Any views expressed within media held on this service are those of the contributors, should not be taken as approved or endorsed by the University, and do not necessarily reflect the views of the University in respect of any particular issue.

PERCEPTION: Stage of Life Personal Summary of Xiaotong Huang

About Team Management: in sub2 of dmsp, there were some issues with assigning tasks and roles in the team. The volume of tasks allocated was not balanced and the timeline for the overall progress was stretched too far and the deadline for the submission of each individual work to the team summary was not clear.
Not everyone in the group was actively involved, and I think the level of participation in group discussions and meetings could still be improved.
It was not easy to organise and assign tasks, and this was the first time I had been a manager in a medium-sized organisation with so many people. The quality of management and documentation of the group blog could also be improved.

About the Research and Interviews: After confirming the specific interviews, I acted as an interviewer to a number of citizens of different age groups in Edinburgh. We had different questions for different interviewees and different ways of eliciting them.

About the Interior Design: After deciding on an initial location for the exhibition at Alison House, I started to scout and find a suitable room for our project. After a selection process and consultation with Jules, we decided on sound lab as the final venue for the project.
How do you create a narrative space within an enclosed rectangle as simply as possible? After researching a certain narrative space and combining it with the needs of the project, I used the architectural sketching software Sketchup to build a model of the interior design. It is like a labyrinth that distributes the spaces evenly while guiding the user through each location according to the designer’s plan.

About the Production of the Video: before the perception project started, I had a basic but not much understanding of processing. During the project I came across touch designers and tried to use them for sound visualisation and digital art visualisation, such as importing 3D models into td to create particle effects. Although the 12 videos were not produced by the same person, I exported the visual elements created in td and processing to video as a unified source for all the videos in order to achieve a uniform style. td has many powerful interactive features and there are many ways to interact with it.

About the Life Choice System: In the beginning our goal was to allow visitors to experience the life of an ordinary person, a life journey. This was passive, with the visitor receiving information unilaterally. After several conversations with Dave, we decided to add some interactivity by adding life choices to the whole process. Through different questions and options, different stages of the video and endings are triggered to move forward.
We designed the questions and their corresponding answers in the system through chatgpt and through secondary research on the internet.

About the Set-up: We spent a lot of time setting up the venue and creating props for the set-up, but the result was not ideal. It was my initial idea to create a strong sense of storytelling by stacking a large number of objects together, an approach that is often used in art exhibitions, such as some sculptural installations (e.g. Tanya Schultz, Pip & Pop: https://www.pipandpop.com.au/).

To create the props, we tried to buy materials locally, buy and pick them up for free from ECA’s shops and warehouses, and buy and transfer some materials such as fragrances at low prices from Chinese merchants. However, I ignored the constraints of location, time and money, which later proved to be less simple, straightforward and realistic than using electronic screens for displaying images of the scenes.

About the Whole Project: I thought it was a good idea to include the element of smell in the project, but we overlooked the specificity, instability and low controllability of smell, and the lack of experience in experimenting with and controlling smell, which resulted in a less than ideal final result, and even some deviation from the theme of smell.
The theme of life is meaningful, but we have not explored it in depth, only in terms of ‘valuing life’. Although theoretically it doesn’t matter whether the theme is unique or not, sometimes it is more logical and effective to choose a theme that is relatively specific, starting from small points and issues.
I think we could have done a better job of presenting the theme, extending it, looking for more directions and examples, and experimenting and learning new software, but unfortunately we seem to lack the courage and determination to do so.

Dismantling and Return of Equipment

As of April 10, all the dismantling work and equipment return work have been completed. Thanks to all members for their hard work.
The Sound Lab exhibition was evacuated and cleaned up on April 7th, and we restored the sound lab to its original state. But since it was already 6:00 p.m. and the eca central store was closed, we returned the remaining equipment on Monday, April 10th. Special thanks to Xiaotong Huang,  Xiaoyun Wang and Xiya Wang for their help. Four monitors were returned.
The exhibition part of Stage of Life has temporarily come to an end. Next, I will arrange the division of labor and writing of reports, video editing of the entire project for sbumission2.

Exhibition Building for Stage of Life

According to the original plan and the arrangement of Jules, the exhibition we built in the Sound Lab of Alison House from April 5th successfully started a two-hour experience time at 4 pm on April 7th.
Although there were many accidents in the middle, the seven members cooperated with each other and helped complete the construction during the two days of arranging and building the scene. (One of the members is on vacation at home due to the unfortunate case of coronavirus)
Due to the particularity of the exhibition mechanism and experience, only one visitor can be received at a time, so we received a total of about 15 visitors within two hours.
Overall, I think the exhibition was relatively successful, and I am very grateful to every team member and David and Jules for their help.

The Video of Old

There are a total of five videos in the old age stage. I used the blur and flickering effects of old TVs in all five videos to give the effect of time passing.

The Video of Death

The main content of the death video is the review of ordinary people’s life before death, so the picture is mainly black and white. The trains and tracks in the video are like a person’s life that is constantly moving forward, and the flashing point at the end is like the end of life. The images of reality interspersed with the video and the piled-up TVs represent people’s memories. The broken glass and game prompt sound at the end of the video are connected with the end game, reminding users that the exhibition is over.

The Process of Video Creation

When creating videos of different life stages, we used programs such as Processing and Touchdesigner that support sound visualization inspired by the poetry visualization video created by QIU with processing(https://www.bilibili.com/video/BV1rw411Z7qW/?share_source=copy_web&vd_source=fb5a75f02cd563c03e19e33bf987133b). In order to ensure that the picture and background music are in harmony with each other, we have determined the theme and visual map of each life stage video. I used TD and processing to create a part of the graphics as video materials for everyone to use, so as to facilitate the creation and editing of videos.

Processing is convenient for creating black and white line dynamic growth graphics, while TD is convenient for model particleization, flame and other effects.

We determined the duration of each video to be approximately one minute.

The Interior Design Part 1.0 of Installation

The current interior design is based on a sound laboratory and a microcomputer laboratory.
The sound laboratory is the main option, and the microcomputer experiment is the alternative.
According to the interactive logic of the installation, the interior design creates a narrative space. From the entrance to the exit, the whole room is divided into five small spaces by two sets of partitions to prepare for five life stages.
Each small space chooses different lights and different props according to the different building concepts.

css.php

Report this page

To report inappropriate content on this page, please use the form below. Upon receiving your report, we will be in touch as per the Take Down Policy of the service.

Please note that personal data collected through this form is used and stored for the purposes of processing this report and communication with you.

If you are unable to report a concern about content via this form please contact the Service Owner.

Please enter an email address you wish to be contacted on. Please describe the unacceptable content in sufficient detail to allow us to locate it, and why you consider it to be unacceptable.
By submitting this report, you accept that it is accurate and that fraudulent or nuisance complaints may result in action by the University.

  Cancel