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meeting 3rd March

Place: Alison house instead of West court
Link the space to the pollution we choose
Meadows?
Perform in corridor – Alice story Going – End giant monster
Plastic pollution?
Visual: fantasy & pollution same time
Sound: record pollution then fantasy

Small Monster join in big monster
Collect & create garbage elements

Pollution in cities? Solid
Plastic(bottles, tiny pieces, bags, huge bowl)
metal (can, stick)
Electrical stuff? Batteries

Borrow 3D printing(?) projection and recording stuff for me

Room two sections: small monster in room 1, going with the audience, enter the room 2, becomes giant monster

Meeting with Jules 17th Feb

We had a group discussion with Jules mainly to discuss: What is a performance? What constitutes a performance? , and What do we showcase? 

 A performance involves live production/show of work – VJ-ing, controlling multiple computers, and automating and synchronizing visual and audio pieces, is what we understood. 

Ideas he shared with us:

  1. Having two videos playing where they blend or fold into one another. These can be created using Jitter or Vizzie. 
  2. Use of dance mats for interactions. The audience could trigger a change in audio/ video when they step on them. 
  3. Augmenting the performance. Producing video clips with partial sound and adding/ altering more live. 

He advised us to build a narrative using collages with sounds and images. We also discussed an idea – moving through land or time– where we could show the effects of pollution using Alice in wonderland as the backdrop. 

He encouraged us to collect sounds from nature, and since we are talking about pollution – sounds of crushing bottles, engine sounds, etc. 

We will start by developing the narrative and moving forward from there!

Meeting 13th February

We had a quick meeting with Andrew today to check-in on the progress of our project. The main item discussed was that of the performative aspect of our installation. For example, it is an open question as to whether audience interaction counts as a performative act.  If we, for example, let the audience ‘choose their experience’ at the beginning of the corridor, are they then performing the installation? In my opinion, the audience would need to be aware of the decisions they are making in order for it to count as a performance. I believe that is one of the main criteria for performance: a decision is being made live that influences what is being seen and/or heard. To be discussed further….!

Meeting 10th Feb

This post discusses another short meeting we had to discuss the Whats’, Whys’, Wheres’ and Hows’ of our performance.

We decided to focus on what we’ll be presenting first and then let the performance dictate the technology, and go with layers of engagement, as advised by our professor Jules Rawlinson.

Regarding the constituents of our performance, we discussed the possibility of having certain modules that we present to the audience. This could simply mean we show, for instance, eight modules in a linear format. We also had the idea to present the user with questions in a similar formant to Netflix’s Bandersnatch, where the audience’s experience will vary based on the choice they made. This means we create a random set of multiple modules and have them presented in sets of probability. The ideas for the sets are as follows:

1. Presenting characters from Alice in wonderland in a dystopian setting. For example, the dining scene could be set in a an environment of death, decay and pollutants.

(Img src: https://in.pinterest.com/pin/531776668471571265/)

2. Morph the characters in the corpse bride format

(Img src: https://www.etsy.com/uk/listing/842017487/fantasy-pin-inspired-by-corpse-bride)

3. Cheshire Cat enters and disappears narrating certain events/asking certain questions

4. Show the users harmonising vs disharmonising notes and have them select their path, and have their experience vary based on this choice.

5. The user begins their experience by falling into the rabbit hole. They could end their experience feeling like this was a bad dream they woke up from. i.e, out of the rabbit hole.

 

Regarding the aesthetic, we decided to go with a fantasy theme rather than showing realistic visuals of global warming. We generated a moodboard with images generated by AI for the 3D modelling style we want to employ. 

Regarding the location, we are considering west court, with multiple screen barriers dictating the walking path of the audience. We currently don’t know about the number of audiences we will have at one point in time.

Regarding the technology, we had a few ideas:

1. We could use arduino pressure sensors for the Bandersnatch like decision making aspects of the performance. We are also considering USB dance mats for this feature.

2. We could use AR for showing a dystopian version of a certain element on screen. The users scan a code on the projected object and it shows them the decayed version of it.

3. We could midi boards to show the harmonising sounds

4. Multiple speakers and multiple projectors to show the forward progression of the presentation as the user walks forwards.

We will be discussing and building more in the coming days!

 

Meeting 6th February

By now, we have pretty much committed to the idea of an immersive installation displaying the effects of climate change on our environment……..while still using Alice in Wonderland (AIW) as a point of reference for visual and experiential concepts.

We had another meeting with Andrew today, and by this point, here is what we are grappling with:

  • using (borrowing) the narrative arc of AIW as a way to establish a trajectory for the attendees’ experiences
    • this would be a way to have some kind of firm structure (plot) to reference when shaping the experience of our attendees. An obvious first example could be referencing Alice’s descent down the rabbit hole when constructing the entrance to our installation.
  • Anthropocene
    • Andrew brought up this concept during our meeting. It refers to the segment of history that began once humans began to have serious effects on the world’s climate. It is a way of distinguishing and making clear our role as humans in climate change. As a group, we want our installation to remind people / demonstrate to them the role they have in climate change, so this is definitely a concept worth looking into.
  • decay vs chaos
    • this is a distinction I thought of at some point during our discussion. Do we want to demonstrate the environment decaying slowly into a bleak wasteland, or do we want to demonstrate the environment spinning into unlivable chaos? Perhaps we should let science inform the decision here (i.e. find out which scenario is a more accurate prediction).
  • deciding on a space (e.g. West Court)
    • We should decide on a location for the installation soon, that way we can began making specific plans for the setup.
  • what technology will be used?
    • Possible technology includes:
      • Video
        • projectors (mini and/or normal-sized)
      • Sound
        • Arduino-powered sensors, e.g. pressure, proximity
        • loudspeakers (Genelecs rented from ECA)
      • Other
        • iPad for touchscreen interaction
        • MIDI controllers for sound and/or video manipulation
  • name for project
    • “Alice in Wasteland”
  • performative aspect
    • We need to iron out how the attendees (or us) will perform as part of the installation. Part of this could be accomplished by live manipulation of the video and/or sound.
  • sound design reference
  • flower reference
    • We think it would be useful to narrow-in on a specific consequence of climate change, e.g. what is going to happen to flowers and plants.
      • If we try to represent the effects of climate change more generally, then I believe the experiences of attendees will not be as poignant.

First Steps

Good day and welcome to our blog.  Here you will find updates on our progress.

Splitting into groups

After meetings with Jules and Andrew on 2nd February, the entire Performance group decided to split up into two smaller groups of 4 and 5.

Our group includes me (Owen), Shruti, Vibha, Maggie and Yi.

We have a solid mixture of technical backgrounds: 3 students from Design and Digital Media, and 2 students from Sound Design.

We are leaving open the possibility of consolidating the two groups later on, but for now, we will operate separately.

Initial ideas

Shruti, Vibha and I (Owen) met on 31st January for some initial brainstorming. This was a very casual and open-minded brainstorming session—we just shared whatever came to mind. Here is what we came up with:

Theme of homesickness

Since all three of us (and now, indeed, all 5 of us) are foreign students, something we can all relate to on an emotional level is the feeling of being homesick. Since, in my experience, it is easier to work creatively about topics to which one has an emotional connection, I considered this theme to be a great potential starting point.

In terms of what the art might actually look like, we had a few ideas.

1 – Prompt the public to send us photos of a room or section of their home that they particularly miss. We could then project a sequence of these photos onto a wall and, for each photo, play a soundtrack that immerses the viewer into that room (e.g. sounds of cooking for a kitchen photo.)

2 – Using a digital drawing surface (e.g. iPad), prompt attendees to walk up and draw a single material possession from home that they particularly miss. Crude drawings would be welcomed – it’s not only skilled visual artists that could join. These drawings would then be projected onto a wall and form a collage. Perhaps the drawings could then be manipulated/transformed in some way live.

Tribute to Leonardo Da Vinci

Da Vinci’s inventions aren’t as well known as his paintings. The idea was to sonify his paintings which would be moving and projected. These would also include his product designs. Adding an AR element to the experience would be to scan the product and see it in motion outside the painting. An example of one of his product designs is this drawing of a glider:

Source

Alice in Wonderland

Vibha brought up the idea of re-creating one or more scenes from Lewis Carroll’s Alice in Wonderland.  This is a story rife with visual depth: hallucinations, transformations, distortions, etc. So we viewed it as a great source of inspiration. The story also has plenty of opportunities for psychedelic sound design and/or music.

Narrowing Things Down

The five of us met on 4th February to continue brainstorming.

By this point, the Alice in Wonderland (AIW) idea was becoming our favorite. However, we agreed that, while it would probably be fruitful to re-create part of the story of AIW in the form of an immersive installation, that has been done before many times ( example ) , so it wouldn’t be very original. Instead, we wanted to decide on a broader theme that we could tackle while using the AIW aesthetic and storyline as a (major) point of reference.

Since Maggie had already wanted to do a project on climate change/environmental collapse, we decided to use that. This is both an urgent and complex topic that all members of the group care about.

We then came up with the idea of Alice in Wasteland – an immersive installation in which the attendees experience a version of what is predicted to happen to our planet over the course of x years due to the effects of climate change. So the attendees would progress from a vibrant and colorful world to one that has decayed into a bleak and desolate wasteland.

I’m going to end by including some of Xu’s ideas.

I’m more inclined to do live installations, not animation, I didn’t express it clearly before. On-site installations will have more visual tension than virtual ones. If we want to do virtual reality, we can do some plant animations that die due to the influence of the environment, in the form of AR.

The following are ideas based on on-site(live) installations, not virtual ones:

1.Thoughts on the Alice theme:

A scene like this can be made to represent the space of Alice’s dream. There is a kind of illusory feeling, which makes people unable to grasp and have no sense of reality. There is a similar expression technique in “Interstellar”, to express a three-dimensional space.

  1. The end of Alice’s story (expression in the positive version):     Finally, the sun shines into that scene, helping things to gain new life, and freeing people or animals and plants that have been affected by the environment. The broken glass, which could be a rabbit or something else, breaks free from that environment, and there is a visual tension of a two-dimensional breakthrough to three-dimensional. The part of Sunshine brings passive relief, Things cannot escape the influence of the environment, they can only wait to be changed. The part of breaking, this expression is to actively change (but in fact, those things have not changed the original environment, and jumped to another dimension for relief)
  1. Thoughts about being influenced by the environment:      We can use some plastic wrap and cloth to wrap things in the main environment to express the emotions, suffocation, and struggle that may be caused by the influence of the environment.
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