DMSP Blog 04 — Prototype and Experience Flow
For Submission 1, I focused on translating our group’s concepts into a concrete visual narrative and participant experience. My primary responsibilities included creating effect pictures, designing the experience flow, and developing key visual ideas.
I used Blender to build a 3D environment based on our initial sketches, including a fictionalized design for the core respiratory device.

Effect Picture:




Experience Flow:
To clarify the interaction, I developed a Participant Experience Flow using the rendered images. This step-by-step guide illustrates the journey from receiving a “passport” based on visual markers to engaging in a real-time, multisensory interaction where the device’s airbags provide physical feedback and digital displays show particle animations based on respiratory data.

DMSP Blog 05 — Reflection for Feedback
This post focuses on reflecting upon my specific contributions: visual effects, device design, and experience flow.
Regarding Aesthetics, I realized that my particle systems were more decorative than meaningful. Moving forward, I will ensure that the visual density and movement of particles directly represent the “invisible threat” of pollution.
For the Apparatus, I need to pivot away from over-complicated hardware designs toward a more functional, impactful visual representation that addresses safety and ethics.
Most importantly, I must refine the Experience Flow from a collection of “disjointed” ideas into a single, coherent time-based journey. My goal is to make sure every visual element I render reinforces the feeling we want the audience to walk away with.

