Throughout the exhibition, both our own observations and audience feedback revealed several areas for improvement — offering valuable guidance for future iterations of the project.
1. Interaction Design
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The microphone required users to blow air at a very specific angle and intensity in order to trigger the visuals. This made the interaction feel unintuitive or difficult for some.
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Low sensitivity and limited number of microphones reduced accessibility and responsiveness.
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Some participants suggested considering other ways of sensing breath — such as body movement, pulse, or temperature — by using more diverse sensors.
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The 5-second inhale duration was considered too long by several users. A 4:6 breathing rhythm (inhale for 4 seconds, exhale for 6) was proposed as a more natural and meditative alternative.
2. Sound Design
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The sound of blowing air was described as storm-like and slightly harsh. Visitors recommended exploring softer or more ambient alternatives to avoid overwhelming the calm atmosphere.
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Suggestions were made to add layered audio effects to enrich the sonic environment.
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Adding surround sound or echo effects through multiple speakers was also proposed, to create a more immersive spatial experience.
3. Visuals
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Visual richness: The visual changes were not dynamic enough and became repetitive over time. They suggested adding more variation, layering, or complexity to keep the experience engaging throughout.
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Visual consistency: Some feedback pointed out a lack of coherence between the physical installation and the digital visuals. Jules suggested importing photographs of our sculpture into TouchDesigner and transforming them into abstract visuals. This could help bridge the gap between physical and digital elements, creating a more unified visual language — similar to the method used in 77 Million Paintings.
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