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From Data Visualization to Perceptual Guidance

Rethinking Breathing Interaction through TouchDesigner


1. Introduction

This project began as an exploration of how breathing data can be visualized in real time using TouchDesigner. However, as the project developed, our focus gradually shifted from simple data representation to a more critical question:

Can visual systems guide perception, rather than just display information?

Instead of treating breathing as a dataset to be shown, we started to explore how visual feedback could influence how users perceive—and even regulate—their own breathing.


2. Initial Approach: Data as Representation

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At the beginning, we approached the project as a typical data visualization task.

  • Breathing data was captured and sent via OSC
  • TouchDesigner received the data and mapped it to visual parameters
  • The system was built using nodes such as Noise, Feedback, and Composite

Our logic was straightforward:

Data changes → visual parameters change

However, despite the system functioning technically, the outcome revealed a major issue:

  • The visual changes were subtle
  • The breathing rhythm was not clearly perceptible
  • The audience could not intuitively relate the visuals to their own breathing

3. A Shift in Thinking: From Showing Data to Guiding Perception

At this point, we began to question our initial assumption.

We realized that:

Visualization alone does not guarantee perception.

This led to a conceptual shift:

  • From “How do we display breathing?”
  • To “How do we make breathing feelable?”

This shift aligns with the work of Rafael Lozano-Hemmer, whose interactive installations often use biometric data (such as heart rate or breath) not simply as information, but as a way to create embodied interaction between the system and the participant.

In his work, data becomes a medium for experience, not just representation.


4. Iteration: Designing for Perceptual Impact

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Following this shift, we redesigned our system with a focus on motion and perceptual clarity.

4.1 From Static Parameters to Motion

We stopped mapping data to:

  • color
  • brightness

and instead mapped it to:

  • motion speed
  • spatial distortion
  • temporal rhythm

This made changes in breathing immediately visible and intuitive.


4.2 Introducing Ripple Dynamics

To further enhance perception, we introduced a ripple-like visual layer:

  • Created using GLSL and displacement techniques
  • Layered onto the existing visual system

This ripple effect functions as a metaphor for breathing:

  • expansion and contraction
  • waves propagating through space

It transforms breathing into something that can be seen, tracked, and followed.


4.3 Layering and Composition

We combined multiple visual layers using compositing techniques:

  • base flow (atmospheric movement)
  • ripple layer (rhythmic structure)

This allowed us to maintain visual richness while emphasizing the breathing rhythm.


5. Key Insight: Data as Experience, Not Information

Through this process, we arrived at a key understanding:

The role of data in interactive design is not to inform, but to transform perception.

Breathing data is inherently subtle. Without proper translation, it remains invisible.

By mapping it to:

  • motion
  • distortion
  • rhythm

we were able to amplify its perceptual presence.


6. Reflection

This project represents a shift in our design thinking:


Initial mindset

Data → visualization


Final mindset

Data → perception → behavior


Rather than asking users to observe data, we created a system that encourages users to:

  • feel the rhythm
  • become aware of their own breathing
  • potentially adjust their breathing in response

7. Conclusion

This project demonstrates that:

Effective interaction design is not about accurately representing data, but about making it perceptually meaningful.

Inspired by artists like Rafael Lozano-Hemmer, we moved beyond visualization and towards embodied interaction.

Ultimately, the project is not just a visual system, but:

a perceptual interface that connects internal bodily rhythms with external visual experience.


 

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