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27.03.23 Rehearsal with Jules and Andrew

Link to video: https://media.ed.ac.uk/media/Crit+session+for+DMSP+performance+group/1_gyc2036p

AIW showed our performance work in progress to professors Jules and Andrew for critique. They suggested we simplify the workspace (Patch) of Vizzie, max MSP, and suggested a few ways to do so. For instance, using a maximum of four players, using movie folders, and the use of some coding to trigger videos. They also suggested using more effects because the content we already had was sufficient.
For sound, they suggested more ideas for creative plastic-like sounds, such as creating sound from jelly.
We also discussed equipment usage and room allocation requirements.

Second half of visual production

Narration

The narrative approach is that Alice/the audience is now inside the rabbit hole-in an apocalyptic wasteland. But the approach to our version of wonderland is original.

The narration is simple, because we are supplementing the viewer with multiple broad videos. Alice finds herself in a plastic wasteland made of fantasy elements, all the plastic is turning into jellyfish birds flying in the sky outside a house made of mushrooms. (This is inspired by the visual approach that Tim Burton has used in 2010’s Alice in wonderland). This is partly inspired by the fact that turtles eat jellyfish, and since plastic bags look so similar to jellyfish, they often eat the plastic leading to a decline in their population. (https://www.worldwildlife.org/stories/what-do-sea-turtles-eat-unfortunately-plastic-bags)
Alice then goes forward in time to the dining scene from the same movie, except it is set in a post apocalyptic wasteland. She is then showed that she is out of time-from the dangling clock video-and then transported to a barren land filled with hills made of garbage instead of rocks. It is here that the final monster reveals itself. Unlike how Alice slayed the jabberwocky in the movie, in our version of the retelling, she fails to undo the pollution and mass destruction humankind has caused. This is because at the current rate (time/clocks) at which we are going, we will reach a time when our actions cause irreversible damage on our planet.(Thompson, R. C., Moore, C. J., vom Saal, F. S., & Swan, S. H. (2009). Plastics, the environment and human health: current consensus and future trends. Philosophical transactions of the Royal Society of London. Series B, Biological sciences, 364(1526), 2153–2166. Found online: https://doi.org/10.1098/rstb.2009.0053).  Hence the only way to slay the jabberwocky, i.e, garbage monster, we must travel back to our real world and this time, make responsible choices. This is supplemented with text (below) prompting the users to do so.

There is a portal in our performance that leads back to the first clip it starts with(My psychedelic rabbit hole portal followed by Shruti’s sunrise), forming a single loop, and hinting that Alice has left the wasteland.

Owen McDonall and I, Vibha Jayaram, filmed videos of garbage by creating a set with black curtains. Midjourney was also used to produce images with some very particular prompts, all in 16:9 ratio. These included the dining set in a wasteland, the mushroom house, and the background for monster reveal. The videos such as the spirals and the fade ins/outs were sourced through http://www.pexels.com . After effects and photoshop were used to then alter these and convert them into a video format. These videos were then mixed using mixfaders on vizzie.

I also created the poster for the performance using Midjourney and photoshop. Towards the end, I helped make the brochure as well.

Tools used:

My work included the second half of the performance merging with Xu Yi’s garbage monster.
For that I mostly relied on Midjourney AI and videos from Pexels. I used Max MSP’s Vizzie for creating the visuals, and broke it down into two patches for better system performance. This was connected to a MIDI controller. I used a short throw projector on a back projecting white screen for the performance. Additionally, Owen and I shot some videos on his camera using a set we created using materials we sourced from ECA free store.

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This is my first patch (I was trying to create a psychedelic transition into garbage land using kaleidoscopic effects and a camera (IPEVO documentation camera)


This is my second patch

Challenges

The beginning and end of my performance had to merge with Shruti’s visual and narrative approach. Since we were building something that formed a loop, we decided to loop the rabbit holes, which were a perfect way to break and remix the visuals. Hence, we had a rabbit hole at the beginning, and at the part where the garbage monster began forming and at the end of the performance.

I also had to effectively make vizzie patches that could run on my system without crashing, so I used movie folders as per the professor’s guidance. Unfortunately, I had to use two patches and switch between them during the performance. This was because I wanted specific effects on specific videos, and if combined, my system started crashing. This was a little tricky, because each time we practiced, I had to come up with a slightly different way to switch between patches seamlessly, and quickly turn the midi controllers to their set positions on time when the second patch started playing. It also required concentration and practice to switch between movie folders on time and remember the midi controller positions that operated the particular files.

The performance day

We had many instantaneous ideas on the performance day to build monsters out of the garbage we had gathered, and tie up bags on the entrance to give more character to the installation space. However, because of how dark it was, these details weren’t entirely visible. Mengru Liu had the idea to add candle lights to the monsters we made which made them more visible.

It took a lot of time for us to set up the room and get everything working. But right before the performance, my projector started malfunctioning. We had all just set up to do a trial run when a loose connection to my laptop caused the projector to project a blank screen and when I tried to fix that, it progressively got worse. It took around half an hour to get my projector to work but it was displaying the branding in big bold letters. Hence Xu Yi and I had to make the decision to merge our parts and play the visuals from one projector (her’s) instead of two.

Regarding the visuals, we were instructed to blend my parts with Shruti’s a little more, and we added the sunrise video to the end of my performance which worked great.

Reflections

We could have brought a few more bags of garbage and made an installation wall if we had time.

I learnt that one should always check if the tech is working first and then set up the space second.

Something will always go wrong and it’s good to have a backup.

Debugging touch deisgner &Part III

  1. On March 29, our group recorded the material needed for part 3, the content will be projected on a curtain in the form of projections, and the filmed characters will be post-processed into silhouettes to serve as a backdrop for the performers, and to interact with the actors and assist us in telling the story.

2.After debugging the touch designer, we realized the linear playback of sound and screen in the touch designer, and debugged j to solve the sound input and output problem of td, and tested the real-time sound input and screen interaction in the touch designer.

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