy as both a clean energy source and a producer of formidable pollution.

In our group’s initial discussion, we recognized the diverse strengths of each member and drafted a preliminary plan for the theme. To facilitate scene setting, prop creation, and atmosphere design, we unanimously agreed on creating an underwater scenario, allowing for greater creative expression in the visual direction. This decision naturally led to the incorporation of themes related to nuclear waste water discharge. As a topic, it doesn’t have to dominate the drama but can be integrated as one of its elements. For instance, it could depict marine life struggling to return home, hindered in the last leg of their journey by nuclear wastewater, or malformed creatures born in polluted seas attempting to escape.

The strength of this theme lies in its expressiveness, particularly in sound design. The natural terror evoked by the sound of a Geiger counter can be amplified through surround sound systems, offering the audience a more profound experience. Additionally, the use of fluorescent green props in a dark space can effectively immerse the audience in the environment.

Sound of Geiger Counter

Horror Scenes

Horror scenes inherently excel in their expression through sound and lighting design. The employment of a continuous low-frequency heartbeat, sudden noises, audio spatial changes, and processed human voices can adeptly sculpt the ambiance of a performance.

Similarly, lighting control offers a multitude of options, such as sudden flickering, cool-toned lighting, fluorescent-colored scenes, and the utilization of shadows and silhouettes. These elements synergistically contribute to the creation of a profoundly immersive and unsettling atmosphere characteristic of horror settings.

The Presentation Format of the Performance

Definition of  Digital Media Performance

Traditional performance: A musical, dramatic, or other entertainment presented before an audience. Digital media performance includes virtual reality and robot performance work, telematic performances in which remote locations are linked in real time, Webcams, and online drama communities, and considers the “extratemporal” illusion created by some technological theater works.

Dixon, Steve. 2007. Digital Performance: A History of New Media in Theater, Dance, Performance Art, and Installation. Cambridge, MA: The MIT Press. https://doi.org/10.7551/mitpress/2429.001.0001.

Thoughts on Possible Format

An artistic performance can be crafted through the use of one or two backdrop curtains in combination with projected imagery. This can be complemented by handcrafted elements such as balloons, fish-shaped lanterns, or models to enhance the foreground of the stage. Simultaneously, controlled lighting or projectors from above can be synchronized with real-time audio and video animations to create an immersive atmosphere.

Possible Max Visual-Audio Solution

An example of stage arrangement consisting of a projector and foreground models

We have considered a multi-faceted approach for our stage setup, involving the use of multiple curtains, projectors, and meticulously crafted foreground models. Each scene, along with its corresponding foreground elements, is individually created and controlled by team members. The performance involves the synchronization of lighting, pre-recorded videos, sound effects, and live manipulation of foreground models, immersing the audience in various scenes and emotions. However, one drawback of this approach lies in the complexity of system setup, including sound arrangement, which can potentially lead to technical issues and synchronization challenges during live performances.

Another option I want to explore involves the use of one or two fixed screens for video projections. In this setup, some foreground models remain static while others can be interchanged during scene transitions or utilized as props by the performers. This approach offers the advantage of greater system control, reduced risk of technical glitches, and simplified synchronization of audio and visuals. It ensures a smoother and more reliable live performance experience, as sound and visuals do not interfere with each other.

These two approaches can be integrated with the previously mentioned audience-experience elements of “suspended balloons” and the pairing of light projectors, to enhance the overall effect of the live performance. Additionally, the music can be pre-arranged to include sections for expressive live instrumental performances, or to allocate certain rhythms for audience interaction, making the experience more engaging and dynamic.

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