I think the starting point and inspiration for the whole project was creative, we tried to give the experiencer a close combination of scent, sound, image and scene. We realised a life stage experience showcase where the experiencer can go through and choose from the five life stages in their entirety. In the production part of the video, I made a video for each life stage separately. For example, there are two options for the childhood stage: happy and challenging. Most people who have a happy childhood have memories of toys, sweets and cakes. At the same time I noticed that when we are children we see the world from a naive point of view and the things we see are significantly bigger. Therefore, we enlarged the graphics of the elements and gave them bright and lively colours. Alternatively, there are some people who did not have such a good childhood. They may have been influenced by the background from their families and perhaps they would have been more mature and rational earlier. Therefore, in another childhood video I chose to reduce the saturation of the overall colour style, while designing special effects such as brokenness and cracks.
However, we also encountered a number of problems, for example, the numerous videos lacked associated commonality and narrative, and although we used many abstract elements, the emotional sense of the life stages we wished to convey was not sufficiently distinct. We did not control the mix of smells and the experience was affected by the lack of air circulation in the closed room. In the design part of the souvenir, we wanted people to be able to find their own life stage characteristics, but the images on the stickers were not linked closely enough to the visual video, which is something we would like to improve. In addition to this, the options offered as an interactive play experience may not have been intuitive and informative enough, which resulted in the exhibition not being interactive enough and lacking a certain level of interest. In conclusion, I think we should continue to improve and optimise it by testing it as many times as possible to observe and solve the problems that arise from the project.