-Draw or use text to define elements of sound in the space

-Record/ dictate over recording

-Collect objects from the soundscape or walk


-A map kit: go on a walk and record sounds along the way. At the end of the walk draw a map  from the sound recordings and using memory to fill in the gaps. It will be an inaccurate map that is personal to memory, one that is practically useless but that demonstrates the power of sound in filling in the details where there are gaps in memories. It will also automatically create a made-up narrative.

-A soundscape of a beach: as my favourite place to be I always revert to the beach but the beach has so much potential as it drags in so much and takes so much away. It is constantly moving and always noisy. The tidal nature of the sea means there are different natural sounds at different times of the day- where the intensity of sound changes and weather also has an effect. When people and animals are also thrown into the mix are new categories of sounds. Things that are found on the beach like shells, sand, seaglass and drift wood are unmistakably from the beach so it could be interesting to explore what sounds they conjure up in the minds of those looking at them.

-Create a physical map with sounds embedded

-Add a sound to a story or a story to a sound, creating a narrative

-Explore the idea of a silent walking tour- where sound is removed rather than enhanced or noticed. How does this effect the tour? Does it alter the perception, meaning or ambiance of an area?

-A tour where the sounds  are removed and new ones are embedded to see if it changes the perception of the place

Sleep scape